SMAPI/StardewModdingAPI/Inheritance/SGame.cs

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using System;
using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
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using StardewModdingAPI.Events;
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using StardewValley;
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using StardewValley.BellsAndWhistles;
using StardewValley.Locations;
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using StardewValley.Menus;
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using StardewValley.Tools;
using xTile.Dimensions;
using Rectangle = Microsoft.Xna.Framework.Rectangle;
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namespace StardewModdingAPI.Inheritance
{
/// <summary>
/// The 'SGame' class.
/// This summary, and many others, only exists because XML doc tags.
/// </summary>
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public class SGame : Game1
{
/// <summary>
/// Useless right now.
/// </summary>
public const int LowestModItemID = 1000;
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private bool FireLoadedGameEvent;
/// <summary>
/// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
/// </summary>
public Buttons[][] PreviouslyPressedButtons;
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internal SGame()
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{
Instance = this;
FirstUpdate = true;
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}
/// <summary>
/// Useless at this time.
/// </summary>
[Obsolete]
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// ReSharper disable once UnusedAutoPropertyAccessor.Local
public static Dictionary<int, SObject> ModItems { get; private set; }
/// <summary>
/// The current KeyboardState
/// </summary>
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public KeyboardState KStateNow { get; private set; }
/// <summary>
/// The prior KeyboardState
/// </summary>
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public KeyboardState KStatePrior { get; private set; }
/// <summary>
/// The current MouseState
/// </summary>
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public MouseState MStateNow { get; private set; }
/// <summary>
/// The prior MouseState
/// </summary>
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public MouseState MStatePrior { get; private set; }
/// <summary>
/// All keys pressed on the current frame
/// </summary>
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public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
/// <summary>
/// All keys pressed on the prior frame
/// </summary>
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public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
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/// <summary>
/// All keys pressed on this frame except for the ones pressed on the prior frame
/// </summary>
public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
/// <summary>
/// All keys pressed on the prior frame except for the ones pressed on the current frame
/// </summary>
public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
/// <summary>
/// Whether or not a save was tagged as 'Loaded' the prior frame.
/// </summary>
public bool PreviouslyLoadedGame { get; private set; }
/// <summary>
/// The list of GameLocations on the prior frame
/// </summary>
public int PreviousGameLocations { get; private set; }
/// <summary>
/// The list of GameObjects on the prior frame
/// </summary>
public int PreviousLocationObjects { get; private set; }
/// <summary>
/// The list of Items in the player's inventory on the prior frame
/// </summary>
public Dictionary<Item, int> PreviousItems { get; private set; }
/// <summary>
/// The player's Combat level on the prior frame
/// </summary>
public int PreviousCombatLevel { get; private set; }
/// <summary>
/// The player's Farming level on the prior frame
/// </summary>
public int PreviousFarmingLevel { get; private set; }
/// <summary>
/// The player's Fishing level on the prior frame
/// </summary>
public int PreviousFishingLevel { get; private set; }
/// <summary>
/// The player's Foraging level on the prior frame
/// </summary>
public int PreviousForagingLevel { get; private set; }
/// <summary>
/// The player's Mining level on the prior frame
/// </summary>
public int PreviousMiningLevel { get; private set; }
/// <summary>
/// The player's Luck level on the prior frame
/// </summary>
public int PreviousLuckLevel { get; private set; }
//Kill me now comments are so boring
/// <summary>
/// The player's previous game location
/// </summary>
public GameLocation PreviousGameLocation { get; private set; }
/// <summary>
/// The previous ActiveGameMenu in Game1
/// </summary>
public IClickableMenu PreviousActiveMenu { get; private set; }
/// <summary>
/// The previous mine level
/// </summary>
public int PreviousMineLevel { get; private set; }
/// <summary>
/// The previous TimeOfDay (Int32 between 600 and 2400?)
/// </summary>
public int PreviousTimeOfDay { get; private set; }
/// <summary>
/// The previous DayOfMonth (Int32 between 1 and 28?)
/// </summary>
public int PreviousDayOfMonth { get; private set; }
/// <summary>
/// The previous Season (String as follows: "winter", "spring", "summer", "fall")
/// </summary>
public string PreviousSeasonOfYear { get; private set; }
/// <summary>
/// The previous Year
/// </summary>
public int PreviousYearOfGame { get; private set; }
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/// <summary>
/// The previous result of Game1.newDay
/// </summary>
public bool PreviousIsNewDay { get; private set; }
/// <summary>
/// The previous 'Farmer' (Player)
/// </summary>
public Farmer PreviousFarmer { get; private set; }
/// <summary>
/// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
/// </summary>
public int CurrentUpdateTick { get; private set; }
/// <summary>
/// Whether or not this update frame is the very first of the entire game
/// </summary>
public bool FirstUpdate { get; private set; }
/// <summary>
/// The current RenderTarget in Game1 (Private field, uses reflection)
/// </summary>
public RenderTarget2D Screen
{
get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
}
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/// <summary>
/// The current Colour in Game1 (Private field, uses reflection)
/// </summary>
public Color BgColour
{
get { return (Color)typeof(Game1).GetBaseFieldValue<object>(Program.gamePtr, "bgColor"); }
set { typeof(Game1).SetBaseFieldValue<object>(this, "bgColor", value); }
}
/// <summary>
/// Static accessor for an Instance of the class SGame
/// </summary>
public static SGame Instance { get; private set; }
/// <summary>
/// The game's FPS. Re-determined every Draw update.
