Command.RegisterCommand("types","Lists all value types | types").CommandFired+=types_CommandFired;
Command.RegisterCommand("hide","Hides the game form | hide").CommandFired+=hide_CommandFired;
Command.RegisterCommand("show","Shows the game form | show").CommandFired+=show_CommandFired;
Command.RegisterCommand("save","Saves the game? Doesn't seem to work. | save").CommandFired+=save_CommandFired;
Command.RegisterCommand("load","Shows the load screen | load").CommandFired+=load_CommandFired;
Command.RegisterCommand("exit","Closes the game | exit").CommandFired+=exit_CommandFired;
Command.RegisterCommand("stop","Closes the game | stop").CommandFired+=exit_CommandFired;
Command.RegisterCommand("player_setname","Sets the player's name | player_setname <object> <value>",new[]{"(player, pet, farm)<object> (String)<value> The target name"}).CommandFired+=player_setName;
Command.RegisterCommand("player_setmoney","Sets the player's money | player_setmoney <value>|inf",new[]{"(Int32)<value> The target money"}).CommandFired+=player_setMoney;
Command.RegisterCommand("player_setstamina","Sets the player's stamina | player_setstamina <value>|inf",new[]{"(Int32)<value> The target stamina"}).CommandFired+=player_setStamina;
Command.RegisterCommand("player_setmaxstamina","Sets the player's max stamina | player_setmaxstamina <value>",new[]{"(Int32)<value> The target max stamina"}).CommandFired+=player_setMaxStamina;
Command.RegisterCommand("player_sethealth","Sets the player's health | player_sethealth <value>|inf",new[]{"(Int32)<value> The target health"}).CommandFired+=player_setHealth;
Command.RegisterCommand("player_setmaxhealth","Sets the player's max health | player_setmaxhealth <value>",new[]{"(Int32)<value> The target max health"}).CommandFired+=player_setMaxHealth;
Command.RegisterCommand("player_setimmunity","Sets the player's immunity | player_setimmunity <value>",new[]{"(Int32)<value> The target immunity"}).CommandFired+=player_setImmunity;
Command.RegisterCommand("player_setlevel","Sets the player's specified skill to the specified value | player_setlevel <skill> <value>",new[]{"(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level"}).CommandFired+=player_setLevel;
Command.RegisterCommand("player_setspeed","Sets the player's speed to the specified value?",new[]{"(Int32)<value> The target speed [0 is normal]"}).CommandFired+=player_setSpeed;
Command.RegisterCommand("player_changecolour","Sets the player's colour of the specified object | player_changecolor <object> <colour>",new[]{"(hair, eyes, pants)<object> (r,g,b)<colour>"}).CommandFired+=player_changeColour;
Command.RegisterCommand("player_changestyle","Sets the player's style of the specified object | player_changecolor <object> <value>",new[]{"(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>"}).CommandFired+=player_changeStyle;
Command.RegisterCommand("player_additem","Gives the player an item | player_additem <item> <count>",new[]{"?<item> (Int32)<count>"}).CommandFired+=player_addItem;
Command.RegisterCommand("player_addmelee","Gives the player a melee item | player_addmelee <item>",new[]{"?<item>"}).CommandFired+=player_addMelee;
Command.RegisterCommand("newitem","Outputs a list of melee weapons | out_melee",new[]{""}).CommandFired+=RegisterNewItem;
Command.RegisterCommand("world_settime","Sets the time to the specified value | world_settime <value>",new[]{"(Int32)<value> The target time [06:00 AM is 600]"}).CommandFired+=world_setTime;
Command.RegisterCommand("world_freezetime","Freezes or thaws time | world_freezetime <value>",new[]{"(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen"}).CommandFired+=world_freezeTime;
Command.RegisterCommand("world_setday","Sets the day to the specified value | world_setday <value>",new[]{"(Int32)<value> The target day [1-28]"}).CommandFired+=world_setDay;
Command.RegisterCommand("world_setseason","Sets the season to the specified value | world_setseason <value>",new[]{"(winter, spring, summer, fall)<value> The target season"}).CommandFired+=world_setSeason;
Command.RegisterCommand("world_downminelevel","Goes down one mine level? | world_downminelevel",new[]{""}).CommandFired+=world_downMineLevel;
Command.RegisterCommand("world_setminelevel","Sets mine level? | world_setminelevel",new[]{"(Int32)<value> The target level"}).CommandFired+=world_setMineLevel;