* Added ModDrop update keys (see [docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest#Update_checks)).
* Added `IsLocalPlayer` to new player events.
* Added `helper.CreateTemporaryContentPack` to replace the deprecated `CreateTransitionalContentPack`.
* Reloading a map asset will now update affected locations.
* Reloading the `Data\NPCDispositions` asset will now update affected NPCs.
* Disabled trace messages related to paranoid mode when it's disabled.
* Fixed world events like `ObjectListChanged` not working in the mines.
* Fixed some map tilesheets not editable if not playing in English.
* Fixed newlines in manifest fields not being ignored.
* Fixed `Display.RenderedWorld` event invoked after overlays are rendered.
* **Deprecations:**
* All static events are deprecated and will be removed in SMAPI 3.0. Mods should use the new event system available through `helper.Events` instead; see [_migrate to SMAPI 3.0_](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0) for details.
* For the web UI:
* Added stats to compatibility list.
* Fixed compatibility list showing beta header when there's no beta in progress.
## 2.8.2
Released 19 November 2018 for Stardew Valley 1.3.32.
* Added [data API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Data) to store mod data in the save file or app data.
* Added [multiplayer API](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Multiplayer) and [events](https://stardewvalleywiki.com/Modding:Modder_Guide/Apis/Events#Multiplayer_2) to send/receive messages and get connected player info.
* Non-string manifest versions are now deprecated and will stop working in SMAPI 3.0. Affected mods should use a string version, like `"Version": "1.0.0"`.
*`ISemanticVersion.Build` is now deprecated and will be removed in SMAPI 3.0. Affected mods should use `ISemanticVersion.PrereleaseTag` instead.
* **Breaking changes:**
*`helper.ModRegistry` now returns `IModInfo` instead of `IManifest` directly. This lets SMAPI return more metadata about mods. This doesn't affect any mods that didn't already break in Stardew Valley 1.3.32.
* Most SMAPI files have been moved into a `smapi-internal` subfolder. This won't affect compiled mod releases, but you'll need to update the build config NuGet package.
* For SMAPI developers:
* Added support for parallel stable/beta unofficial updates in update checks.
* Added a 'paranoid warnings' option which reports mods using potentially sensitive .NET APIs (like file or shell access) in the mod issues list.
* Adjusted `SaveBackup` mod to make it easier to account for custom mod subfolders in the installer.
* Installer no longer special-cases Omegasis' older `SaveBackup` mod (now named `AdvancedSaveBackup`).
* Fixed mod web API returning a concatenated name for mods with alternate names.
## 2.7
Released 14 August 2018 for Stardew Valley 1.3.28.
* For players:
* Updated for Stardew Valley 1.3.28.
* Improved how mod issues are listed in the console and log.
* Revamped installer. It now...
* uses a new format that should be more intuitive;
* Added support for `.json` data files in the content API (including Content Patcher).
* Added propagation for asset changes through the content API for...
* child sprites;
* dialogue;
* map tilesheets.
* Added `--mods-path` CLI command-line argument to switch between mod folders.
* All enums are now JSON-serialized by name instead of numeric value. (Previously only a few enums were serialized that way. JSON files which already have numeric enum values will still be parsed fine.)
* Fixed false compatibility error when constructing multidimensional arrays.
* Fixed `.ToSButton()` methods not being public.
* For SMAPI developers:
* Dropped support for pre-SMAPI-2.6 update checks in the web API.
_These are no longer useful, even if the player still has earlier versions of SMAPI. Older versions of SMAPI won't launch in Stardew Valley 1.3 (so they won't check for updates), and newer versions of SMAPI/mods won't work with older versions of the game._
## 2.6
Released 01 August 2018 for Stardew Valley 1.3.27.
* For players:
* Updated for Stardew Valley 1.3.
* Added automatic save backups.
* Improved update checks:
* added beta update channel;
* added update alerts for incompatible mods with an unofficial update on the wiki;
* added update alerts for optional files on Nexus;
* added console warning for mods which don't have update checks configured;
* added more visible prompt in beta channel for SMAPI updates;
* fixed mod update checks failing if a mod only has prerelease versions on GitHub;
* fixed Nexus mod update alerts not showing HTTPS links.