/// </summary>
public static float FramesPerSecond { get; private set; }
/// <summary>
/// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
/// </summary>
public static bool Debug { get; private set; }
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internal static Queue<String> DebugMessageQueue { get; private set; }
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/// <summary>
/// The current player (equal to Farmer.Player)
/// </summary>
[Obsolete("Use Farmer.Player instead")]
public Farmer CurrentFarmer => player;
/// <summary>
/// Gets ALL static fields that belong to 'Game1'
/// </summary>
public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
/// <summary>
/// Whether or not a button was just pressed on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="buttonState"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
}
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/// <summary>
/// Whether or not a button was just released on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="buttonState"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
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private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
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}
/// <summary>
/// Whether or not an analog button was just pressed on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="value"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
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private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
/// <summary>
/// Whether or not an analog button was just released on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="value"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
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private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
/// <summary>
/// Gets an array of all Buttons pressed on a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
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public Buttons[] GetButtonsDown(PlayerIndex index)
{
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
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if (state.IsConnected)
{
if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
if (state.Buttons.B == ButtonState.Pressed) buttons.Add(Buttons.B);
if (state.Buttons.Back == ButtonState.Pressed) buttons.Add(Buttons.Back);
if (state.Buttons.BigButton == ButtonState.Pressed) buttons.Add(Buttons.BigButton);
if (state.Buttons.LeftShoulder == ButtonState.Pressed) buttons.Add(Buttons.LeftShoulder);
if (state.Buttons.LeftStick == ButtonState.Pressed) buttons.Add(Buttons.LeftStick);
if (state.Buttons.RightShoulder == ButtonState.Pressed) buttons.Add(Buttons.RightShoulder);
if (state.Buttons.RightStick == ButtonState.Pressed) buttons.Add(Buttons.RightStick);
if (state.Buttons.Start == ButtonState.Pressed) buttons.Add(Buttons.Start);
if (state.Buttons.X == ButtonState.Pressed) buttons.Add(Buttons.X);
if (state.Buttons.Y == ButtonState.Pressed) buttons.Add(Buttons.Y);
if (state.DPad.Up == ButtonState.Pressed) buttons.Add(Buttons.DPadUp);
if (state.DPad.Down == ButtonState.Pressed) buttons.Add(Buttons.DPadDown);
if (state.DPad.Left == ButtonState.Pressed) buttons.Add(Buttons.DPadLeft);
if (state.DPad.Right == ButtonState.Pressed) buttons.Add(Buttons.DPadRight);
if (state.Triggers.Left > 0.2f) buttons.Add(Buttons.LeftTrigger);
if (state.Triggers.Right > 0.2f) buttons.Add(Buttons.RightTrigger);
}
return buttons.ToArray();
}
/// <summary>
/// Gets all buttons that were pressed on the current frame of a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Buttons[] GetFramePressedButtons(PlayerIndex index)
{
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
if (WasButtonJustPressed(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
if (WasButtonJustPressed(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
if (WasButtonJustPressed(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
if (WasButtonJustPressed(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
if (WasButtonJustPressed(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
if (WasButtonJustPressed(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
if (WasButtonJustPressed(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
if (WasButtonJustPressed(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
if (WasButtonJustPressed(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
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if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
}
return buttons.ToArray();
}
/// <summary>
/// Gets all buttons that were released on the current frame of a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
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public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
{
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
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if (state.IsConnected)
{
if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
if (WasButtonJustReleased(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
if (WasButtonJustReleased(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
if (WasButtonJustReleased(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
if (WasButtonJustReleased(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
