44 lines
1.3 KiB
Markdown
44 lines
1.3 KiB
Markdown
# Custom Localization #
|
|
|
|
Custom Localization is a Localization Mod for Stardew Valley Android only.
|
|
|
|
## Description ##
|
|
- For user
|
|
|
|
Extract mod into Mods folder, put localization xnb resources into Content folder.
|
|
The mod will load Content folder and add or replace xnb files into game's own content dynamically without needs of modify game's apk.
|
|
|
|
- For developer
|
|
|
|
Typically mod's config file looks like this:
|
|
|
|
```json
|
|
{
|
|
"OriginLocaleCount": 11,
|
|
"CurrentLanguageCode": 3,
|
|
"locales": [
|
|
{
|
|
"Name": "Chinese",
|
|
"DisplayName": "简体中文",
|
|
"CodeEnum": 3,
|
|
"LocaleCode": "zh-CN",
|
|
"IsLatin": false,
|
|
"FontFileName": "Fonts\\Chinese",
|
|
"FontPixelZoom": 1.5
|
|
}
|
|
]
|
|
}
|
|
```
|
|
| Config Name | Description |
|
|
| ------------ | ------------ |
|
|
| OriginLocaleCount | Game default support language count, do not modify |
|
|
| CurrentLanguageCode | User current selected language code enum value |
|
|
| locales | Mod manually added locales list |
|
|
| Name | Locale name, make sure it's unique |
|
|
| DisplayName | Locale display name |
|
|
| CodeEnum | Locale enum value, game has taken 0 to 11|
|
|
| LocaleCode | Locale country code, also it is xnb file's suffix name |
|
|
| IsLatin | If the locale is latin based locale, which didn't have to provide font |
|
|
| FontFileName | Font's asset name |
|
|
| FontPixelZoom | Font's zoom scale |
|