103 lines
3.0 KiB
C#
103 lines
3.0 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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using ConvenientChests.CategorizeChests.Framework;
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using Microsoft.Xna.Framework;
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using StardewValley;
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using StardewValley.Objects;
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using StardewValley.Tools;
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namespace ConvenientChests.CategorizeChests {
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internal static class ItemHelper {
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public static ItemKey ToItemKey(this Item item) => new ItemKey(GetItemType(item), GetItemID(item));
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public static Item GetCopy(this Item item) {
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if (item == null)
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return null;
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var copy = item.getOne();
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copy.Stack = item.Stack;
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return copy;
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}
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public static IEnumerable<Item> GetWeapons() {
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foreach (var e in Game1.content.Load<Dictionary<int, string>>("Data\\weapons"))
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if (e.Value.Split('/')[8] == "4")
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yield return new Slingshot(e.Key);
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else
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yield return new MeleeWeapon(e.Key);
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}
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public static ItemType GetItemType(Item item) {
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switch (item) {
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case Boots _:
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return ItemType.Boots;
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case Furniture _:
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return ItemType.Furniture;
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case Hat _:
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return ItemType.Hat;
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case Ring _:
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return ItemType.Ring;
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case Wallpaper w:
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return w.isFloor.Value
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? ItemType.Flooring
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: ItemType.Wallpaper;
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case MeleeWeapon _:
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case Slingshot _:
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return ItemType.Weapon;
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case Tool _:
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return ItemType.Tool;
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case Fence f:
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return f.isGate.Value
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? ItemType.Gate
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: ItemType.Object;
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case Object _:
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switch (item.Category) {
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case Object.FishCategory:
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return ItemType.Fish;
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case Object.BigCraftableCategory:
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return ItemType.BigCraftable;
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default:
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return ItemType.Object;
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}
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}
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return ItemType.Object;
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}
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public static int GetItemID(Item item) {
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switch (item) {
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case Boots a:
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return a.indexInTileSheet.Value;
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case Ring a:
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return a.indexInTileSheet.Value;
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case Hat a:
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return a.which.Value;
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case Tool a:
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return a.InitialParentTileIndex;
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case Fence a:
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if (a.isGate.Value)
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return 0;
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return a.whichType.Value;
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default:
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return item.ParentSheetIndex;
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}
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}
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}
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}
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