if (WasButtonJustReleased(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
if (WasButtonJustReleased(Buttons.RightShoulder, state.Buttons.RightShoulder, index)) buttons.Add(Buttons.RightShoulder);
if (WasButtonJustReleased(Buttons.RightStick, state.Buttons.RightStick, index)) buttons.Add(Buttons.RightStick);
if (WasButtonJustReleased(Buttons.Start, state.Buttons.Start, index)) buttons.Add(Buttons.Start);
if (WasButtonJustReleased(Buttons.X, state.Buttons.X, index)) buttons.Add(Buttons.X);
if (WasButtonJustReleased(Buttons.Y, state.Buttons.Y, index)) buttons.Add(Buttons.Y);
if (WasButtonJustReleased(Buttons.DPadUp, state.DPad.Up, index)) buttons.Add(Buttons.DPadUp);
if (WasButtonJustReleased(Buttons.DPadDown, state.DPad.Down, index)) buttons.Add(Buttons.DPadDown);
if (WasButtonJustReleased(Buttons.DPadLeft, state.DPad.Left, index)) buttons.Add(Buttons.DPadLeft);
if (WasButtonJustReleased(Buttons.DPadRight, state.DPad.Right, index)) buttons.Add(Buttons.DPadRight);
if (WasButtonJustReleased(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
if (WasButtonJustReleased(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
}
return buttons.ToArray();
}
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/// <summary>
/// Whether or not the game's zoom level is 1.0f
/// </summary>
public bool ZoomLevelIsOne => options.zoomLevel.Equals(1.0f);
/// <summary>
/// XNA Init Method
/// </summary>
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protected override void Initialize()
{
Log.AsyncY("XNA Initialize");
//ModItems = new Dictionary<int, SObject>();
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DebugMessageQueue = new Queue<string>();
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PreviouslyPressedButtons = new Buttons[4][];
for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
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base.Initialize();
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GameEvents.InvokeInitialize();
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}
/// <summary>
/// XNA LC Method
/// </summary>
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protected override void LoadContent()
{
Log.AsyncY("XNA LoadContent");
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base.LoadContent();
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GameEvents.InvokeLoadContent();
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}
/// <summary>
/// XNA Update Method
/// </summary>
/// <param name="gameTime"></param>
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protected override void Update(GameTime gameTime)
{
UpdateEventCalls();
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if (FramePressedKeys.Contains(Keys.F3))
{
Debug = !Debug;
}
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try
{
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base.Update(gameTime);
}
catch (Exception ex)
{
Log.AsyncR("An error occured in the base update loop: " + ex);
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Console.ReadKey();
}
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GameEvents.InvokeUpdateTick();
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if (FirstUpdate)
{
GameEvents.InvokeFirstUpdateTick();
FirstUpdate = false;
}
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if (CurrentUpdateTick % 2 == 0)
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GameEvents.InvokeSecondUpdateTick();
if (CurrentUpdateTick % 4 == 0)
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GameEvents.InvokeFourthUpdateTick();
if (CurrentUpdateTick % 8 == 0)
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GameEvents.InvokeEighthUpdateTick();
if (CurrentUpdateTick % 15 == 0)
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GameEvents.InvokeQuarterSecondTick();
if (CurrentUpdateTick % 30 == 0)
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GameEvents.InvokeHalfSecondTick();
if (CurrentUpdateTick % 60 == 0)
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GameEvents.InvokeOneSecondTick();
CurrentUpdateTick += 1;
if (CurrentUpdateTick >= 60)
CurrentUpdateTick = 0;
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if (KStatePrior != KStateNow)
KStatePrior = KStateNow;
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
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{
PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
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}
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}
/// <summary>
/// XNA Draw Method
/// </summary>
/// <param name="gameTime"></param>
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protected override void Draw(GameTime gameTime)
{
FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
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if (Constants.EnableCompletelyOverridingBaseDrawCall)
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{
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// StardewValley.Game1
if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(Screen);
}
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GraphicsDevice.Clear(BgColour);
if (options.showMenuBackground && activeClickableMenu != null && activeClickableMenu.showWithoutTransparencyIfOptionIsSet())
{
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spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
