SMAPI/src/StardewModdingAPI/StardewModdingAPI.csproj

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<?xml version="1.0" encoding="utf-8"?>
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<Import Project="$(SolutionDir)\crossplatform.targets" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
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<Target Name="BeforeBuild">
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
</Target>
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<!-- copy files into game directory and enable debugging (only in debug mode) -->
<Target Name="AfterBuild" Condition="$(Configuration) == 'Debug'">
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\StardewModdingAPI.AssemblyRewriters.dll" DestinationFolder="$(GamePath)" />
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<Copy SourceFiles="$(TargetDir)\$(TargetName).exe.mdb" DestinationFolder="$(GamePath)" Condition="$(OS) != 'Windows_NT'" />
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<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
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<!-- launch SMAPI on debug -->
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<StartAction>Program</StartAction>
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<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
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<!-- Somehow this makes Visual Studio for Mac recognise the previous section. -->
<!-- Nobody knows why. -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
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