SMAPI/StardewModdingAPI/Events/Player.cs

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using System;
using System.Collections.Generic;
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using StardewModdingAPI.Inheritance;
using StardewValley;
namespace StardewModdingAPI.Events
{
public static class PlayerEvents
{
public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
public static event EventHandler<EventArgsInventoryChanged> InventoryChanged = delegate { };
public static event EventHandler<EventArgsLevelUp> LeveledUp = delegate { };
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public static event EventHandler<EventArgsLoadedGameChanged> LoadedGame = delegate { };
public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
{
FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
}
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public static void InvokeInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
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{
InventoryChanged.Invoke(null, new EventArgsInventoryChanged(inventory, changedItems));
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}
public static void InvokeLeveledUp(EventArgsLevelUp.LevelType type, int newLevel)
{
LeveledUp.Invoke(null, new EventArgsLevelUp(type, newLevel));
}
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public static void InvokeLoadedGame(EventArgsLoadedGameChanged loaded)
{
LoadedGame.Invoke(null, loaded);
}
}
}