activeClickableMenu.drawBackground(spriteBatch);
activeClickableMenu.draw(spriteBatch);
spriteBatch.End();
if (!ZoomLevelIsOne)
{
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GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
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return;
}
if (gameMode == 11)
{
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
spriteBatch.DrawString(smoothFont, "Stardew Valley has crashed...", new Vector2(16f, 16f), Color.HotPink);
spriteBatch.DrawString(smoothFont, "Please send the error report or a screenshot of this message to @ConcernedApe. (http://stardewvalley.net/contact/)", new Vector2(16f, 32f), new Color(0, 255, 0));
spriteBatch.DrawString(smoothFont, parseText(errorMessage, smoothFont, graphics.GraphicsDevice.Viewport.Width), new Vector2(16f, 48f), Color.White);
spriteBatch.End();
return;
}
if (currentMinigame != null)
{
currentMinigame.draw(spriteBatch);
if (globalFade && !menuUp && (!nameSelectUp || messagePause))
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
spriteBatch.End();
}
if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
return;
}
if (showingEndOfNightStuff)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
activeClickableMenu?.draw(spriteBatch);
spriteBatch.End();
if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
return;
}
if (gameMode == 6)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
string text = "";
int num = 0;
while (num < gameTime.TotalGameTime.TotalMilliseconds % 999.0 / 333.0)
{
text += ".";
num++;
}
SpriteText.drawString(spriteBatch, "Loading" + text, 64, graphics.GraphicsDevice.Viewport.Height - 64, 999, -1, 999, 1f, 1f, false, 0, "Loading...");
spriteBatch.End();
if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(null);
GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
return;
}
if (gameMode == 0)
{
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
}
else
{
if (drawLighting)
{
GraphicsDevice.SetRenderTarget(lightmap);
GraphicsDevice.Clear(Color.White * 0f);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.NonPremultiplied, SamplerState.PointClamp, null, null);
spriteBatch.Draw(staminaRect, lightmap.Bounds, currentLocation.name.Equals("UndergroundMine") ? mine.getLightingColor(gameTime) : ((!ambientLight.Equals(Color.White) && (!isRaining || !currentLocation.isOutdoors)) ? ambientLight : outdoorLight));
for (int i = 0; i < currentLightSources.Count; i++)
{
if (Utility.isOnScreen(currentLightSources.ElementAt(i).position, (int) (currentLightSources.ElementAt(i).radius * tileSize * 4f)))
{
spriteBatch.Draw(currentLightSources.ElementAt(i).lightTexture, GlobalToLocal(viewport, currentLightSources.ElementAt(i).position) / options.lightingQuality, currentLightSources.ElementAt(i).lightTexture.Bounds, currentLightSources.ElementAt(i).color, 0f, new Vector2(currentLightSources.ElementAt(i).lightTexture.Bounds.Center.X, currentLightSources.ElementAt(i).lightTexture.Bounds.Center.Y), currentLightSources.ElementAt(i).radius / options.lightingQuality, SpriteEffects.None, 0.9f);
}
}
spriteBatch.End();
GraphicsDevice.SetRenderTarget(!ZoomLevelIsOne ? null : Screen);
}
if (bloomDay)
{
bloom?.BeginDraw();
}
GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
background?.draw(spriteBatch);
mapDisplayDevice.BeginScene(spriteBatch);
currentLocation.Map.GetLayer("Back").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
currentLocation.drawWater(spriteBatch);
if (CurrentEvent == null)
{
using (List<NPC>.Enumerator enumerator = currentLocation.characters.GetEnumerator())
{
while (enumerator.MoveNext())
{
NPC current = enumerator.Current;
if (current != null && !current.swimming && !current.hideShadow && !current.IsMonster && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current.position + new Vector2(current.sprite.spriteWidth * pixelZoom / 2f, current.GetBoundingBox().Height + (current.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current.yJumpOffset / 40f) * current.scale, SpriteEffects.None, Math.Max(0f, current.getStandingY() / 10000f) - 1E-06f);
}
}
goto IL_B30;
}
}
foreach (NPC current2 in CurrentEvent.actors)
{
if (!current2.swimming && !current2.hideShadow && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current2.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current2.position + new Vector2(current2.sprite.spriteWidth * pixelZoom / 2f, current2.GetBoundingBox().Height + (current2.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current2.yJumpOffset / 40f) * current2.scale, SpriteEffects.None, Math.Max(0f, current2.getStandingY() / 10000f) - 1E-06f);
}
}
IL_B30:
if (!player.swimming && !player.isRidingHorse() && !currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, 0f);
}
currentLocation.Map.GetLayer("Buildings").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
mapDisplayDevice.EndScene();
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (CurrentEvent == null)
{
using (List<NPC>.Enumerator enumerator3 = currentLocation.characters.GetEnumerator())
{
while (enumerator3.MoveNext())
{
NPC current3 = enumerator3.Current;
if (current3 != null && !current3.swimming && !current3.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current3.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current3.position + new Vector2(current3.sprite.spriteWidth * pixelZoom / 2f, current3.GetBoundingBox().Height + (current3.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current3.yJumpOffset / 40f) * current3.scale, SpriteEffects.None, Math.Max(0f, current3.getStandingY() / 10000f) - 1E-06f);
