223 lines
8.9 KiB
C#
223 lines
8.9 KiB
C#
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#region License
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// Copyright (c) 2007 James Newton-King
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
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// files (the "Software"), to deal in the Software without
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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#endregion
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using System;
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using Newtonsoft.Json.Serialization;
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namespace Newtonsoft.Json
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{
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/// <summary>
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/// Instructs the <see cref="JsonSerializer"/> to always serialize the member with the specified name.
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/// </summary>
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[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property | AttributeTargets.Parameter, AllowMultiple = false)]
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public sealed class JsonPropertyAttribute : Attribute
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{
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// yuck. can't set nullable properties on an attribute in C#
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// have to use this approach to get an unset default state
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internal NullValueHandling? _nullValueHandling;
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internal DefaultValueHandling? _defaultValueHandling;
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internal ReferenceLoopHandling? _referenceLoopHandling;
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internal ObjectCreationHandling? _objectCreationHandling;
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internal TypeNameHandling? _typeNameHandling;
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internal bool? _isReference;
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internal int? _order;
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internal Required? _required;
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internal bool? _itemIsReference;
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internal ReferenceLoopHandling? _itemReferenceLoopHandling;
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internal TypeNameHandling? _itemTypeNameHandling;
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/// <summary>
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/// Gets or sets the <see cref="JsonConverter"/> type used when serializing the property's collection items.
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/// </summary>
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/// <value>The collection's items <see cref="JsonConverter"/> type.</value>
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public Type ItemConverterType { get; set; }
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/// <summary>
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/// The parameter list to use when constructing the <see cref="JsonConverter"/> described by <see cref="ItemConverterType"/>.
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/// If <c>null</c>, the default constructor is used.
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/// When non-<c>null</c>, there must be a constructor defined in the <see cref="JsonConverter"/> that exactly matches the number,
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/// order, and type of these parameters.
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/// </summary>
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/// <example>
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/// <code>
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/// [JsonProperty(ItemConverterType = typeof(MyContainerConverter), ItemConverterParameters = new object[] { 123, "Four" })]
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/// </code>
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/// </example>
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public object[] ItemConverterParameters { get; set; }
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/// <summary>
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/// Gets or sets the <see cref="Type"/> of the <see cref="NamingStrategy"/>.
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/// </summary>
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/// <value>The <see cref="Type"/> of the <see cref="NamingStrategy"/>.</value>
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public Type NamingStrategyType { get; set; }
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/// <summary>
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/// The parameter list to use when constructing the <see cref="NamingStrategy"/> described by <see cref="JsonPropertyAttribute.NamingStrategyType"/>.
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/// If <c>null</c>, the default constructor is used.
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/// When non-<c>null</c>, there must be a constructor defined in the <see cref="NamingStrategy"/> that exactly matches the number,
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/// order, and type of these parameters.
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/// </summary>
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/// <example>
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/// <code>
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/// [JsonProperty(NamingStrategyType = typeof(MyNamingStrategy), NamingStrategyParameters = new object[] { 123, "Four" })]
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/// </code>
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/// </example>
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public object[] NamingStrategyParameters { get; set; }
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/// <summary>
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/// Gets or sets the null value handling used when serializing this property.
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/// </summary>
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/// <value>The null value handling.</value>
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public NullValueHandling NullValueHandling
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{
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get => _nullValueHandling ?? default;
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set => _nullValueHandling = value;
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}
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/// <summary>
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/// Gets or sets the default value handling used when serializing this property.
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/// </summary>
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/// <value>The default value handling.</value>
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public DefaultValueHandling DefaultValueHandling
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{
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get => _defaultValueHandling ?? default;
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set => _defaultValueHandling = value;
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}
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/// <summary>
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/// Gets or sets the reference loop handling used when serializing this property.
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/// </summary>
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/// <value>The reference loop handling.</value>
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public ReferenceLoopHandling ReferenceLoopHandling
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{
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get => _referenceLoopHandling ?? default;
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set => _referenceLoopHandling = value;
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}
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/// <summary>
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/// Gets or sets the object creation handling used when deserializing this property.
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/// </summary>
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/// <value>The object creation handling.</value>
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public ObjectCreationHandling ObjectCreationHandling
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{
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get => _objectCreationHandling ?? default;
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set => _objectCreationHandling = value;
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}
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/// <summary>
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/// Gets or sets the type name handling used when serializing this property.
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/// </summary>
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/// <value>The type name handling.</value>
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public TypeNameHandling TypeNameHandling
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{
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get => _typeNameHandling ?? default;
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set => _typeNameHandling = value;
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}
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/// <summary>
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/// Gets or sets whether this property's value is serialized as a reference.
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/// </summary>
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/// <value>Whether this property's value is serialized as a reference.</value>
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public bool IsReference
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{
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get => _isReference ?? default;
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set => _isReference = value;
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}
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/// <summary>
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/// Gets or sets the order of serialization of a member.
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/// </summary>
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/// <value>The numeric order of serialization.</value>
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public int Order
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{
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get => _order ?? default;
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set => _order = value;
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}
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/// <summary>
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/// Gets or sets a value indicating whether this property is required.
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/// </summary>
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/// <value>
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/// A value indicating whether this property is required.
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/// </value>
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public Required Required
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{
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get => _required ?? Required.Default;
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set => _required = value;
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}
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/// <summary>
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/// Gets or sets the name of the property.
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/// </summary>
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/// <value>The name of the property.</value>
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public string PropertyName { get; set; }
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/// <summary>
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/// Gets or sets the reference loop handling used when serializing the property's collection items.
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/// </summary>
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/// <value>The collection's items reference loop handling.</value>
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public ReferenceLoopHandling ItemReferenceLoopHandling
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{
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get => _itemReferenceLoopHandling ?? default;
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set => _itemReferenceLoopHandling = value;
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}
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/// <summary>
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/// Gets or sets the type name handling used when serializing the property's collection items.
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/// </summary>
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/// <value>The collection's items type name handling.</value>
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public TypeNameHandling ItemTypeNameHandling
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{
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get => _itemTypeNameHandling ?? default;
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set => _itemTypeNameHandling = value;
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}
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/// <summary>
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/// Gets or sets whether this property's collection items are serialized as a reference.
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/// </summary>
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/// <value>Whether this property's collection items are serialized as a reference.</value>
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public bool ItemIsReference
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{
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get => _itemIsReference ?? default;
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set => _itemIsReference = value;
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="JsonPropertyAttribute"/> class.
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/// </summary>
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public JsonPropertyAttribute()
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="JsonPropertyAttribute"/> class with the specified name.
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/// </summary>
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/// <param name="propertyName">Name of the property.</param>
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public JsonPropertyAttribute(string propertyName)
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{
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PropertyName = propertyName;
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}
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}
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}
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