SMAPI/StardewModdingAPI/Events/EventArgs.cs

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C#
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using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using StardewValley;
using StardewValley.Menus;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Events
{
public class EventArgsKeyboardStateChanged : EventArgs
{
public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
{
NewState = newState;
NewState = newState;
}
public KeyboardState NewState { get; private set; }
public KeyboardState PriorState { get; private set; }
}
public class EventArgsKeyPressed : EventArgs
{
public EventArgsKeyPressed(Keys keyPressed)
{
KeyPressed = keyPressed;
}
public Keys KeyPressed { get; private set; }
}
public class EventArgsMouseStateChanged : EventArgs
{
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
{
NewState = newState;
NewState = newState;
}
public MouseState NewState { get; private set; }
public MouseState PriorState { get; private set; }
}
public class EventArgsClickableMenuChanged : EventArgs
{
public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
{
NewMenu = newMenu;
PriorMenu = priorMenu;
}
public IClickableMenu NewMenu { get; private set; }
public IClickableMenu PriorMenu { get; private set; }
}
public class EventArgsGameLocationsChanged : EventArgs
{
public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
{
NewLocations = newLocations;
}
public List<GameLocation> NewLocations { get; private set; }
}
public class EventArgsLocationObjectsChanged : EventArgs
{
public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
{
NewObjects = newObjects;
}
public SerializableDictionary<Vector2, StardewValley.Object> NewObjects { get; private set; }
}
public class EventArgsCurrentLocationChanged : EventArgs
{
public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
{
NewLocation = newLocation;
PriorLocation = priorLocation;
}
public GameLocation NewLocation { get; private set; }
public GameLocation PriorLocation { get; private set; }
}
public class EventArgsFarmerChanged : EventArgs
{
public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
NewFarmer = NewFarmer;
PriorFarmer = PriorFarmer;
}
public Farmer NewFarmer { get; private set; }
public Farmer PriorFarmer { get; private set; }
}
public class EventArgsInventoryChanged : EventArgs
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{
public EventArgsInventoryChanged(List<Item> inventory)
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{
Inventory = inventory;
}
public List<Item> Inventory { get; private set; }
}
public class EventArgsIntChanged : EventArgs
{
public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
{
NewInt = NewInt;
PriorInt = PriorInt;
}
public Int32 NewInt { get; private set; }
public Int32 PriorInt { get; private set; }
}
public class EventArgsStringChanged : EventArgs
{
public EventArgsStringChanged(String priorString, String newString)
{
NewString = newString;
PriorString = priorString;
}
public String NewString { get; private set; }
public String PriorString { get; private set; }
}
public class EventArgsCommand : EventArgs
{
public EventArgsCommand(Command command)
{
Command = command;
}
public Command Command { get; private set; }
}
}