}
}
goto IL_F5F;
}
}
foreach (NPC current4 in CurrentEvent.actors)
{
if (!current4.swimming && !current4.hideShadow && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(current4.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(viewport, current4.position + new Vector2(current4.sprite.spriteWidth * pixelZoom / 2f, current4.GetBoundingBox().Height + (current4.IsMonster ? 0 : (pixelZoom * 3)))), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), (pixelZoom + current4.yJumpOffset / 40f) * current4.scale, SpriteEffects.None, Math.Max(0f, current4.getStandingY() / 10000f) - 1E-06f);
}
}
IL_F5F:
if (!player.swimming && !player.isRidingHorse() && currentLocation.shouldShadowBeDrawnAboveBuildingsLayer(player.getTileLocation()))
{
spriteBatch.Draw(shadowTexture, GlobalToLocal(player.position + new Vector2(32f, 24f)), shadowTexture.Bounds, Color.White, 0f, new Vector2(shadowTexture.Bounds.Center.X, shadowTexture.Bounds.Center.Y), 4f - (((player.running || player.usingTool) && player.FarmerSprite.indexInCurrentAnimation > 1) ? (Math.Abs(FarmerRenderer.featureYOffsetPerFrame[player.FarmerSprite.CurrentFrame]) * 0.5f) : 0f), SpriteEffects.None, Math.Max(0.0001f, player.getStandingY() / 10000f + 0.00011f) - 0.0001f);
}
if (displayFarmer)
{
player.draw(spriteBatch);
}
if ((eventUp || killScreen) && !killScreen)
{
currentLocation.currentEvent?.draw(spriteBatch);
}
if (player.currentUpgrade != null && player.currentUpgrade.daysLeftTillUpgradeDone <= 3 && currentLocation.Name.Equals("Farm"))
{
spriteBatch.Draw(player.currentUpgrade.workerTexture, GlobalToLocal(viewport, player.currentUpgrade.positionOfCarpenter), player.currentUpgrade.getSourceRectangle(), Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, (player.currentUpgrade.positionOfCarpenter.Y + tileSize * 3 / 4) / 10000f);
}
currentLocation.draw(spriteBatch);
if (eventUp && currentLocation.currentEvent?.messageToScreen != null)
{
drawWithBorder(currentLocation.currentEvent.messageToScreen, Color.Black, Color.White, new Vector2(graphics.GraphicsDevice.Viewport.TitleSafeArea.Width / 2 - borderFont.MeasureString(currentLocation.currentEvent.messageToScreen).X / 2f, graphics.GraphicsDevice.Viewport.TitleSafeArea.Height - tileSize), 0f, 1f, 0.999f);
}
if (player.ActiveObject == null && (player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool))
{
drawTool(player);
}
if (currentLocation.Name.Equals("Farm"))
{
typeof (Game1).GetMethod("drawFarmBuildings", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
//this.drawFarmBuildings();
}
if (tvStation >= 0)
{
spriteBatch.Draw(tvStationTexture, GlobalToLocal(viewport, new Vector2(6 * tileSize + tileSize / 4, 2 * tileSize + tileSize / 2)), new Rectangle(tvStation * 24, 0, 24, 15), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, 1E-08f);
}
if (panMode)
{
spriteBatch.Draw(fadeToBlackRect, new Rectangle((int) Math.Floor((getOldMouseX() + viewport.X) / (double) tileSize) * tileSize - viewport.X, (int) Math.Floor((getOldMouseY() + viewport.Y) / (double) tileSize) * tileSize - viewport.Y, tileSize, tileSize), Color.Lime * 0.75f);
foreach (Warp current5 in currentLocation.warps)
{
spriteBatch.Draw(fadeToBlackRect, new Rectangle(current5.X * tileSize - viewport.X, current5.Y * tileSize - viewport.Y, tileSize, tileSize), Color.Red * 0.75f);
}
}
mapDisplayDevice.BeginScene(spriteBatch);
currentLocation.Map.GetLayer("Front").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
mapDisplayDevice.EndScene();
currentLocation.drawAboveFrontLayer(spriteBatch);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (currentLocation.Name.Equals("Farm") && stats.SeedsSown >= 200u)
{
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 4, tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize, 2 * tileSize + tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize, 2 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(3 * tileSize + tileSize / 2, 3 * tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(5 * tileSize - tileSize / 4, tileSize)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize, 3 * tileSize + tileSize / 6)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
spriteBatch.Draw(debrisSpriteSheet, GlobalToLocal(viewport, new Vector2(4 * tileSize + tileSize / 5, 2 * tileSize + tileSize / 3)), getSourceRectForStandardTileSheet(debrisSpriteSheet, 16), Color.White);
}
if (displayFarmer && player.ActiveObject != null && player.ActiveObject.bigCraftable && checkBigCraftableBoundariesForFrontLayer() && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
{
drawPlayerHeldObject(player);
}
else if (displayFarmer && player.ActiveObject != null && ((currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location((int) player.position.X, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways")) || (currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && !currentLocation.Map.GetLayer("Front").PickTile(new Location(player.GetBoundingBox().Right, (int) player.position.Y - tileSize * 3 / 5), viewport.Size).TileIndexProperties.ContainsKey("FrontAlways"))))
{
drawPlayerHeldObject(player);
}