* Improved mod warnings in the console.
* Improved error when game can't start audio.
* Improved the Console Commands mod:
* Added `player_add name`, which adds items to your inventory by name instead of ID.
* Fixed `world_setseason` not running season-change logic.
* Fixed `world_setseason` not normalizing the season value.
* Fixed `world_settime` sometimes breaking NPC schedules (e.g. so they stay in bed).
* Removed the `player_setlevel` and `player_setspeed` commands, which weren't implemented in a useful way. Use a mod like CJB Cheats Menu if you need those.
* Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument.
* Added support for custom seasonal tilesheets when loading an unpacked `.tbin` map.
* Added Harmony DLL for internal use by SMAPI. (Mods should still include their own copy for backwards compatibility, and in case it's removed later. SMAPI will always load its own version though.)
* Added option to suppress update checks for a specific mod in `StardewModdingAPI.config.json`.
* Added absolute pixels to `ICursorPosition`.
* Added support for reading/writing `ISemanticVersion` to JSON.
* Added support for reloading NPC schedules through the content API.
* Reimplemented the content API so it works more reliably in many edge cases.
* Reimplemented input suppression to work more consistently in many cases.
* The order of update keys now affects which URL players see in update alerts.
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed error if a mod translation file is empty.
* Fixed input suppression not working consistently for clicks.
* Fixed console input not saved to the log.
* Fixed `Context.IsPlayerFree` being false during festivals.
* Fixed `helper.ModRegistry.GetApi` errors not always mentioning which interface caused the issue.
* Fixed console commands being invoked asynchronously.
* Fixed mods able to intercept other mods' assets via the internal asset keys.
* Fixed mods able to indirectly change other mods' data through shared content caches.
* Fixed `SemanticVersion` allowing invalid versions in some cases.
* **Breaking changes** (see [migration guide](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.3)):
* Dropped some deprecated APIs.
*`LocationEvents` have been rewritten.
* Mods can't intercept chatbox input.
* Mod IDs should only contain letters, numbers, hyphens, dots, and underscores. That allows their use in many contexts like URLs. This restriction is now enforced. (In regex form: `^[a-zA-Z0-9_.-]+$`.)
* Added optional mod metadata to the web API (including Nexus info, wiki metadata, etc).
* Added early prototype of SMAPI 3.0 events via `helper.Events`.
* Added early prototype of mod handler toolkit.
* Added Harmony for SMAPI's internal use.
* Added metadata dump option in `StardewModdingAPI.config.json` for troubleshooting some cases.
* Added more stylish pufferchick on the home page.
* Rewrote update checks:
* Moved most logic into the web API.
* Changed web API to require mod IDs.
* Changed web API to also fetch metadata from SMAPI's internal mod DB and the wiki.
* Rewrote world/player state tracking. The new implementation is much more efficient than previous method, uses net field events where available, and lays the groundwork for more advanced events in SMAPI 3.0.
* Split mod DB out of `StardewModdingAPI.config.json` into its own file.
* Updated to Mono.Cecil 0.10.
## 2.5.5
Released 11 April 2018 for Stardew Valley 1.2.30–1.2.33.
* For players:
* Fixed mod not loaded if it has an optional dependency that's loaded but skipped.
* Fixed mod update alerts not shown if one mod has an invalid remote version.
* Fixed SMAPI update alerts linking to the GitHub repository instead of [smapi.io](https://smapi.io).
* Fixed SMAPI update alerts for draft releases.
* Fixed error when two content packs use different capitalization for the same required mod ID.
* Fixed rare crash if the game duplicates an item.
* For the [log parser](https://smapi.io/log):
* Tweaked UI.
## 2.5.4
Released 26 March 2018 for Stardew Valley 1.2.30–1.2.33.
* For players:
* Fixed some textures not updated when a mod changes them.
* Fixed issue where replacing an asset through `asset.AsImage()` or `asset.AsDictionary()` didn't take effect.
