58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using StardewValley;
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namespace StardewModdingAPI.Mods.CustomLocalization
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{
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public class ModConfig
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{
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public sbyte OriginLocaleCount = 11;
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public int CurrentLanguageCode = (int)LocalizedContentManager.CurrentLanguageCode;
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public Locale[] locales { get; set;} = new Locale[] {
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new Locale("Chinese", "简体中文", 3, "zh-CN", false, "Fonts\\Chinese", 1.5f)
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};
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public class Locale
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{
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public string Name;
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public string DisplayName;
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public int CodeEnum;
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public string LocaleCode;
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public bool IsLatin;
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public string FontFileName;
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public float FontPixelZoom;
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public Locale(string name, string displayName, int codeEnum, string localeCode, bool isLatin, string fontFileName, float fontPixelZoom)
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{
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this.Name = name;
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this.DisplayName = displayName;
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this.CodeEnum = codeEnum;
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this.LocaleCode = localeCode;
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this.IsLatin = isLatin;
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this.FontFileName = fontFileName;
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this.FontPixelZoom = fontPixelZoom;
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}
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}
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public Locale GetByName(string name)
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{
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foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
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{
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if (locale.Name == name)
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{
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return locale;
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}
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}
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return null;
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}
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public Locale GetByCode(int codeEnum)
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{
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foreach (ModConfig.Locale locale in ModEntry.ModConfig.locales)
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{
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if (locale.CodeEnum == codeEnum)
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{
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return locale;
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}
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}
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return null;
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}
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}
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}
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