if ((player.UsingTool || pickingTool) && player.CurrentTool != null && (!player.CurrentTool.Name.Equals("Seeds") || pickingTool) && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), (int) player.position.Y - tileSize * 3 / 5), viewport.Size) != null && currentLocation.Map.GetLayer("Front").PickTile(new Location(player.getStandingX(), player.getStandingY()), viewport.Size) == null)
{
drawTool(player);
}
if (currentLocation.Map.GetLayer("AlwaysFront") != null)
{
mapDisplayDevice.BeginScene(spriteBatch);
currentLocation.Map.GetLayer("AlwaysFront").Draw(mapDisplayDevice, viewport, Location.Origin, false, pixelZoom);
mapDisplayDevice.EndScene();
}
if (toolHold > 400f && player.CurrentTool.UpgradeLevel >= 1 && player.canReleaseTool)
{
Color color = Color.White;
switch ((int) (toolHold / 600f) + 2)
{
case 1:
color = Tool.copperColor;
break;
case 2:
color = Tool.steelColor;
break;
case 3:
color = Tool.goldColor;
break;
case 4:
color = Tool.iridiumColor;
break;
}
spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X - 2, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize) - 2, (int) (toolHold % 600f * 0.08f) + 4, tileSize / 8 + 4), Color.Black);
spriteBatch.Draw(littleEffect, new Rectangle((int) player.getLocalPosition(viewport).X, (int) player.getLocalPosition(viewport).Y - (player.CurrentTool.Name.Equals("Watering Can") ? 0 : tileSize), (int) (toolHold % 600f * 0.08f), tileSize / 8), color);
}
if (isDebrisWeather && currentLocation.IsOutdoors && !currentLocation.ignoreDebrisWeather && !currentLocation.Name.Equals("Desert") && viewport.X > -10)
{
foreach (WeatherDebris current6 in debrisWeather)
{
current6.draw(spriteBatch);
}
}
farmEvent?.draw(spriteBatch);
if (currentLocation.LightLevel > 0f && timeOfDay < 2000)
{
spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * currentLocation.LightLevel);
}
if (screenGlow)
{
spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, screenGlowColor * screenGlowAlpha);
}
currentLocation.drawAboveAlwaysFrontLayer(spriteBatch);
if (player.CurrentTool is FishingRod && ((player.CurrentTool as FishingRod).isTimingCast || (player.CurrentTool as FishingRod).castingChosenCountdown > 0f || (player.CurrentTool as FishingRod).fishCaught || (player.CurrentTool as FishingRod).showingTreasure))
{
player.CurrentTool.draw(spriteBatch);
}
if (isRaining && currentLocation.IsOutdoors && !currentLocation.Name.Equals("Desert") && !(currentLocation is Summit) && (!eventUp || currentLocation.isTileOnMap(new Vector2(viewport.X / tileSize, viewport.Y / tileSize))))
{
for (int j = 0; j < rainDrops.Length; j++)
{
spriteBatch.Draw(rainTexture, rainDrops[j].position, getSourceRectForStandardTileSheet(rainTexture, rainDrops[j].frame), Color.White);
}
}
spriteBatch.End();
base.Draw(gameTime);
spriteBatch.Begin(SpriteSortMode.FrontToBack, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (eventUp && currentLocation.currentEvent != null)
{
foreach (NPC current7 in currentLocation.currentEvent.actors)
{
if (current7.isEmoting)
{
Vector2 localPosition = current7.getLocalPosition(viewport);
localPosition.Y -= tileSize * 2 + pixelZoom * 3;
if (current7.age == 2)
{
localPosition.Y += tileSize / 2;
}
else if (current7.gender == 1)
{
localPosition.Y += tileSize / 6;
}
spriteBatch.Draw(emoteSpriteSheet, localPosition, new Rectangle(current7.CurrentEmoteIndex * (tileSize / 4) % emoteSpriteSheet.Width, current7.CurrentEmoteIndex * (tileSize / 4) / emoteSpriteSheet.Width * (tileSize / 4), tileSize / 4, tileSize / 4), Color.White, 0f, Vector2.Zero, 4f, SpriteEffects.None, current7.getStandingY() / 10000f);
}
}
}
spriteBatch.End();
if (drawLighting)
{
spriteBatch.Begin(SpriteSortMode.Deferred, new BlendState
{
ColorBlendFunction = BlendFunction.ReverseSubtract,
ColorDestinationBlend = Blend.One,
ColorSourceBlend = Blend.SourceColor
}, SamplerState.LinearClamp, null, null);
spriteBatch.Draw(lightmap, Vector2.Zero, lightmap.Bounds, Color.White, 0f, Vector2.Zero, options.lightingQuality, SpriteEffects.None, 1f);
if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
{
spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.OrangeRed * 0.45f);
}
spriteBatch.End();
}
spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if (drawGrid)
{
int num2 = -viewport.X % tileSize;
float num3 = -(float) viewport.Y % tileSize;
for (int k = num2; k < graphics.GraphicsDevice.Viewport.Width; k += tileSize)
{
spriteBatch.Draw(staminaRect, new Rectangle(k, (int) num3, 1, graphics.GraphicsDevice.Viewport.Height), Color.Red * 0.5f);
}
for (float num4 = num3; num4 < (float) graphics.GraphicsDevice.Viewport.Height; num4 += (float) tileSize)
{
spriteBatch.Draw(staminaRect, new Rectangle(num2, (int) num4, graphics.GraphicsDevice.Viewport.Width, 1), Color.Red * 0.5f);
}
}
if (currentBillboard != 0)
{
drawBillboard();
}
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
{
typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
//this.drawHUD();
}
else if (activeClickableMenu == null && farmEvent == null)
{
spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
}
if (hudMessages.Any() && (!eventUp || isFestival()))
{
for (int l = hudMessages.Count - 1; l >= 0; l--)
{
hudMessages[l].draw(spriteBatch, l);
}
}
}
farmEvent?.draw(spriteBatch);
if (dialogueUp && !nameSelectUp && !messagePause && !(activeClickableMenu is DialogueBox))
{
typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
//this.drawDialogueBox();
}
if (progressBar)
{
spriteBatch.Draw(fadeToBlackRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, dialogueWidth, tileSize / 2), Color.LightGray);
