2018-05-03 13:38:08 +08:00
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2019-06-19 12:06:40 +08:00
2019-06-19 11:10:11 +08:00
<Import Project="find-game-folder.targets" />
2018-05-03 13:38:08 +08:00
2019-06-19 12:06:40 +08:00
<!--set properties -->
2018-05-03 13:38:08 +08:00
<PropertyGroup>
2020-08-03 04:38:02 +08:00
<Version>3.6.2</Version>
2019-08-10 05:47:53 +08:00
<Product>SMAPI</Product>
2020-06-14 22:55:52 +08:00
<LangVersion>latest</LangVersion>
2019-06-19 11:59:30 +08:00
<AssemblySearchPaths>$(AssemblySearchPaths);{GAC}</AssemblySearchPaths>
2020-08-27 10:23:27 +08:00
<DefineConstants Condition="$(OS) == 'Windows_NT' AND '$(BUILD_FOR_MOBILE)' == ''">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
2018-05-03 13:38:08 +08:00
</PropertyGroup>
2020-02-07 15:01:46 +08:00
<ItemGroup>
<PackageReference Include="Microsoft.Net.Compilers" Version="3.3.1">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
</PackageReference>
</ItemGroup>
2020-08-27 10:23:27 +08:00
2018-05-03 13:38:08 +08:00
<!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
2019-09-14 05:22:45 +08:00
<Target Name="ValidateInstallPath" AfterTargets="BeforeBuild">
2019-07-06 13:04:05 +08:00
<Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically. You can specify where to find it; see https://smapi.io/package/custom-game-path." />
2018-05-03 13:38:08 +08:00
</Target>
2018-12-05 09:12:24 +08:00
<!-- copy files into game directory and enable debugging -->
2020-08-27 10:23:27 +08:00
<Target Name="CopySmapiFiles" AfterTargets="AfterBuild" Condition="!$(DefineConstants.Contains('SMAPI_FOR_MOBILE'))">
2018-12-03 15:48:48 +08:00
<CallTarget Targets="CopySMAPI;CopyDefaultMods" />
2018-05-03 13:38:08 +08:00
</Target>
2019-04-25 11:45:34 +08:00
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'SMAPI'">
2019-10-02 09:27:49 +08:00
<ItemGroup>
<TranslationFiles Include="$(TargetDir)\i18n\*.json" />
</ItemGroup>
2018-05-03 13:38:08 +08:00
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
2019-04-25 11:46:52 +08:00
<Copy SourceFiles="$(TargetDir)\SMAPI.config.json" DestinationFiles="$(GamePath)\smapi-internal\config.json" />
<Copy SourceFiles="$(TargetDir)\SMAPI.metadata.json" DestinationFiles="$(GamePath)\smapi-internal\metadata.json" />
2018-08-20 06:28:16 +08:00
<Copy SourceFiles="$(TargetDir)\0Harmony.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)\smapi-internal" />
2020-02-01 13:27:53 +08:00
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\TMXTile.dll" DestinationFolder="$(GamePath)\smapi-internal" />
2019-10-02 09:27:49 +08:00
<Copy SourceFiles="@(TranslationFiles)" DestinationFolder="$(GamePath)\smapi-internal\i18n" />
2018-05-03 13:38:08 +08:00
</Target>
2019-04-25 11:45:34 +08:00
<Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'SMAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'SMAPI.Mods.SaveBackup'">
2018-05-13 06:16:40 +08:00
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
<Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
2018-05-03 13:38:08 +08:00
</Target>
2019-04-25 11:45:34 +08:00
<Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
2020-08-27 10:23:27 +08:00
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
2018-05-25 13:51:04 +08:00
</Target>
2019-04-25 11:45:34 +08:00
<Target Name="CopyToolkitCoreInterfaces" Condition="'$(MSBuildProjectName)' == 'SMAPI.Toolkit.CoreInterfaces' AND $(TargetFramework) == 'net4.5'" AfterTargets="PostBuildEvent">
2018-08-20 06:28:16 +08:00
<Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\smapi-internal" />
<Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)\smapi-internal" />
2018-06-25 09:26:42 +08:00
</Target>
2018-05-03 13:38:08 +08:00
2019-06-17 02:10:09 +08:00
<!-- common build settings -->
<PropertyGroup>
<DebugType>pdbonly</DebugType>
<DebugSymbols>true</DebugSymbols>
</PropertyGroup>
2018-12-05 09:12:24 +08:00
<!-- launch SMAPI through Visual Studio -->
2019-08-11 06:29:56 +08:00
<PropertyGroup Condition="'$(MSBuildProjectName)' == 'SMAPI'">
2018-05-03 13:38:08 +08:00
<StartAction>Program</StartAction>
<StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
<StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
</PropertyGroup>
<!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
<PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
2019-06-19 12:06:40 +08:00
2018-05-03 13:38:08 +08:00
</Project>