2016-02-28 19:55:35 +08:00
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using System;
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2016-03-02 07:44:41 +08:00
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using System.CodeDom.Compiler;
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2016-02-28 19:55:35 +08:00
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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2016-03-01 14:35:52 +08:00
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using System.Reflection.Emit;
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2016-02-28 19:55:35 +08:00
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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2016-03-02 07:44:41 +08:00
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using Microsoft.CSharp;
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2016-02-28 19:55:35 +08:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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2016-02-29 11:16:32 +08:00
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using StardewModdingAPI.Inheritance;
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2016-03-01 14:35:52 +08:00
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using StardewModdingAPI.Inheritance.Menus;
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2016-02-28 19:55:35 +08:00
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using StardewValley;
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using StardewValley.Menus;
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2016-02-29 09:26:36 +08:00
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using StardewValley.Minigames;
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2016-02-28 19:55:35 +08:00
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using StardewValley.Network;
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2016-02-29 18:21:45 +08:00
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using StardewValley.Tools;
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2016-02-28 19:55:35 +08:00
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using Keys = Microsoft.Xna.Framework.Input.Keys;
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2016-02-29 18:21:45 +08:00
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using Object = StardewValley.Object;
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2016-02-28 19:55:35 +08:00
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namespace StardewModdingAPI
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{
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public class Program
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{
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2016-03-01 02:22:24 +08:00
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public static string ExecutionPath { get; private set; }
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2016-02-28 19:55:35 +08:00
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public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
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2016-03-02 07:44:41 +08:00
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public static List<string> ModPaths = new List<string>();
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public static List<string> ModContentPaths = new List<string>();
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2016-03-01 02:39:21 +08:00
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public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs");
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2016-03-01 04:01:41 +08:00
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public static string CurrentLog { get; private set; }
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public static StreamWriter LogStream { get; private set; }
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2016-02-28 19:55:35 +08:00
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2016-03-01 15:16:35 +08:00
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public static Texture2D DebugPixel { get; private set; }
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2016-02-29 09:26:36 +08:00
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public static SGame gamePtr;
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2016-02-28 19:55:35 +08:00
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public static bool ready;
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public static Assembly StardewAssembly;
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public static Type StardewProgramType;
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public static FieldInfo StardewGameInfo;
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public static Form StardewForm;
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public static Thread gameThread;
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public static Thread consoleInputThread;
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2016-03-03 12:38:51 +08:00
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public const string Version = "0.36 Alpha";
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public const bool debug = true;
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2016-03-02 21:28:20 +08:00
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public static bool disableLogging { get; private set; }
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2016-03-02 08:36:12 +08:00
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2016-02-28 19:55:35 +08:00
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2016-03-03 11:54:37 +08:00
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2016-02-28 19:55:35 +08:00
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private static void Main(string[] args)
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{
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Console.Title = "Stardew Modding API Console";
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2016-03-02 08:36:12 +08:00
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Console.Title += " - Version " + Version;
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if (debug)
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2016-03-03 12:38:51 +08:00
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Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
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2016-03-03 01:24:15 +08:00
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//TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
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2016-03-01 02:22:24 +08:00
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ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
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2016-03-02 07:44:41 +08:00
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ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
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ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
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2016-03-02 12:12:19 +08:00
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ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content"));
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2016-03-02 07:44:41 +08:00
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ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content"));
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2016-03-03 01:24:15 +08:00
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//Checks that all defined modpaths exist as directories
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2016-03-02 07:44:41 +08:00
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foreach (string ModPath in ModPaths)
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{
