2016-10-31 09:07:44 +08:00
|
|
|
![](https://raw.githubusercontent.com/Gormogon/SMAPI/master/docs/imgs/SMAPI.png)
|
|
|
|
|
|
|
|
**SMAPI** is an [open-source](LICENSE) modding API for [Stardew Valley](http://stardewvalley.net/).
|
|
|
|
It takes care of loading mods into the game context, and exposes events they can use to interact
|
|
|
|
with the game. It's safely installed alongside the game's executable, and doesn't change any of
|
|
|
|
your game files.
|
|
|
|
|
|
|
|
## For players
|
|
|
|
|
|
|
|
* [How to install SMAPI & use mods](http://canimod.com/guides/using-mods#installing-smapi)
|
|
|
|
* [Support forums](http://community.playstarbound.com/threads/stardew-modding-api-0-40-1-1.108375/)
|
|
|
|
* [Stardew Valley Discord](https://discord.gg/KCJHWhX) (chat with players and developers)
|
|
|
|
|
2016-11-05 10:30:22 +08:00
|
|
|
If you need help, [ask in this forum thread](http://community.playstarbound.com/threads/stardew-modding-api-0-40-1-1.108375)
|
|
|
|
or [come talk to us on Discord](https://discord.gg/KCJHWhX). Your question will be seen by more
|
|
|
|
people who can help that way. (Please don't submit issues on GitHub for support questions.)
|
|
|
|
|
2016-10-31 09:07:44 +08:00
|
|
|
## For mod developers
|
|
|
|
|
|
|
|
* [How to develop mods](http://canimod.com/guides/creating-a-smapi-mod)
|
2016-10-31 10:36:39 +08:00
|
|
|
* [Release notes](release-notes.md)
|
2016-10-31 09:07:44 +08:00
|
|
|
* [SMAPI/Farmhand Discord](https://discordapp.com/invite/0t3fh2xhHVc6Vdyx) (chat with SMAPI developers)
|
|
|
|
|
|
|
|
## For SMAPI developers
|
2016-11-04 09:03:03 +08:00
|
|
|
_This section is about compiling SMAPI itself from source. If you don't know what that means, this
|
|
|
|
section isn't relevant to you; see the previous sections to use or create mods._
|
2016-10-31 09:07:44 +08:00
|
|
|
|
|
|
|
### Compiling from source
|
2016-11-04 09:03:03 +08:00
|
|
|
Using an official SMAPI release is recommended for most users.
|
2016-10-31 09:07:44 +08:00
|
|
|
|
2016-11-04 09:03:03 +08:00
|
|
|
If you'd like to compile SMAPI from source, you can do that on any platform using
|
|
|
|
[Visual Studio](https://www.visualstudio.com/vs/community/) or [MonoDevelop](http://www.monodevelop.com/).
|
|
|
|
SMAPI uses build configuration derived from the [crosswiki mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme)
|
|
|
|
to detect your current OS automatically and load the correct references. Compile output will be
|
|
|
|
placed in a `bin` directory at the root of the git repository.
|
2016-10-31 09:07:44 +08:00
|
|
|
|
2016-11-10 00:11:40 +08:00
|
|
|
### Debugging a local build
|
|
|
|
Rebuilding the solution in debug mode will copy the SMAPI files into your game directory. Starting
|
|
|
|
the `StardewModdingAPI` project with debugging will launch SMAPI with the debugger attached, so you
|
|
|
|
can intercept errors and step through the code being executed.
|
|
|
|
|
2016-10-31 09:07:44 +08:00
|
|
|
### Preparing a release
|
2016-11-04 09:03:03 +08:00
|
|
|
To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
|
|
|
|
_[crossplatforming a SMAPI mod](http://canimod.com/guides/crossplatforming-a-smapi-mod#preparing-a-mod-release)_
|
2016-11-07 00:15:46 +08:00
|
|
|
for the first-time setup. For simplicity, all paths are relative to the root of the repository (the
|
|
|
|
directory containing `src`).
|
2016-10-31 09:07:44 +08:00
|
|
|
|
2016-11-04 09:03:03 +08:00
|
|
|
1. Update the version number in `AssemblyInfo.cs` and `Constants::Version`. Make sure you use a
|
|
|
|
[semantic version](http://semver.org). Recommended format:
|
|
|
|
|
|
|
|
build type | format | example
|
|
|
|
:--------- | :-------------------------------- | :------
|
|
|
|
dev build | `<version>-alpha-<timestamp>` | `1.0.0-alpha-201611300500`
|
|
|
|
beta | `<version>-beta<incrementing ID>` | `1.0.0-beta2`
|
|
|
|
release | `<version>` | `1.0.0`
|
|
|
|
|
|
|
|
2. In Windows:
|
|
|
|
1. Rebuild the solution in _Release_ mode.
|
2016-11-07 00:15:46 +08:00
|
|
|
2. Rename `bin/Packaged` to `SMAPI-<version>` (e.g. `SMAPI-1.0`).
|
|
|
|
2. Transfer the `SMAPI-<version>` directory to Linux or Mac.
|
2016-11-04 09:03:03 +08:00
|
|
|
_This adds the installer executable and Windows files. We'll do the rest in Linux or Mac,
|
|
|
|
since we need to set Unix file permissions that Windows won't save._
|
|
|
|
|
|
|
|
2. In Linux or Mac:
|
|
|
|
1. Rebuild the solution in _Release_ mode.
|
2016-11-07 00:15:46 +08:00
|
|
|
2. Copy `bin/Packaged/Mono` into the `SMAPI-<version>` directory.
|
|
|
|
3. If you did everything right so far, you should have a directory like this:
|
|
|
|
|
|
|
|
```
|
|
|
|
SMAPI-1.0/
|
|
|
|
Mono/
|
|
|
|
Mods/*
|
|
|
|
Newtonsoft.Json.dll
|
|
|
|
StardewModdingAPI
|
|
|
|
StardewModdingAPI.exe
|
|
|
|
StardewModdingAPI.exe.mdb
|
|
|
|
StardewModdingAPI-settings.json
|
|
|
|
System.Numerics.dll
|
|
|
|
steam_appid.txt
|
|
|
|
Windows/
|
|
|
|
Mods/*
|
|
|
|
StardewModdingAPI.exe
|
|
|
|
StardewModdingAPI.pdb
|
|
|
|
StardewModdingAPI.xml
|
|
|
|
StardewModdingAPI-settings.json
|
|
|
|
steam_appid.txt
|
|
|
|
install.exe
|
|
|
|
readme.txt
|
|
|
|
```
|
|
|
|
4. Open a terminal in the `SMAPI-<version>` directory and run `chmod 755 Mono/StardewModdingAPI`.
|
|
|
|
5. Copy & paste the `SMAPI-<version>` directory as `SMAPI-<version>-for-developers`.
|
|
|
|
6. In the `SMAPI-<version>` directory, delete the following files:
|
|
|
|
* `Mono/StardewModdingAPI-settings.json`
|
|
|
|
* `Windows/StardewModdingAPI.xml`
|
|
|
|
* `Windows/StardewModdingAPI-settings.json`
|
|
|
|
7. Compress the two folders into `SMAPI-<version>.zip` and `SMAPI-<version>-for-developers.zip`.
|