* For the [log parser](https://smapi.io/log):
* Fixed blank page after uploading a log in some cases.
## 2.5.1
Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33.
* For players:
* Fixed event error in rare cases.
## 2.5
Released 24 February 2018 for Stardew Valley 1.2.30–1.2.33.
* For players:
* **Added support for [content packs](https://stardewvalleywiki.com/Modding:Content_packs)**.
<small>_Content packs are collections of files for a SMAPI mod to load. These can be installed directly under `Mods` like a normal SMAPI mod, get automatic update and compatibility checks, and provide convenient APIs to the mods that read them._</small>
* Added mod detection for unhandled errors (so most errors now mention which mod caused them).
* Fixed collection-changed errors during startup for some players.
For mod developers:
* Added support for editing, injecting, and reloading XNB data loaded by the game at any time.
* Added support for automatic mod update checks.
* Added unified input events.
* Added support for suppressing input.
* Added support for optional dependencies.
* Added support for specifying the mod version as a string (like `"1.0-alpha"`) in `manifest.json`.
* Added day of week to `SDate` instances.
* Added `IEquatable<ISemanticVersion>` to `ISemanticVersion`.
* Updated Json.NET from 8.0.3 to 10.0.3.
* Removed the TrainerMod's `save` and `load` commands.
* Removed all deprecated code.
* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
* Removed support for mods with a non-unique `UniqueID` value in their manifest.
* Removed access to SMAPI internals through the reflection helper, to discourage fragile mods.
* Fixed `SDate.Now()` crashing when called during the new-game intro.
* Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro.
* Fixed SMAPI allowing map tilesheets with absolute or directory-climbing paths. These are now rejected even if the path exists, to avoid problems when players install the mod.
For power users:
* Added command-line arguments to the SMAPI installer so it can be scripted.
For SMAPI developers:
* Significantly refactored SMAPI to support changes in 2.0 and upcoming releases.
* Overhauled `StardewModdingAPI.config.json` format to support mod data like update keys.
* Removed SMAPI 1._x_ compatibility mode.
## 1.15.4
Released 09 September 2017 for Stardew Valley 1.2.30–1.2.33.
* Fixed mod registry lookups by unique ID not being case-insensitive.
## 1.15
Released 08 July 2017 for Stardew Valley 1.2.30–1.2.31.
For players:
* Cleaned up SMAPI console a bit.
* Revamped TrainerMod's item commands:
*`player_add` is a new command to add any item to your inventory (including tools, weapons, equipment, craftables, wallpaper, etc). This replaces the former `player_additem`, `player_addring`, and `player_addweapon`.
*`list_items` now shows all items in the game. You can search by item type like `list_items weapon`, or search by item name like `list_items galaxy sword`.
*`list_items` now also matches translated item names when playing in another language.
*`list_item_types` is a new command to see a list of item types.
* Fixed unhelpful error when a `config.json` is invalid.
* Fixed rare crash when window loses focus for a few players (further to fix in 1.14).
* Fixed invalid `ObjectInformation.xnb` causing a flood of warnings; SMAPI now shows one error instead.
* Added `SDate` utility for in-game date calculations (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Utilities#Dates)).
* Added support for minimum dependency versions in `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
* Added more useful logging when loading mods.
* Added a `ModID` property to all mod helpers for extension methods.
* Changed `manifest.MinimumApiVersion` from string to `ISemanticVersion`. This shouldn't affect mods unless they referenced that field in code.
* Fixed `SemanticVersion` parsing some invalid versions into close approximations (like `1.apple`→`1.0-apple`).
* Fixed `SemanticVersion` not treating hyphens as separators when comparing prerelease tags.
<small>_(While that was technically correct, it leads to unintuitive behaviour like sorting `-alpha-2`_after_`-alpha-10`, even though `-alpha.2` sorts before `-alpha.10`.)_</small>
* Fixed corrupted state exceptions not being logged by SMAPI.
* Increased all deprecations to _pending removal_.
For SMAPI developers:
* Added SMAPI 2.0 compile mode, for testing how mods will work with SMAPI 2.0.