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2016-03-02 12:12:19 +08:00
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try
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{
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if (File.Exists(ModPath))
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File.Delete(ModPath);
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if (!Directory.Exists(ModPath))
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Directory.CreateDirectory(ModPath);
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}
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catch (Exception ex)
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{
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2016-03-03 12:38:51 +08:00
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2016-03-02 12:12:19 +08:00
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LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
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}
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2016-03-02 07:44:41 +08:00
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}
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2016-03-03 01:24:15 +08:00
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//Same for content
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2016-03-02 07:44:41 +08:00
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foreach (string ModContentPath in ModContentPaths)
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{
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2016-03-02 12:12:19 +08:00
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try
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{
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if (!Directory.Exists(ModContentPath))
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Directory.CreateDirectory(ModContentPath);
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}
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catch (Exception ex)
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{
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LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
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}
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}
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2016-03-03 01:24:15 +08:00
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//And then make sure we have an errorlog dir
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2016-03-02 12:12:19 +08:00
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try
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{
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2016-03-02 21:28:20 +08:00
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if (!Directory.Exists(LogPath))
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2016-03-02 12:12:19 +08:00
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Directory.CreateDirectory(LogPath);
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}
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catch (Exception ex)
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{
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LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
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2016-03-02 07:44:41 +08:00
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}
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2016-03-03 01:24:15 +08:00
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//Define the path to the current log file
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CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
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2016-03-01 04:01:41 +08:00
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Log(ExecutionPath, false);
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2016-03-03 01:24:15 +08:00
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//Create a writer to the log file
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2016-03-02 21:28:20 +08:00
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try
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{
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LogStream = new StreamWriter(CurrentLog, false);
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}
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catch (Exception ex)
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{
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disableLogging = true;
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LogError("Could not initialize LogStream - Logging is disabled");
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}
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2016-03-01 04:01:41 +08:00
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2016-03-03 01:24:15 +08:00
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2016-02-28 19:55:35 +08:00
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LogInfo("Initializing SDV Assembly...");
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2016-03-01 04:01:41 +08:00
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if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
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{
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2016-03-03 01:24:15 +08:00
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//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
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2016-03-01 04:01:41 +08:00
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LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
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LogError("The API will now terminate.");
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Console.ReadKey();
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Environment.Exit(-4);
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}
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2016-03-01 14:35:52 +08:00
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2016-03-03 01:24:15 +08:00
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//Load in that assembly. Also, ignore security :D
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StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
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2016-02-28 19:55:35 +08:00
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StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
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StardewGameInfo = StardewProgramType.GetField("gamePtr");
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2016-03-03 01:24:15 +08:00
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//Change the game's version
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2016-02-28 19:55:35 +08:00
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LogInfo("Injecting New SDV Version...");
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2016-03-02 12:12:19 +08:00
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Game1.version += "-Z_MODDED | SMAPI " + Version;
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2016-02-28 19:55:35 +08:00
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2016-03-03 01:24:15 +08:00
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//Create the thread for the game to run in.
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2016-02-28 19:55:35 +08:00
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gameThread = new Thread(RunGame);
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LogInfo("Starting SDV...");
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gameThread.Start();
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2016-03-03 01:24:15 +08:00
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//I forget.