spriteBatch.Draw(staminaRect, new Rectangle((graphics.GraphicsDevice.Viewport.TitleSafeArea.Width - dialogueWidth) / 2, graphics.GraphicsDevice.Viewport.TitleSafeArea.Bottom - tileSize * 2, (int) (pauseAccumulator / pauseTime * dialogueWidth), tileSize / 2), Color.DimGray);
}
if (eventUp)
{
currentLocation.currentEvent?.drawAfterMap(spriteBatch);
}
if (isRaining && currentLocation.isOutdoors && !(currentLocation is Desert))
{
spriteBatch.Draw(staminaRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Blue * 0.2f);
}
if ((fadeToBlack || globalFade) && !menuUp && (!nameSelectUp || messagePause))
{
spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.Black * ((gameMode == 0) ? (1f - fadeToBlackAlpha) : fadeToBlackAlpha));
}
else if (flashAlpha > 0f)
{
if (options.screenFlash)
{
spriteBatch.Draw(fadeToBlackRect, graphics.GraphicsDevice.Viewport.Bounds, Color.White * Math.Min(1f, flashAlpha));
}
flashAlpha -= 0.1f;
}
if ((messagePause || globalFade) && dialogueUp)
{
typeof (Game1).GetMethod("drawDialogueBox", BindingFlags.NonPublic | BindingFlags.Instance).Invoke(Program.gamePtr, null);
//this.drawDialogueBox();
}
foreach (TemporaryAnimatedSprite current8 in screenOverlayTempSprites)
{
current8.draw(spriteBatch, true);
}
if (debugMode)
{
spriteBatch.DrawString(smallFont, string.Concat(new object[]
{
panMode ? ((getOldMouseX() + viewport.X) / tileSize + "," + (getOldMouseY() + viewport.Y) / tileSize) : string.Concat("player: ", player.getStandingX() / tileSize, ", ", player.getStandingY() / tileSize),
Environment.NewLine,
"debugOutput: ",
debugOutput
}), new Vector2(GraphicsDevice.Viewport.TitleSafeArea.X, GraphicsDevice.Viewport.TitleSafeArea.Y), Color.Red, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
if (inputMode)
{
spriteBatch.DrawString(smallFont, "Input: " + debugInput, new Vector2(tileSize, tileSize * 3), Color.Purple);
}
if (showKeyHelp)
{
spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
if (activeClickableMenu != null)
{
activeClickableMenu.draw(spriteBatch);
}
else
{
farmEvent?.drawAboveEverything(spriteBatch);
}
spriteBatch.End();
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if (!ZoomLevelIsOne)
{
GraphicsDevice.SetRenderTarget(null);
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GraphicsDevice.Clear(BgColour);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
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spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
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else
{
#region Base Draw Call
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try
{
base.Draw(gameTime);
}
catch (Exception ex)
{
Log.AsyncR("An error occured in the base draw loop: " + ex);
Console.ReadKey();
}
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GraphicsEvents.InvokeDrawTick();
if (Constants.EnableDrawingIntoRenderTarget)
{
if (!options.zoomLevel.Equals(1.0f))
{
if (Screen.RenderTargetUsage == RenderTargetUsage.DiscardContents)
{
Screen = new RenderTarget2D(graphics.GraphicsDevice, Math.Min(4096, (int) (Window.ClientBounds.Width * (1.0 / options.zoomLevel))),
Math.Min(4096, (int) (Window.ClientBounds.Height * (1.0 / options.zoomLevel))),
false, SurfaceFormat.Color, DepthFormat.Depth16, 1, RenderTargetUsage.PreserveContents);
}
GraphicsDevice.SetRenderTarget(Screen);
}
// Not beginning the batch due to inconsistancies with the standard draw tick...
//spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
GraphicsEvents.InvokeDrawInRenderTargetTick();
//spriteBatch.End();
//Re-draw the HUD
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
activeClickableMenu?.draw(spriteBatch);
/*
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
*/
spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, options.gamepadControls ? 44 : 0, 16, 16), Color.White, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
spriteBatch.End();
if (!options.zoomLevel.Equals(1.0f))
{
GraphicsDevice.SetRenderTarget(null);
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.LinearClamp, DepthStencilState.Default, RasterizerState.CullNone);
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
}
if (Debug)
{
spriteBatch.Begin();
spriteBatch.DrawString(smoothFont, "FPS: " + FramesPerSecond, Vector2.Zero, BgColour);
int i = 1;
while (DebugMessageQueue.Any())
{
string s = DebugMessageQueue.Dequeue();
spriteBatch.DrawString(smoothFont, s, new Vector2(0, i * 12), BgColour);
i++;
}
GraphicsEvents.InvokeDrawDebug(null, null);
spriteBatch.End();
}
else
{
DebugMessageQueue.Clear();
}
#endregion
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}
}
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}
[Obsolete("Do not use at this time.")]
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// ReSharper disable once UnusedMember.Local
private static int RegisterModItem(SObject modItem)
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{
if (modItem.HasBeenRegistered)
{
Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
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return modItem.RegisteredId;
}
var newId = LowestModItemID;
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if (ModItems.Count > 0)
newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
ModItems.Add(newId, modItem);
modItem.HasBeenRegistered = true;
modItem.RegisteredId = newId;
return newId;
}
[Obsolete("Do not use at this time.")]