* Added prototype SMAPI 2.0 feature to override XNB files (not enabled for mods yet).
* Added prototype SMAPI 2.0 support for version strings in `manifest.json` (not recommended for mods yet).
* Compiling SMAPI now uses your `~/stardewvalley.targets` file if present.
## 1.14
Released 02 July 2017 for Stardew Valley 1.2.30.
For players:
* SMAPI now shows friendly errors when...
* it can't detect the game;
* a mod dependency is missing (if it's listed in the mod manifest);
* you have Stardew Valley 1.11 or earlier (which aren't compatible);
* you run `install.exe` from within the downloaded zip file.
* Fixed "unknown mod" deprecation warnings by improving how SMAPI detects the mod using the event.
* You can now add dependencies to `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
* You can now translate your mod (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Translation)).
* You can now load unpacked `.tbin` files from your mod folder through the content API.
* SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
<small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small>
* Added `Context.IsPlayerFree` for mods that need to check if the player can act (i.e. save is loaded, no menu is displayed, no cutscene is in progress, etc).
* Added `Context.IsInDrawLoop` for specialized mods.
* Fixed `smapi-crash.txt` being copied from the default log even if a different path is specified with `--log-path`.
* Fixed the content API not matching XNB filenames with two dots (like `a.b.xnb`) if you don't specify the `.xnb` extension.
* Fixed `debug` command output not printed to console.
* Deprecated `TimeEvents.DayOfMonthChanged`, `SeasonOfYearChanged`, and `YearOfGameChanged`. These don't do what most mod authors think they do and aren't very reliable, since they depend on the SMAPI/game lifecycle which can change. You should use `TimeEvents.AfterDayStarted` or `SaveEvents.BeforeSave` instead.
* Updated mod compatibility list for Stardew Valley 1.2.
For mod developers:
* Added a `Context.IsWorldReady` flag for mods to use.
<small>_This indicates whether a save is loaded and the world is finished initializing, which starts at the same point that `SaveEvents.AfterLoad` and `TimeEvents.AfterDayStarted` are raised. This is mainly useful for events which can be raised before the world is loaded (like update tick)._</small>
* Added a `debug` console command which lets you run the game's debug commands (e.g. `debug warp FarmHouse 1 1` warps you to the farmhouse).
* Added basic context info to logs to simplify troubleshooting.
* Added a `Mod.Dispose` method which can be overriden to clean up before exit. This method isn't guaranteed to be called on every exit.
* Deprecated mods that don't have a `Name`, `Version`, or `UniqueID` in their manifest. These will be required in SMAPI 2.0.
* Deprecated `GameEvents.GameLoaded` and `GameEvents.FirstUpdateTick`. You can move any affected code into your mod's `Entry` method.
* Fixed maps not recognising custom tilesheets added through the SMAPI content API.
* Internal refactoring for upcoming features.
## 1.12
Released 03 May 2017 for Stardew Valley 1.2.26–1.2.29.
For players:
* The installer now lets you choose the install path if you have multiple copies of the game, instead of using the first path found.
* SMAPI now detects issues in `ObjectInformation.xnb` files caused by outdated XNB mods.
* Errors when loading a save are now shown in the SMAPI console.
* Improved console logging performance.
* Fixed errors during game update causing the game to hang.
* Fixed errors due to mod events triggering during game save in Stardew Valley 1.2.
For mod developers:
* Added a content API which loads custom textures/maps/data from the mod's folder (`.xnb` or `.png` format) or game content.
*`Console.Out` messages are now written to the log file.
*`Monitor.ExitGameImmediately` now aborts SMAPI initialization and events more quickly.
* Fixed value-changed events being raised when the player loads a save due to values being initialized.
## 1.10
Released 24 April 2017 for Stardew Valley 1.2.26.
For players:
* Updated to Stardew Valley 1.2.
* Added logic to rewrite many mods for compatibility with game updates, though some mods may still need an update.
* Fixed `SEHException` errors affecting some players.
* Fixed issue where SMAPI didn't unlock some files on exit.
* Fixed rare issue where the installer would crash trying to delete a bundled mod from `%appdata%`.
