51 lines
1.8 KiB
C#
51 lines
1.8 KiB
C#
using System.Collections.Generic;
|
|
using System.Reflection;
|
|
using Harmony;
|
|
using StardewValley;
|
|
using StardewValley.BellsAndWhistles;
|
|
|
|
namespace StardewModdingAPI.Mods.CustomLocalization
|
|
{
|
|
public class ModEntry : Mod
|
|
{
|
|
public static ModConfig ModConfig;
|
|
|
|
public static IMonitor monitor;
|
|
|
|
public static string ModPath;
|
|
|
|
private static ModEntry Instance;
|
|
|
|
public static void SaveConfig()
|
|
{
|
|
Instance.Helper.WriteConfig(ModConfig);
|
|
}
|
|
|
|
public override void Entry(IModHelper helper)
|
|
{
|
|
Instance = this;
|
|
ModConfig = helper.ReadConfig<ModConfig>();
|
|
ModPath = helper.DirectoryPath;
|
|
monitor = this.Monitor;
|
|
HarmonyInstance harmony = HarmonyInstance.Create("zaneyork.CustomLocalization");
|
|
harmony.PatchAll(Assembly.GetExecutingAssembly());
|
|
|
|
if (ModConfig.CurrentLanguageCode > ModConfig.OriginLocaleCount)
|
|
{
|
|
monitor.Log($"Restore locale to : {ModConfig.CurrentLanguageCode}");
|
|
LocalizedContentManager.CurrentLanguageCode = (LocalizedContentManager.LanguageCode)ModConfig.CurrentLanguageCode;
|
|
}
|
|
else
|
|
{
|
|
Dictionary<string, bool> dictionary = this.Helper.Reflection.GetField<Dictionary<string, bool>>(Game1.content, "_localizedAsset").GetValue();
|
|
dictionary.Clear();
|
|
this.Helper.Reflection.GetMethod(Game1.game1, "TranslateFields").Invoke();
|
|
if (!LocalizedContentManager.CurrentLanguageLatin)
|
|
{
|
|
this.Helper.Reflection.GetMethod(typeof(SpriteText), "OnLanguageChange").Invoke(LocalizedContentManager.CurrentLanguageCode);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|