2016-03-05 03:10:39 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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2016-03-23 08:36:04 +08:00
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using StardewModdingAPI.Events;
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2016-03-05 03:10:39 +08:00
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using StardewValley;
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using StardewValley.Menus;
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namespace StardewModdingAPI.Inheritance
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{
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2016-03-27 13:09:09 +08:00
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/// <summary>
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/// The 'SGame' class.
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/// This summary, and many others, only exists because XML doc tags.
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/// </summary>
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2016-03-05 03:10:39 +08:00
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public class SGame : Game1
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{
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/// <summary>
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/// Useless right now.
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/// </summary>
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public const int LowestModItemID = 1000;
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private bool FireLoadedGameEvent;
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/// <summary>
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/// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
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/// </summary>
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public Buttons[][] PreviouslyPressedButtons;
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internal SGame()
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{
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Instance = this;
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FirstUpdate = true;
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2016-03-05 03:10:39 +08:00
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}
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2016-03-27 13:09:09 +08:00
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/// <summary>
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/// Useless at this time.
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/// </summary>
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[Obsolete]
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public static Dictionary<int, SObject> ModItems { get; private set; }
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/// <summary>
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/// The current KeyboardState
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/// </summary>
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public KeyboardState KStateNow { get; private set; }
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/// <summary>
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/// The prior KeyboardState
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/// </summary>
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public KeyboardState KStatePrior { get; private set; }
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/// <summary>
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/// The current MouseState
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/// </summary>
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public MouseState MStateNow { get; private set; }
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/// <summary>
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/// The prior MouseState
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/// </summary>
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public MouseState MStatePrior { get; private set; }
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/// <summary>
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/// All keys pressed on the current frame
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/// </summary>
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public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
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/// <summary>
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/// All keys pressed on the prior frame
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/// </summary>
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public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
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/// <summary>
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/// All keys pressed on this frame except for the ones pressed on the prior frame
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/// </summary>
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public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
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/// <summary>
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/// All keys pressed on the prior frame except for the ones pressed on the current frame
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/// </summary>
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public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
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/// <summary>
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/// Whether or not a save was tagged as 'Loaded' the prior frame.
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/// </summary>
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public bool PreviouslyLoadedGame { get; private set; }
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/// <summary>
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/// The list of GameLocations on the prior frame
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/// </summary>
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public int PreviousGameLocations { get; private set; }
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/// <summary>
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/// The list of GameObjects on the prior frame
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/// </summary>
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public int PreviousLocationObjects { get; private set; }
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/// <summary>
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/// The list of Items in the player's inventory on the prior frame
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/// </summary>
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public Dictionary<Item, int> PreviousItems { get; private set; }
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/// <summary>
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/// The player's Combat level on the prior frame
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/// </summary>
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public int PreviousCombatLevel { get; private set; }
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/// <summary>
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/// The player's Farming level on the prior frame
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/// </summary>
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public int PreviousFarmingLevel { get; private set; }
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/// <summary>
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/// The player's Fishing level on the prior frame
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/// </summary>
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public int PreviousFishingLevel { get; private set; }
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/// <summary>
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/// The player's Foraging level on the prior frame
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/// </summary>
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public int PreviousForagingLevel { get; private set; }
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/// <summary>
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/// The player's Mining level on the prior frame
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/// </summary>
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public int PreviousMiningLevel { get; private set; }
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/// <summary>
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/// The player's Luck level on the prior frame
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/// </summary>
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public int PreviousLuckLevel { get; private set; }
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//Kill me now comments are so boring
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/// <summary>
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/// The player's previous game location
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/// </summary>
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public GameLocation PreviousGameLocation { get; private set; }
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/// <summary>
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/// The previous ActiveGameMenu in Game1
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/// </summary>
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public IClickableMenu PreviousActiveMenu { get; private set; }
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/// <summary>
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/// The previous mine level
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/// </summary>
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public int PreviousMineLevel { get; private set; }
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/// <summary>
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/// The previous TimeOfDay (Int32 between 600 and 2400?)
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/// </summary>
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public int PreviousTimeOfDay { get; private set; }
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/// <summary>
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/// The previous DayOfMonth (Int32 between 1 and 28?)