* Improved TrainerMod commands:
* Added `world_setyear` to change the current year.
* Replaced `player_addmelee` with `player_addweapon` with support for non-melee weapons.
For mod developers:
* Mods are now initialized after the `Initialize`/`LoadContent` phase, which means the `GameEvents.Initialize` and `GameEvents.LoadContent` events are deprecated. You can move any logic in those methods to your mod's `Entry` method.
* Added `IsBetween` and string overloads to the `ISemanticVersion` methods.
* Fixed mouse-changed event never updating prior mouse position.
* Fixed `monitor.ExitGameImmediately` not working correctly.
* Fixed `Constants.SaveFolderName` not set for a new game until the save is created.
## 1.9
Released 05 April 2017 for Stardew Valley 1.1–1.11.
For players:
* SMAPI now detects incompatible mods and disables them before they cause problems.
* SMAPI now allows mods nested into an otherwise empty parent folder (like `Mods\ModName-1.0\ModName\manifest.json`), since that's a common default behaviour when unpacking mods.
* The installer now detects if you need to update .NET Framework before installing SMAPI.
* The installer now detects if you need to run the game at least once (to let it perform first-time setup) before installing SMAPI.
* The installer on Linux now finds games installed to `~/.steam/steam/steamapps/common/Stardew Valley` too.
* The installer now removes old SMAPI logs to prevent confusion.
* The console now has simpler error messages.
* The console now has improved command handling & feedback.
* The console no longer shows the game's debug output (unless you use a _SMAPI for developers_ build).
* Fixed the game-needs-an-update error not pausing before exit.
* Fixed installer errors for some players when deleting files.
* Fixed installer not ignoring potential game folders that don't contain a Stardew Valley exe.
* Fixed TrainerMod letting you add invalid items which may crash the game.
* Fixed TrainerMod's `world_downminelevel` command not working.
* Fixed rare issue where mod dependencies would override SMAPI dependencies and cause unpredictable bugs.
* Fixed errors in mods' console command handlers crashing the game.
For mod developers:
* Added a simpler API for console commands (see `helper.ConsoleCommands`).
* Added `TimeEvents.AfterDayStarted` event triggered when a day starts. This happens no matter how the day started (including new game, loaded save, or player went to bed).
* Added `ContentEvents.AfterLocaleChanged` event triggered when the player changes the content language (for the upcoming Stardew Valley 1.2).
* Added `SaveEvents.AfterReturnToTitle` event triggered when the player returns to the title screen (for the upcoming Stardew Valley 1.2).
* Added a `--log-path` argument to specify the SMAPI log path during testing.
* SMAPI now writes XNA input enums (`Buttons` and `Keys`) to JSON as strings automatically, so mods no longer need to add a `StringEnumConverter` themselves for those.
* The SMAPI log now has a simpler filename.
* The SMAPI log now shows the OS caption (like "Windows 10") instead of its internal version when available.
* The SMAPI log now always uses `\r\n` line endings to simplify crossplatform viewing.
* Fixed `SaveEvents.AfterLoad` being raised during the new-game intro before the player is initialized.
* Fixed SMAPI not recognising `Mod` instances that don't subclass `Mod` directly.
* Several obsolete APIs have been removed (see [migration guides](https://stardewvalleywiki.com/Modding:Index#Migration_guides)),
and all _notice_-level deprecations have been increased to _info_.
Released 04 February 2017 for Stardew Valley 1.1–1.11.
For players:
* Mods no longer generate `.cache` subfolders.
* Fixed multiple issues where mods failed during assembly loading.
* Tweaked install package to reduce confusion.
For mod developers:
* The `SemanticVersion` constructor now accepts a string version.
* Increased deprecation level for `Extensions` to _pending removal_.
* **Warning:** `Assembly.GetExecutingAssembly().Location` will no longer reliably
return a valid path, because mod assemblies are loaded from memory when rewritten for
compatibility. This approach has been discouraged since SMAPI 1.3; use `helper.DirectoryPath`
instead.
For SMAPI developers:
* Rewrote assembly loading from the ground up. The new implementation...