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2016-03-01 14:35:52 +08:00
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SGame.GetStaticFields();
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2016-02-28 19:55:35 +08:00
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while (!ready)
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{
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2016-03-03 01:24:15 +08:00
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//Wait for the game to load up
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2016-02-28 19:55:35 +08:00
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}
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2016-03-03 01:24:15 +08:00
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//SDV is running
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2016-02-28 19:55:35 +08:00
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Log("SDV Loaded Into Memory");
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2016-03-03 01:24:15 +08:00
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//Create definition to listen for input
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2016-02-28 19:55:35 +08:00
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LogInfo("Initializing Console Input Thread...");
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2016-03-03 01:24:15 +08:00
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consoleInputThread = new Thread(ConsoleInputThread);
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2016-03-02 05:16:51 +08:00
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2016-03-03 01:24:15 +08:00
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//The only command in the API (at least it should be, for now)
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2016-03-02 05:16:51 +08:00
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Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
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2016-03-03 01:24:15 +08:00
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//Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
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2016-02-28 19:55:35 +08:00
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2016-03-03 01:24:15 +08:00
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//Subscribe to events
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2016-02-29 09:26:36 +08:00
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Events.KeyPressed += Events_KeyPressed;
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2016-03-01 14:35:52 +08:00
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Events.LoadContent += Events_LoadContent;
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2016-03-03 01:24:15 +08:00
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//Events.MenuChanged += Events_MenuChanged; //Idk right now
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if (debug)
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{
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//Experimental
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2016-03-03 11:54:37 +08:00
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//Events.LocationsChanged += Events_LocationsChanged;
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//Events.CurrentLocationChanged += Events_CurrentLocationChanged;
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2016-03-03 01:24:15 +08:00
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}
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2016-02-28 19:55:35 +08:00
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2016-03-03 01:24:15 +08:00
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//Do tweaks using winforms invoke because I'm lazy
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2016-02-28 19:55:35 +08:00
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LogInfo("Applying Final SDV Tweaks...");
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StardewInvoke(() =>
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{
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gamePtr.IsMouseVisible = false;
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2016-03-01 04:04:39 +08:00
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gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
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2016-03-02 06:22:19 +08:00
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StardewForm.Resize += Events.InvokeResize;
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2016-02-28 19:55:35 +08:00
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});
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2016-03-03 01:24:15 +08:00
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//Game's in memory now, send the event
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2016-02-28 19:55:35 +08:00
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LogInfo("Game Loaded");
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Events.InvokeGameLoaded();
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2016-03-01 04:01:41 +08:00
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2016-03-01 14:35:52 +08:00
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LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
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2016-03-03 01:24:15 +08:00
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//Begin listening to input
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consoleInputThread.Start();
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2016-03-01 14:35:52 +08:00
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2016-03-01 04:01:41 +08:00
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while (ready)
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{
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//Check if the game is still running 10 times a second
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Thread.Sleep(1000 / 10);
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}
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2016-03-03 01:24:15 +08:00
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//abort the thread, we're closing
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2016-03-01 04:01:41 +08:00
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if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
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consoleInputThread.Abort();
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LogInfo("Game Execution Finished");
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LogInfo("Shutting Down...");
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2016-03-03 01:24:15 +08:00
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Thread.Sleep(100);
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/*
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2016-03-01 04:01:41 +08:00
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int time = 0;
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int step = 100;
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2016-03-01 14:35:52 +08:00
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int target = 1000;
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2016-03-01 04:01:41 +08:00
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while (true)
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{
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time += step;
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Thread.Sleep(step);
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Console.Write(".");
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if (time >= target)
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break;
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}
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2016-03-03 01:24:15 +08:00
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*/
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2016-03-01 04:01:41 +08:00
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Environment.Exit(0);
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2016-02-28 19:55:35 +08:00
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}
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2016-03-01 14:35:52 +08:00
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2016-03-01 02:39:21 +08:00
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2016-02-28 19:55:35 +08:00
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/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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2016-02-29 05:01:24 +08:00
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2016-02-28 19:55:35 +08:00
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public static void RunGame()
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{
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2016-03-03 01:24:15 +08:00
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//Does this even do anything???