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/// </summary>
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public int PreviousDayOfMonth { get; private set; }
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/// <summary>
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/// The previous Season (String as follows: "winter", "spring", "summer", "fall")
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/// </summary>
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public string PreviousSeasonOfYear { get; private set; }
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/// <summary>
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/// The previous Year
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/// </summary>
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public int PreviousYearOfGame { get; private set; }
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/// <summary>
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/// The previous 'Farmer' (Player)
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/// </summary>
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public Farmer PreviousFarmer { get; private set; }
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/// <summary>
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/// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
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/// </summary>
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public int CurrentUpdateTick { get; private set; }
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/// <summary>
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/// Whether or not this update frame is the very first of the entire game
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/// </summary>
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public bool FirstUpdate { get; private set; }
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/// <summary>
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/// The current RenderTarget in Game1 (Private field, uses reflection)
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/// </summary>
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public RenderTarget2D Screen
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{
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get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
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set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
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}
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/// <summary>
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/// Static accessor for an Instance of the class SGame
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/// </summary>
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public static SGame Instance { get; private set; }
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/// <summary>
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/// The game's FPS. Re-determined every Draw update.
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/// </summary>
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public static float FramesPerSecond { get; private set; }
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/// <summary>
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/// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
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/// </summary>
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public static bool Debug { get; private set; }
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/// <summary>
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/// The current player (equal to Farmer.Player)
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/// </summary>
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[Obsolete("Use Farmer.Player instead")]
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public Farmer CurrentFarmer => player;
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/// <summary>
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/// Gets ALL static fields that belong to 'Game1'
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/// </summary>
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public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
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/// <summary>
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/// Whether or not a button was just pressed on the controller
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/// </summary>
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/// <param name="button"></param>
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/// <param name="buttonState"></param>
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/// <param name="stateIndex"></param>
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/// <returns></returns>
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private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
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{
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return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
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}
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2016-03-08 01:25:51 +08:00
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/// <summary>
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/// Whether or not a button was just released on the controller
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/// </summary>
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/// <param name="button"></param>
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/// <param name="buttonState"></param>
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/// <param name="stateIndex"></param>
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/// <returns></returns>
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private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
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{
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return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
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}
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/// <summary>
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/// Whether or not an analog button was just pressed on the controller
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/// </summary>
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/// <param name="button"></param>
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/// <param name="value"></param>
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/// <param name="stateIndex"></param>
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/// <returns></returns>
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private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
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{
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return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
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}
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/// <summary>
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/// Whether or not an analog button was just released on the controller
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/// </summary>
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/// <param name="button"></param>
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/// <param name="value"></param>
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/// <param name="stateIndex"></param>
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/// <returns></returns>
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2016-03-08 01:25:51 +08:00
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private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
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{
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return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
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}
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/// <summary>
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/// Gets an array of all Buttons pressed on a joystick
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public Buttons[] GetButtonsDown(PlayerIndex index)
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{