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// ReSharper disable once UnusedMember.Local
private static SObject PullModItemFromDict(int id, bool isIndex)
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{
if (isIndex)
{
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if (ModItems.ElementAtOrDefault(id).Value != null)
{
return ModItems.ElementAt(id).Value.Clone();
}
Log.AsyncR("ModItem Dictionary does not contain index: " + id);
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return null;
}
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
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return null;
}
private void UpdateEventCalls()
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{
KStateNow = Keyboard.GetState();
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MStateNow = Mouse.GetState();
foreach (var k in FramePressedKeys)
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ControlEvents.InvokeKeyPressed(k);
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foreach (var k in FrameReleasedKeys)
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ControlEvents.InvokeKeyReleased(k);
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for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
var buttons = GetFramePressedButtons(i);
foreach (var b in buttons)
{
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
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{
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ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
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}
else
{
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ControlEvents.InvokeButtonPressed(i, b);
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}
}
}
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
foreach (var b in GetFrameReleasedButtons(i))
{
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if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
{
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ControlEvents.InvokeTriggerReleased(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
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}
else
{
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ControlEvents.InvokeButtonReleased(i, b);
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}
}
}
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if (KStateNow != KStatePrior)
{
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ControlEvents.InvokeKeyboardChanged(KStatePrior, KStateNow);
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}
if (MStateNow != MStatePrior)
{
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ControlEvents.InvokeMouseChanged(MStatePrior, MStateNow);
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MStatePrior = MStateNow;
}
if (activeClickableMenu != null && activeClickableMenu != PreviousActiveMenu)
{
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MenuEvents.InvokeMenuChanged(PreviousActiveMenu, activeClickableMenu);
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PreviousActiveMenu = activeClickableMenu;
}
if (locations.GetHash() != PreviousGameLocations)
{
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LocationEvents.InvokeLocationsChanged(locations);
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PreviousGameLocations = locations.GetHash();
}
if (currentLocation != PreviousGameLocation)
{
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LocationEvents.InvokeCurrentLocationChanged(PreviousGameLocation, currentLocation);
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PreviousGameLocation = currentLocation;
}
if (player != null && player != PreviousFarmer)
{
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PlayerEvents.InvokeFarmerChanged(PreviousFarmer, player);
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PreviousFarmer = player;
}
if (player != null && player.combatLevel != PreviousCombatLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Combat, player.combatLevel);
PreviousCombatLevel = player.combatLevel;
}
if (player != null && player.farmingLevel != PreviousFarmingLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Farming, player.farmingLevel);
PreviousFarmingLevel = player.farmingLevel;
}
if (player != null && player.fishingLevel != PreviousFishingLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Fishing, player.fishingLevel);
PreviousFishingLevel = player.fishingLevel;
}
if (player != null && player.foragingLevel != PreviousForagingLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Foraging, player.foragingLevel);
PreviousForagingLevel = player.foragingLevel;
}
if (player != null && player.miningLevel != PreviousMiningLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Mining, player.miningLevel);
PreviousMiningLevel = player.miningLevel;
}
if (player != null && player.luckLevel != PreviousLuckLevel)
{
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PlayerEvents.InvokeLeveledUp(EventArgsLevelUp.LevelType.Luck, player.luckLevel);
PreviousLuckLevel = player.luckLevel;
}
List<ItemStackChange> changedItems;
if (player != null && HasInventoryChanged(player.items, out changedItems))
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{
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PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
PreviousItems = player.items.Where(n => n != null).ToDictionary(n => n, n => n.Stack);
}
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var objectHash = currentLocation?.objects?.GetHash();
if (objectHash != null && PreviousLocationObjects != objectHash)
{
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LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
PreviousLocationObjects = objectHash ?? -1;
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}
if (timeOfDay != PreviousTimeOfDay)
{
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TimeEvents.InvokeTimeOfDayChanged(PreviousTimeOfDay, timeOfDay);
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PreviousTimeOfDay = timeOfDay;
}
if (dayOfMonth != PreviousDayOfMonth)
{
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TimeEvents.InvokeDayOfMonthChanged(PreviousDayOfMonth, dayOfMonth);
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PreviousDayOfMonth = dayOfMonth;
}
if (currentSeason != PreviousSeasonOfYear)
{
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TimeEvents.InvokeSeasonOfYearChanged(PreviousSeasonOfYear, currentSeason);
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PreviousSeasonOfYear = currentSeason;
}
if (year != PreviousYearOfGame)
{
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TimeEvents.InvokeYearOfGameChanged(PreviousYearOfGame, year);
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PreviousYearOfGame = year;
}
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//NOTE THAT THIS MUST CHECK BEFORE SETTING IT TO TRUE BECAUSE OF SOME SILLY ISSUES
if (FireLoadedGameEvent)
{
PlayerEvents.InvokeLoadedGame(new EventArgsLoadedGameChanged(hasLoadedGame));
FireLoadedGameEvent = false;
}
if (hasLoadedGame != PreviouslyLoadedGame)
{
FireLoadedGameEvent = true;
PreviouslyLoadedGame = hasLoadedGame;
}
if (mine != null && PreviousMineLevel != mine.mineLevel)
{
MineEvents.InvokeMineLevelChanged(PreviousMineLevel, mine.mineLevel);
PreviousMineLevel = mine.mineLevel;
}
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if (PreviousIsNewDay != newDay)
{
TimeEvents.InvokeOnNewDay(PreviousDayOfMonth, dayOfMonth);
PreviousIsNewDay = newDay;
}
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}
private bool HasInventoryChanged(List<Item> items, out List<ItemStackChange> changedItems)
{
changedItems = new List<ItemStackChange>();
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IEnumerable<Item> actualItems = items.Where(n => n != null).ToArray();
foreach (var item in actualItems)
{
if (PreviousItems != null && PreviousItems.ContainsKey(item))
{
if (PreviousItems[item] != item.Stack)
{
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
}
}
else
{
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
}
}
if (PreviousItems != null)
{
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changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
}
return changedItems.Any();
}
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/// <summary>
/// Queue's a message to be drawn in Debug mode (F3)
/// </summary>
/// <returns></returns>
public static bool QueueDebugMessage(string message)
{
if (!Debug)
return false;
if (DebugMessageQueue.Count > 32)
return false;
DebugMessageQueue.Enqueue(message);
return true;
}
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}
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}