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Application.ThreadException += Application_ThreadException;
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Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
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AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
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//I've yet to see it called :|
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2016-02-28 19:55:35 +08:00
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try
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{
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2016-02-29 09:26:36 +08:00
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gamePtr = new SGame();
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2016-03-01 04:01:41 +08:00
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LogInfo("Patching SDV Graphics Profile...");
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2016-02-28 19:55:35 +08:00
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Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
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LoadMods();
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StardewForm = Control.FromHandle(Program.gamePtr.Window.Handle).FindForm();
|
2016-03-01 04:01:41 +08:00
|
|
|
|
StardewForm.Closing += StardewForm_Closing;
|
2016-02-28 19:55:35 +08:00
|
|
|
|
StardewGameInfo.SetValue(StardewProgramType, gamePtr);
|
|
|
|
|
|
|
|
|
|
ready = true;
|
|
|
|
|
|
|
|
|
|
gamePtr.Run();
|
|
|
|
|
}
|
|
|
|
|
catch (Exception ex)
|
|
|
|
|
{
|
|
|
|
|
LogError("Game failed to start: " + ex);
|
|
|
|
|
}
|
2016-03-01 04:01:41 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void StardewForm_Closing(object sender, CancelEventArgs e)
|
|
|
|
|
{
|
|
|
|
|
e.Cancel = true;
|
|
|
|
|
gamePtr.Exit();
|
|
|
|
|
gamePtr.Dispose();
|
|
|
|
|
StardewForm.Hide();
|
2016-02-29 05:01:24 +08:00
|
|
|
|
ready = false;
|
2016-02-28 19:55:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LoadMods()
|
|
|
|
|
{
|
|
|
|
|
LogColour(ConsoleColor.Green, "LOADING MODS");
|
2016-03-02 07:44:41 +08:00
|
|
|
|
int loadedMods = 0;
|
|
|
|
|
foreach (string ModPath in ModPaths)
|
2016-02-28 19:55:35 +08:00
|
|
|
|
{
|
2016-03-02 07:44:41 +08:00
|
|
|
|
foreach (String s in Directory.GetFiles(ModPath, "*.dll"))
|
2016-02-28 19:55:35 +08:00
|
|
|
|
{
|
2016-03-02 07:44:41 +08:00
|
|
|
|
LogColour(ConsoleColor.Green, "Found DLL: " + s);
|
2016-03-02 12:12:19 +08:00
|
|
|
|
try
|
2016-03-02 07:44:41 +08:00
|
|
|
|
{
|
2016-03-02 12:12:19 +08:00
|
|
|
|
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
|
|
|
|
|
|
|
|
|
|
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
|
|
|
|
|
{
|
|
|
|
|
LogColour(ConsoleColor.Green, "Loading Mod DLL...");
|
|
|
|
|
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
|
|
|
|
|
Mod m = (Mod) mod.CreateInstance(tar.ToString());
|
|
|
|
|
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
|
|
|
|
|
loadedMods += 1;
|
|
|
|
|
m.Entry();
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
LogError("Invalid Mod DLL");
|
|
|
|
|
}
|
2016-03-02 07:44:41 +08:00
|
|
|
|
}
|
2016-03-02 12:12:19 +08:00
|
|
|
|
catch (Exception ex)
|
2016-03-02 07:44:41 +08:00
|
|
|
|
{
|
2016-03-02 12:12:19 +08:00
|
|
|
|
LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
|
2016-03-02 07:44:41 +08:00
|
|
|
|
}
|
2016-02-28 19:55:35 +08:00
|
|
|
|
}
|
|
|
|
|
}
|
2016-03-02 07:44:41 +08:00
|
|
|
|
LogColour(ConsoleColor.Green, "LOADED {0} MODS", loadedMods);
|
2016-02-28 19:55:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void ConsoleInputThread()
|