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var state = GamePad.GetState(index);
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var buttons = new List<Buttons>();
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if (state.IsConnected)
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{
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if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
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if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
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if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
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if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
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if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
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if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
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if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
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if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
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if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
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if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
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if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
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if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
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if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
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if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
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if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
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if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
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if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
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}
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return buttons.ToArray();
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}
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2016-03-27 13:09:09 +08:00
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/// <summary>
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/// Gets all buttons that were pressed on the current frame of a joystick
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/// </summary>
|
|
|
|
|
/// <param name="index"></param>
|
|
|
|
|
/// <returns></returns>
|
2016-03-07 21:49:45 +08:00
|
|
|
|
public Buttons[] GetFramePressedButtons(PlayerIndex index)
|
2016-03-27 13:09:09 +08:00
|
|
|
|
{
|
|
|
|
|
var state = GamePad.GetState(index);
|
|
|
|
|
var buttons = new List<Buttons>();
|
2016-03-07 21:49:45 +08:00
|
|
|
|
if (state.IsConnected)
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
|
2016-03-07 21:49:45 +08:00
|
|
|
|
if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
|
|
|
|
|
if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
|
2016-03-07 21:49:45 +08:00
|
|
|
|
}
|
2016-03-27 13:09:09 +08:00
|
|
|
|
return buttons.ToArray();
|
2016-03-07 21:49:45 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// Gets all buttons that were released on the current frame of a joystick
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="index"></param>
|
|
|
|
|
/// <returns></returns>
|
2016-03-08 01:25:51 +08:00
|
|
|
|
public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
var state = GamePad.GetState(index);
|
|
|
|
|
var buttons = new List<Buttons>();
|
2016-03-08 01:25:51 +08:00
|
|
|
|
if (state.IsConnected)
|
|
|
|
|
{
|
|
|
|
|
if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
|
|
|
|
|
if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
|
|
|
|
|
}
|
|
|
|
|
return buttons.ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// XNA Init Method
|
|
|
|
|
/// </summary>
|
2016-03-05 03:10:39 +08:00
|
|
|
|
protected override void Initialize()
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncY("XNA Initialize");
|
|
|
|
|
//ModItems = new Dictionary<int, SObject>();
|
2016-03-08 01:25:51 +08:00
|
|
|
|
PreviouslyPressedButtons = new Buttons[4][];
|
2016-03-27 13:09:09 +08:00
|
|
|
|
for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
|
2016-03-08 01:25:51 +08:00
|
|
|
|
|
2016-03-05 03:10:39 +08:00
|
|
|
|
base.Initialize();
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeInitialize();
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// XNA LC Method
|
|
|
|
|
/// </summary>
|
2016-03-05 03:10:39 +08:00
|
|
|
|
protected override void LoadContent()
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncY("XNA LoadContent");
|
2016-03-05 03:10:39 +08:00
|
|
|
|
base.LoadContent();
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeLoadContent();
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// XNA Update Method
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="gameTime"></param>
|
2016-03-05 03:10:39 +08:00
|
|
|
|
protected override void Update(GameTime gameTime)
|
|
|
|
|
{
|
|
|
|
|
UpdateEventCalls();
|
|
|
|
|
|
2016-03-23 13:11:13 +08:00
|
|
|
|
if (FramePressedKeys.Contains(Keys.F3))
|
|
|
|
|
{
|
|
|
|
|
Debug = !Debug;
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-05 03:10:39 +08:00
|
|
|
|
try
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-05 03:10:39 +08:00
|
|
|
|
base.Update(gameTime);
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncR("An error occured in the base update loop: " + ex);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
Console.ReadKey();
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeUpdateTick();
|
2016-03-21 13:57:42 +08:00
|
|
|
|
if (FirstUpdate)
|
|
|
|
|
{
|
|
|
|
|
GameEvents.InvokeFirstUpdateTick();
|
|
|
|
|
FirstUpdate = false;
|
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
|
2016-03-21 08:52:26 +08:00
|
|
|
|
if (CurrentUpdateTick % 2 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeSecondUpdateTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
if (CurrentUpdateTick % 4 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeFourthUpdateTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
if (CurrentUpdateTick % 8 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeEighthUpdateTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
if (CurrentUpdateTick % 15 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeQuarterSecondTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
if (CurrentUpdateTick % 30 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeHalfSecondTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
if (CurrentUpdateTick % 60 == 0)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GameEvents.InvokeOneSecondTick();
|
2016-03-21 08:52:26 +08:00
|
|
|
|
|
|
|
|
|
CurrentUpdateTick += 1;
|
|
|
|
|
if (CurrentUpdateTick >= 60)
|
|
|
|
|
CurrentUpdateTick = 0;
|
|
|
|
|
|
2016-03-23 13:11:13 +08:00
|
|
|
|
if (KStatePrior != KStateNow)
|
|
|
|
|
KStatePrior = KStateNow;
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
|
2016-03-08 01:25:51 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
/// XNA Draw Method
|
|
|
|
|
/// </summary>
|
|
|
|
|
/// <param name="gameTime"></param>
|
2016-03-05 03:10:39 +08:00
|
|
|
|
protected override void Draw(GameTime gameTime)
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
|
2016-03-23 13:11:13 +08:00
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
base.Draw(gameTime);
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncR("An error occured in the base draw loop: " + ex);
|
2016-03-23 13:11:13 +08:00
|
|
|
|
Console.ReadKey();
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-23 08:36:04 +08:00
|
|
|
|
GraphicsEvents.InvokeDrawTick();
|
2016-03-23 13:11:13 +08:00
|
|
|
|
|
2016-03-27 09:50:47 +08:00
|
|
|
|
if (Constants.EnableDrawingIntoRenderTarget)
|
|
|
|
|
{
|
|
|
|
|
if (!options.zoomLevel.Equals(1.0f))
|
|
|
|
|
{
|
|
|
|
|
if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
|
|
|
|
|
{
|
|
|
|
|
Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
|
|
|
|
|
Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
|
|
|
|
|
false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
|
|
|
|
|
}
|
|
|
|
|
GraphicsDevice.SetRenderTarget(Screen);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Not beginning the batch due to inconsistancies with the standard draw tick...
