2016-02-29 09:26:36 +08:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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2016-02-29 11:16:32 +08:00
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using System.Reflection;
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2016-02-29 09:26:36 +08:00
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using Microsoft.Xna.Framework;
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2016-03-01 14:35:52 +08:00
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using Microsoft.Xna.Framework.Graphics;
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2016-02-29 09:26:36 +08:00
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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2016-03-01 02:22:24 +08:00
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using StardewValley.Menus;
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2016-02-29 09:26:36 +08:00
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namespace StardewModdingAPI.Inheritance
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{
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public class SGame : Game1
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{
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public static List<SGameLocation> ModLocations = new List<SGameLocation>();
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public static SGameLocation CurrentLocation { get; internal set; }
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public static Dictionary<Int32, SObject> ModItems { get; private set; }
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public const Int32 LowestModItemID = 1000;
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public static FieldInfo[] StaticFields { get { return GetStaticFields(); } }
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public static FieldInfo[] GetStaticFields()
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{
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return typeof(Game1).GetFields();
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}
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public KeyboardState KStateNow { get; private set; }
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public KeyboardState KStatePrior { get; private set; }
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2016-03-02 06:22:19 +08:00
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public MouseState MStateNow { get; private set; }
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public MouseState MStatePrior { get; private set; }
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public Keys[] CurrentlyPressedKeys { get; private set; }
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public Keys[] PreviouslyPressedKeys { get; private set; }
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public Keys[] FramePressedKeys
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{
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get { return CurrentlyPressedKeys.Where(x => !PreviouslyPressedKeys.Contains(x)).ToArray(); }
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}
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public int PreviousGameLocations { get; private set; }
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public GameLocation PreviousGameLocation { get; private set; }
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public IClickableMenu PreviousActiveMenu { get; private set; }
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public Int32 PreviousTimeOfDay { get; private set; }
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public Int32 PreviousDayOfMonth { get; private set; }
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public String PreviousSeasonOfYear { get; private set; }
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public Int32 PreviousYearOfGame { get; private set; }
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public Farmer PreviousFarmer { get; private set; }
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protected override void Initialize()
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{
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Program.Log("XNA Initialize");
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ModItems = new Dictionary<Int32, SObject>();
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PreviouslyPressedKeys = new Keys[0];
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base.Initialize();
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Events.InvokeInitialize();
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}
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protected override void LoadContent()
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{
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Program.Log("XNA LoadContent");
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base.LoadContent();
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Events.InvokeLoadContent();
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}
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protected override void Update(GameTime gameTime)
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{
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UpdateEventCalls();
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try
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{
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base.Update(gameTime);
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}
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catch (Exception ex)
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{
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Program.LogError("An error occured in the base update loop: " + ex);
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Console.ReadKey();
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}
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Events.InvokeUpdateTick();
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PreviouslyPressedKeys = CurrentlyPressedKeys;
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}
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protected override void Draw(GameTime gameTime)
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{
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base.Draw(gameTime);
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Events.InvokeDrawTick();
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if (false)
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{
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spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
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if (CurrentLocation != null)
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CurrentLocation.draw(spriteBatch);
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if (player != null && player.position != null)
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spriteBatch.DrawString(dialogueFont, player.position.ToString(), new Vector2(0, 180), Color.Orange);
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spriteBatch.End();
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}
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}
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public static Int32 RegisterModItem(SObject modItem)
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{
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if (modItem.HasBeenRegistered)
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{
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Program.LogError("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
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return modItem.RegisteredId;
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}
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Int32 newId = LowestModItemID;
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if (ModItems.Count > 0)
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newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
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ModItems.Add(newId, modItem);
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modItem.HasBeenRegistered = true;
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modItem.RegisteredId = newId;
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return newId;
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}
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public static SObject PullModItemFromDict(Int32 id, bool isIndex)
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{
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if (isIndex)
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{
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if (ModItems.ElementAtOrDefault(id).Value != null)
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{
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return ModItems.ElementAt(id).Value.Clone();
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}
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Program.LogError("ModItem Dictionary does not contain index: " + id);
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return null;
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}
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if (ModItems.ContainsKey(id))
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{
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return ModItems[id].Clone();
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}
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Program.LogError("ModItem Dictionary does not contain ID: " + id);
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return null;
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}
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public static SGameLocation GetLocationFromName(String name)
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{
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if (ModLocations.Any(x => x.name == name))
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{
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return ModLocations[ModLocations.IndexOf(ModLocations.First(x => x.name == name))];
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}
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return null;
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}
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public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
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{
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if (GetLocationFromName(name) != null)
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return GetLocationFromName(name);
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GameLocation gl = locations.FirstOrDefault(x => x.name == name);
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if (gl != null)
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{
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Program.LogDebug("A custom location was created for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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if (currentLocation != null && currentLocation.name == name)
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{
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gl = currentLocation;
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Program.LogDebug("A custom location was created from the current location for the new name: " + name);
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SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
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ModLocations.Add(s);
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return s;
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}
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Program.LogDebug("A custom location could not be created for: " + name);
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return null;
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}
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public void UpdateEventCalls()
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{
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KStateNow = Keyboard.GetState();
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CurrentlyPressedKeys = KStateNow.GetPressedKeys();
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MStateNow = Mouse.GetState();
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foreach (Keys k in FramePressedKeys)
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Events.InvokeKeyPressed(k);
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if (KStateNow != KStatePrior)
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{
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Events.InvokeKeyboardChanged(KStateNow);
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KStatePrior = KStateNow;
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}
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if (MStateNow != MStatePrior)
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{
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Events.InvokeMouseChanged(MStateNow);
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MStatePrior = MStateNow;
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}
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if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
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{
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Events.InvokeMenuChanged(activeClickableMenu);
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PreviousActiveMenu = activeClickableMenu;
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}
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if (locations.GetHash() != PreviousGameLocations)
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{
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Events.InvokeLocationsChanged(locations);
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PreviousGameLocations = locations.GetHash();
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}
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if (currentLocation != PreviousGameLocation)
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{
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Events.InvokeCurrentLocationChanged(currentLocation);
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PreviousGameLocation = currentLocation;
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}
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if (player != null && player != PreviousFarmer)
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{
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Events.InvokeFarmerChanged(player);
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PreviousFarmer = player;
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}
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if (timeOfDay != PreviousTimeOfDay)
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{
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Events.InvokeTimeOfDayChanged(timeOfDay);
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PreviousTimeOfDay = timeOfDay;
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}
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if (dayOfMonth != PreviousDayOfMonth)
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{
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Events.InvokeDayOfMonthChanged(dayOfMonth);
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PreviousDayOfMonth = dayOfMonth;
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}
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if (currentSeason != PreviousSeasonOfYear)
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{
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Events.InvokeSeasonOfYearChanged(currentSeason);
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PreviousSeasonOfYear = currentSeason;
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}
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if (year != PreviousYearOfGame)
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{
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Events.InvokeYearOfGameChanged(year);
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PreviousYearOfGame = year;
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}
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}
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}
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}
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