|
|
|
|
{
|
|
|
|
|
string input = string.Empty;
|
|
|
|
|
|
|
|
|
|
while (true)
|
|
|
|
|
{
|
|
|
|
|
Command.CallCommand(Console.ReadLine());
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-01 14:35:52 +08:00
|
|
|
|
static void Events_LoadContent()
|
|
|
|
|
{
|
2016-03-01 15:16:35 +08:00
|
|
|
|
LogInfo("Initializing Debug Assets...");
|
|
|
|
|
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
|
|
|
|
|
DebugPixel.SetData(new Color[] { Color.White });
|
|
|
|
|
|
2016-03-02 08:36:12 +08:00
|
|
|
|
if (debug)
|
|
|
|
|
{
|
|
|
|
|
LogColour(ConsoleColor.Magenta, "REGISTERING BASE CUSTOM ITEM");
|
|
|
|
|
SObject so = new SObject();
|
|
|
|
|
so.Name = "Mario Block";
|
|
|
|
|
so.CategoryName = "SMAPI Test Mod";
|
|
|
|
|
so.Description = "It's a block from Mario!\nLoaded in realtime by SMAPI.";
|
|
|
|
|
so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\Test.png", FileMode.Open));
|
|
|
|
|
so.IsPassable = true;
|
|
|
|
|
so.IsPlaceable = true;
|
|
|
|
|
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
|
|
|
|
|
|
|
|
|
|
LogColour(ConsoleColor.Magenta, "REGISTERING SECOND CUSTOM ITEM");
|
|
|
|
|
SObject so2 = new SObject();
|
|
|
|
|
so2.Name = "Mario Painting";
|
|
|
|
|
so2.CategoryName = "SMAPI Test Mod";
|
|
|
|
|
so2.Description = "It's a painting of a creature from Mario!\nLoaded in realtime by SMAPI.";
|
|
|
|
|
so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(ModContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
|
|
|
|
|
so2.IsPassable = true;
|
|
|
|
|
so2.IsPlaceable = true;
|
|
|
|
|
LogColour(ConsoleColor.Cyan, "REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
|
|
|
|
|
}
|
2016-03-03 11:54:37 +08:00
|
|
|
|
|
|
|
|
|
if (debug)
|
|
|
|
|
Command.CallCommand("load");
|
2016-03-01 14:35:52 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-02-29 09:26:36 +08:00
|
|
|
|
static void Events_KeyPressed(Keys key)
|
2016-02-29 05:01:24 +08:00
|
|
|
|
{
|
2016-02-29 09:26:36 +08:00
|
|
|
|
|
2016-02-29 05:01:24 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-03-01 14:35:52 +08:00
|
|
|
|
static void Events_MenuChanged(IClickableMenu newMenu)
|
|
|
|
|
{
|
|
|
|
|
LogInfo("NEW MENU: " + newMenu.GetType());
|
|
|
|
|
if (newMenu is GameMenu)
|
|
|
|
|
{
|
|
|
|
|
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void Events_LocationsChanged(List<GameLocation> newLocations)
|
|
|
|
|
{
|
2016-03-02 12:24:19 +08:00
|
|
|
|
if (debug)
|
|
|
|
|
{
|
2016-03-03 01:24:15 +08:00
|
|
|
|
SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
|
2016-03-02 12:24:19 +08:00
|
|
|
|
}
|
2016-03-01 14:35:52 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
static void Events_CurrentLocationChanged(GameLocation newLocation)
|
|
|
|
|
{
|
2016-03-02 07:44:41 +08:00
|
|
|
|
//SGame.CurrentLocation = null;
|
|
|
|
|
//System.Threading.Thread.Sleep(10);
|
2016-03-02 12:24:19 +08:00
|
|
|
|
if (debug)
|
|
|
|
|
{
|
2016-03-02 21:28:20 +08:00
|
|
|
|
Console.WriteLine(newLocation.name);
|
2016-03-03 01:24:15 +08:00
|
|
|
|
SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
|
2016-03-02 12:24:19 +08:00
|
|
|
|
}
|
2016-03-02 07:44:41 +08:00
|
|
|
|
//Game1.currentLocation = SGame.CurrentLocation;
|
|
|
|
|
//LogInfo(((SGameLocation) newLocation).name);
|
|
|
|
|
//LogInfo("LOC CHANGED: " + SGame.currentLocation.name);
|
2016-03-01 14:35:52 +08:00
|
|
|
|
}
|
|
|
|
|
|
2016-02-28 19:55:35 +08:00
|
|
|
|
public static void StardewInvoke(Action a)
|
|
|
|
|
{
|
|
|
|
|
StardewForm.Invoke(a);
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-01 02:39:21 +08:00
|
|
|
|
static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
|
2016-02-29 11:16:32 +08:00