|
|
|
|
|
//spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
|
|
|
|
|
|
|
|
|
GraphicsEvents.InvokeDrawInRenderTargetTick();
|
|
|
|
|
|
|
|
|
|
//spriteBatch.End();
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
//Re-draw the HUD
|
|
|
|
|
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
|
|
|
|
|
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
|
|
|
|
|
typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
|
|
|
|
|
spriteBatch.End();
|
|
|
|
|
|
2016-03-27 09:50:47 +08:00
|
|
|
|
if (!options.zoomLevel.Equals(1.0f))
|
|
|
|
|
{
|
|
|
|
|
GraphicsDevice.SetRenderTarget(null);
|
|
|
|
|
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
|
|
|
|
|
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
|
|
|
|
|
spriteBatch.End();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-23 13:11:13 +08:00
|
|
|
|
if (Debug)
|
|
|
|
|
{
|
|
|
|
|
spriteBatch.Begin();
|
|
|
|
|
spriteBatch.DrawString(dialogueFont, "FPS: " + FramesPerSecond, Vector2.Zero, Color.CornflowerBlue);
|
|
|
|
|
spriteBatch.End();
|
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
[Obsolete("Do not use at this time.")]
|
|
|
|
|
private static int RegisterModItem(SObject modItem)
|
2016-03-05 03:10:39 +08:00
|
|
|
|
{
|
|
|
|
|
if (modItem.HasBeenRegistered)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
|
2016-03-05 03:10:39 +08:00
|
|
|
|
return modItem.RegisteredId;
|
|
|
|
|
}
|
2016-03-27 13:09:09 +08:00
|
|
|
|
var newId = LowestModItemID;
|
2016-03-05 03:10:39 +08:00
|
|
|
|
if (ModItems.Count > 0)
|
|
|
|
|
newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
|
|
|
|
|
ModItems.Add(newId, modItem);
|
|
|
|
|
modItem.HasBeenRegistered = true;
|
|
|
|
|
modItem.RegisteredId = newId;
|
|
|
|
|
return newId;
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
[Obsolete("Do not use at this time.")]
|
|
|
|
|
private static SObject PullModItemFromDict(int id, bool isIndex)
|
2016-03-05 03:10:39 +08:00
|
|
|
|
{
|
|
|
|
|
if (isIndex)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-05 03:10:39 +08:00
|
|
|
|
if (ModItems.ElementAtOrDefault(id).Value != null)
|
|
|
|
|
{
|
|
|
|
|
return ModItems.ElementAt(id).Value.Clone();
|
|
|
|
|
}
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncR("ModItem Dictionary does not contain index: " + id);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
if (ModItems.ContainsKey(id))
|
|
|
|
|
{
|
|
|
|
|
return ModItems[id].Clone();
|
|
|
|
|
}
|
2016-03-27 13:09:09 +08:00
|
|
|
|
Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
return null;
|
|
|
|
|
}
|
2016-03-27 13:09:09 +08:00
|
|
|
|
|
|
|
|
|
private void UpdateEventCalls()
|
2016-03-05 03:10:39 +08:00
|
|
|
|
{
|
|
|
|
|
KStateNow = Keyboard.GetState();
|
2016-03-07 03:46:47 +08:00
|
|
|
|
|
2016-03-05 03:10:39 +08:00
|
|
|
|
MStateNow = Mouse.GetState();
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
foreach (var k in FramePressedKeys)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeKeyPressed(k);
|
2016-03-07 03:46:47 +08:00
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
foreach (var k in FrameReleasedKeys)
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeKeyReleased(k);
|
2016-03-07 03:46:47 +08:00
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
|
2016-03-07 21:49:45 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
var buttons = GetFramePressedButtons(i);
|
|
|
|
|
foreach (var b in buttons)
|
2016-03-07 21:49:45 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
|
2016-03-08 01:25:51 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeButtonPressed(i, b);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
}
|
2016-03-07 21:49:45 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
|
2016-03-07 21:49:45 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
foreach (var b in GetFrameReleasedButtons(i))
|
2016-03-07 21:49:45 +08:00
|
|
|
|
{
|
2016-03-08 01:25:51 +08:00
|
|
|
|
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeButtonReleased(i, b);
|
2016-03-08 01:25:51 +08:00
|
|
|
|
}
|
2016-03-07 21:49:45 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
2016-03-05 03:10:39 +08:00
|
|
|
|
if (KStateNow != KStatePrior)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (MStateNow != MStatePrior)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
MStatePrior = MStateNow;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousActiveMenu = activeClickableMenu;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (locations.GetHash() != PreviousGameLocations)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
LocationEvents.InvokeLocationsChanged(locations);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousGameLocations = locations.GetHash();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currentLocation != PreviousGameLocation)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousGameLocation = currentLocation;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player != PreviousFarmer)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousFarmer = player;
