SMAPI/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs

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2016-03-23 08:36:04 +08:00
using System.Collections.Generic;
using System.Reflection;
using StardewValley.Menus;
namespace StardewModdingAPI.Inheritance.Menus
{
2016-03-23 08:36:04 +08:00
public class SGameMenu : GameMenu
{
public GameMenu BaseGameMenu { get; private set; }
public List<ClickableComponent> tabs
{
get { return (List<ClickableComponent>)GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); }
set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); }
}
public List<IClickableMenu> pages
{
get { return (List<IClickableMenu>)GetBaseFieldInfo("pages").GetValue(BaseGameMenu); }
set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); }
}
public static SGameMenu ConstructFromBaseClass(GameMenu baseClass)
{
SGameMenu s = new SGameMenu();
s.BaseGameMenu = baseClass;
return s;
}
public override void receiveRightClick(int x, int y, bool playSound = true)
{
if (pages[currentTab] is InventoryPage)
{
Log.Verbose("INV SCREEN");
}
base.receiveRightClick(x, y, playSound);
}
public static FieldInfo[] GetPrivateFields()
{
return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
}
public static FieldInfo GetBaseFieldInfo(string name)
{
return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
}
}
}