|
|
|
|
{
|
2016-03-01 02:39:21 +08:00
|
|
|
|
Console.WriteLine("An exception has been caught");
|
|
|
|
|
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString());
|
|
|
|
|
}
|
2016-02-29 11:16:32 +08:00
|
|
|
|
|
2016-03-01 02:39:21 +08:00
|
|
|
|
static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
|
|
|
|
|
{
|
|
|
|
|
Console.WriteLine("A thread exception has been caught");
|
|
|
|
|
File.WriteAllText(Program.LogPath + "\\MODDED_ErrorLog_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
|
2016-02-29 11:16:32 +08:00
|
|
|
|
}
|
2016-02-28 19:55:35 +08:00
|
|
|
|
|
|
|
|
|
static void help_CommandFired(Command cmd)
|
|
|
|
|
{
|
|
|
|
|
if (cmd.CalledArgs.Length > 0)
|
|
|
|
|
{
|
|
|
|
|
Command fnd = Command.FindCommand(cmd.CalledArgs[0]);
|
|
|
|
|
if (fnd == null)
|
|
|
|
|
LogError("The command specified could not be found");
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
if (fnd.CommandArgs.Length > 0)
|
|
|
|
|
LogInfo("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
|
|
|
|
|
else
|
|
|
|
|
LogInfo("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
LogInfo("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
#region Logging
|
|
|
|
|
|
|
|
|
|
public static void Log(object o, params object[] format)
|
|
|
|
|
{
|
2016-03-01 04:01:41 +08:00
|
|
|
|
if (format.Length > 0)
|
|
|
|
|
{
|
|
|
|
|
if (format[0] is bool)
|
|
|
|
|
{
|
|
|
|
|
if ((bool)format[0] == false)
|
|
|
|
|
{
|
|
|
|
|
//suppress logging to file
|
|
|
|
|
Console.WriteLine("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
string toLog = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(o.ToString(), format));
|
|
|
|
|
Console.WriteLine(toLog);
|
2016-03-02 21:28:20 +08:00
|
|
|
|
|
|
|
|
|
if (!disableLogging)
|
|
|
|
|
{
|
|
|
|
|
LogStream.WriteLine(toLog);
|
|
|
|
|
LogStream.Flush();
|
|
|
|
|
}
|
2016-02-28 19:55:35 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogColour(ConsoleColor c, object o, params object[] format)
|
|
|
|
|
{
|
|
|
|
|
Console.ForegroundColor = c;
|
|
|
|
|
Log(o.ToString(), format);
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogInfo(object o, params object[] format)
|
|
|
|
|
{
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Yellow;
|
|
|
|
|
Log(o.ToString(), format);
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogError(object o, params object[] format)
|
|
|
|
|
{
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Red;
|
|
|
|
|
Log(o.ToString(), format);
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
|
|
|
}
|
|
|
|
|
|
2016-03-03 01:24:15 +08:00
|
|
|
|
public static void LogDebug(object o, params object[] format)
|
|
|
|
|
{
|
|
|
|
|
if (!debug)
|
|
|
|
|
return;
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
|
|
|
|
Log(o.ToString(), format);
|
|
|
|
|
Console.ForegroundColor = ConsoleColor.Gray;
|
|
|
|
|
}
|
|
|
|
|
|
2016-02-29 05:01:24 +08:00
|
|
|
|
public static void LogValueNotSpecified()
|
|
|
|
|
{
|
|
|
|
|
LogError("<value> must be specified");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogObjectValueNotSpecified()
|
|
|
|
|
{
|
|
|
|
|
LogError("<object> and <value> must be specified");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogValueInvalid()
|
|
|
|
|
{
|
|
|
|
|
LogError("<value> is invalid");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogObjectInvalid()
|
|
|
|
|
{
|
|
|
|
|
LogError("<object> is invalid");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public static void LogValueNotInt32()
|
|
|
|
|
{
|
|
|
|
|
LogError("<value> must be a whole number (Int32)");
|
|
|
|
|
}
|
|
|
|
|
|
2016-02-28 19:55:35 +08:00
|
|
|
|
#endregion
|
|
|
|
|
}
|
|
|
|
|
}
|