* is much simpler;
* eliminates the `.cache` folders by loading rewritten assemblies from memory;
* ensures DLLs are loaded in leaf-to-root order (i.e. dependencies first);
* improves dependent assembly resolution;
* no longer loads DLLs if they're not referenced;
* reduces log verbosity.
## 1.7
Released 19 January 2017 for Stardew Valley 1.1–1.11.
For players:
* The console now shows the folder path where mods should be added.
* The console now shows deprecation warnings after the list of loaded mods (instead of intermingled).
For mod developers:
* Added a mod registry which provides metadata about loaded mods.
* The `Entry(…)` method is now deferred until all mods are loaded.
* Fixed `SaveEvents.BeforeSave` and `.AfterSave` not triggering on days when the player shipped something.
* Fixed `PlayerEvents.LoadedGame` and `SaveEvents.AfterLoad` being fired before the world finishes initializing.
* Fixed some `LocationEvents`, `PlayerEvents`, and `TimeEvents` being fired during game startup.
* Increased deprecation levels for `SObject`, `LogWriter` (not `Log`), and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`) to _pending removal_. Increased deprecation levels for `Mod.PerSaveConfigFolder`, `Mod.PerSaveConfigPath`, and `Version.VersionString` to _info_.
## 1.6
Released 16 January 2017 for Stardew Valley 1.1–1.11.
For players:
* Added console commands to open the game/data folders.
* Updated list of incompatible mods.
* Fixed `config.json` values being duplicated in some cases.
* Fixed some Linux users not being able to launch SMAPI from Steam.
* Fixed the installer not finding custom install paths on 32-bit Windows.
* Fixed error when loading a mod which was released with a `.cache` folder for a different platform.
* Fixed error when the console doesn't support colour.
* Fixed error when a mod reads a custom JSON file from a directory that doesn't exist.
For mod developers:
* Added three events: `SaveEvents.BeforeSave`, `SaveEvents.AfterSave`, and `SaveEvents.AfterLoad`.
* Deprecated three events:
*`TimeEvents.OnNewDay` is unreliable; use `TimeEvents.DayOfMonthChanged` or `SaveEvents` instead.
*`PlayerEvents.LoadedGame` is replaced by `SaveEvents.AfterLoad`.
*`PlayerEvents.FarmerChanged` serves no purpose.
For SMAPI developers:
* Added support for specifying a lower bound in mod incompatibility data.
* Added support for custom incompatible-mod error text.
* Fixed issue where `TrainerMod` used older logic to detect the game path.
## 1.5
Released 27 December 2016 for Stardew Valley 1.1–1.11.
For players:
* Added an option to disable update checks.
* SMAPI will now show a friendly error with update links when you try to use a known incompatible mod version.
* Fixed an error when a mod uses the new reflection API on a missing field or method.
* Fixed an issue where mods weren't notified of a menu change if it changed while SMAPI was still notifying mods of the previous change.
For developers:
* Deprecated `Version` in favour of `SemanticVersion`.
_This new implementation is [semver 2.0](https://semver.org/)-compliant, introduces `NewerThan(version)` and `OlderThan(version)` convenience methods, adds support for parsing a version string into a `SemanticVersion`, and fixes various bugs with the former implementation. This also replaces `Manifest` with `IManifest`._
* Increased deprecation levels for `SObject`, `Extensions`, `LogWriter` (not `Log`), `SPlayer`, and `Mod.Entry(ModHelper)` (not `Mod.Entry(IModHelper)`).
## 1.4
Released 12 December 2016 for Stardew Valley 1.1–1.11.
For players:
* SMAPI will now prevent mods from crashing your game with menu errors.
* The installer will now automatically detect most custom install paths.
* The installer will now automatically clean up old SMAPI files.
* Each mod now has its own `.cache` folder, so removing the mod won't leave orphaned cache files behind.
* Improved installer wording to reduce confusion.
* Fixed the installer not removing TrainerMod from appdata if it's already in the game mods directory.
* Fixed the installer not moving mods out of appdata if the game isn't installed on the same Windows partition.