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-05 04:40:46 +08:00
|
|
|
|
if (player != null && player.combatLevel != PreviousCombatLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousCombatLevel = player.combatLevel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player.farmingLevel != PreviousFarmingLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousFarmingLevel = player.farmingLevel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player.fishingLevel != PreviousFishingLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousFishingLevel = player.fishingLevel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player.foragingLevel != PreviousForagingLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousForagingLevel = player.foragingLevel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player.miningLevel != PreviousMiningLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousMiningLevel = player.miningLevel;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (player != null && player.luckLevel != PreviousLuckLevel)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
|
2016-03-05 04:40:46 +08:00
|
|
|
|
PreviousLuckLevel = player.luckLevel;
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
List<ItemStackChange> changedItems;
|
2016-03-05 04:20:58 +08:00
|
|
|
|
if (player != null && HasInventoryChanged(player.items, out changedItems))
|
2016-03-05 03:10:39 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
|
2016-03-05 04:20:58 +08:00
|
|
|
|
PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
|
2016-03-08 13:47:52 +08:00
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
|
2016-03-08 13:47:52 +08:00
|
|
|
|
var objectHash = currentLocation?.objects?.GetHash();
|
2016-03-27 13:09:09 +08:00
|
|
|
|
if (objectHash != null && PreviousLocationObjects != objectHash)
|
2016-03-04 04:36:53 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
|
2016-03-08 13:47:52 +08:00
|
|
|
|
PreviousLocationObjects = objectHash ?? -1;
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (timeOfDay != PreviousTimeOfDay)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousTimeOfDay = timeOfDay;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (dayOfMonth != PreviousDayOfMonth)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousDayOfMonth = dayOfMonth;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (currentSeason != PreviousSeasonOfYear)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousSeasonOfYear = currentSeason;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (year != PreviousYearOfGame)
|
2016-03-04 02:50:22 +08:00
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
|
2016-03-05 03:10:39 +08:00
|
|
|
|
PreviousYearOfGame = year;
|
|
|
|
|
}
|
2016-03-23 08:36:04 +08:00
|
|
|
|
|
|
|
|
|
//NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
|
|
|
|
|
if (FireLoadedGameEvent)
|
|
|
|
|
{
|
|
|
|
|
PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
|
|
|
|
|
FireLoadedGameEvent = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (hasLoadedGame != PreviouslyLoadedGame)
|
|
|
|
|
{
|
|
|
|
|
FireLoadedGameEvent = true;
|
|
|
|
|
PreviouslyLoadedGame = hasLoadedGame;
|
|
|
|
|
}
|
2016-03-27 09:50:47 +08:00
|
|
|
|
|
|
|
|
|
if (mine != null && PreviousMineLevel != mine.mineLevel)
|
|
|
|
|
{
|
|
|
|
|
MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
|
|
|
|
|
PreviousMineLevel = mine.mineLevel;
|
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
2016-03-05 04:20:58 +08:00
|
|
|
|
|
|
|
|
|
private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
|
|
|
|
|
{
|
|
|
|
|
changedItems = new List<ItemStackChange>();
|
2016-03-23 08:36:04 +08:00
|
|
|
|
IEnumerable<Item> actualItems = items.Where(n => n != null)?.ToArray();
|
2016-03-05 04:20:58 +08:00
|
|
|
|
foreach (var item in actualItems)
|
|
|
|
|
{
|
|
|
|
|
if (PreviousItems != null && PreviousItems.ContainsKey(item))
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
if (PreviousItems[item] != item.Stack)
|
2016-03-05 04:20:58 +08:00
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
|
2016-03-05 04:20:58 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
2016-03-27 13:09:09 +08:00
|
|
|
|
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
|
2016-03-05 04:20:58 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (PreviousItems != null)
|
|
|
|
|
{
|
2016-03-23 08:36:04 +08:00
|
|
|
|
changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
|
2016-03-27 13:09:09 +08:00
|
|
|
|
new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
|
2016-03-05 04:20:58 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-27 13:09:09 +08:00
|
|
|
|
return changedItems.Any();
|
2016-03-05 04:20:58 +08:00
|
|
|
|
}
|
2016-03-05 03:10:39 +08:00
|
|
|
|
}
|
2016-02-29 09:26:36 +08:00
|
|
|
|
}
|