2016-03-04 04:36:53 +08:00
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Input;
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2016-03-05 04:20:58 +08:00
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using StardewModdingAPI.Inheritance;
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2016-03-04 02:50:22 +08:00
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using StardewValley;
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using StardewValley.Menus;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2016-03-04 22:05:36 +08:00
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namespace StardewModdingAPI.Events
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2016-03-04 02:50:22 +08:00
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{
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public class EventArgsKeyboardStateChanged : EventArgs
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{
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public EventArgsKeyboardStateChanged(KeyboardState priorState, KeyboardState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public KeyboardState NewState { get; private set; }
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public KeyboardState PriorState { get; private set; }
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}
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public class EventArgsKeyPressed : EventArgs
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{
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public EventArgsKeyPressed(Keys keyPressed)
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{
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KeyPressed = keyPressed;
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}
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public Keys KeyPressed { get; private set; }
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}
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2016-03-07 21:49:45 +08:00
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public class EventArgsControllerButtonPressed : EventArgs
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{
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public EventArgsControllerButtonPressed(PlayerIndex playerIndex, Buttons buttonPressed)
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{
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PlayerIndex = playerIndex;
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ButtonPressed = buttonPressed;
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}
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public PlayerIndex PlayerIndex;
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public Buttons ButtonPressed { get; private set; }
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}
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public class EventArgsControllerButtonReleased : EventArgs
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{
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public EventArgsControllerButtonReleased(PlayerIndex playerIndex, Buttons buttonReleased)
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{
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PlayerIndex = playerIndex;
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ButtonReleased = buttonReleased;
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}
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public PlayerIndex PlayerIndex;
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public Buttons ButtonReleased { get; private set; }
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}
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2016-03-04 02:50:22 +08:00
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public class EventArgsMouseStateChanged : EventArgs
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{
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public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
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{
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NewState = newState;
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NewState = newState;
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}
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public MouseState NewState { get; private set; }
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public MouseState PriorState { get; private set; }
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}
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public class EventArgsClickableMenuChanged : EventArgs
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{
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public EventArgsClickableMenuChanged(IClickableMenu priorMenu, IClickableMenu newMenu)
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{
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NewMenu = newMenu;
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PriorMenu = priorMenu;
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}
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public IClickableMenu NewMenu { get; private set; }
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public IClickableMenu PriorMenu { get; private set; }
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}
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public class EventArgsGameLocationsChanged : EventArgs
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{
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public EventArgsGameLocationsChanged(List<GameLocation> newLocations)
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{
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NewLocations = newLocations;
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}
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public List<GameLocation> NewLocations { get; private set; }
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}
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2016-03-04 04:36:53 +08:00
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public class EventArgsLocationObjectsChanged : EventArgs
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{
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public EventArgsLocationObjectsChanged(SerializableDictionary<Vector2, StardewValley.Object> newObjects)
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{
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NewObjects = newObjects;
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}
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public SerializableDictionary<Vector2, StardewValley.Object> NewObjects { get; private set; }
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}
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2016-03-04 02:50:22 +08:00
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public class EventArgsCurrentLocationChanged : EventArgs
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{
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public EventArgsCurrentLocationChanged(GameLocation priorLocation, GameLocation newLocation)
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{
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NewLocation = newLocation;
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PriorLocation = priorLocation;
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}
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public GameLocation NewLocation { get; private set; }
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public GameLocation PriorLocation { get; private set; }
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}
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public class EventArgsFarmerChanged : EventArgs
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{
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public EventArgsFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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NewFarmer = NewFarmer;
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PriorFarmer = PriorFarmer;
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}
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public Farmer NewFarmer { get; private set; }
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public Farmer PriorFarmer { get; private set; }
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}
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2016-03-05 03:14:19 +08:00
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public class EventArgsInventoryChanged : EventArgs
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2016-03-05 03:10:39 +08:00
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{
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2016-03-05 04:20:58 +08:00
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public EventArgsInventoryChanged(List<Item> inventory, List<ItemStackChange> changedItems)
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2016-03-05 03:10:39 +08:00
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{
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Inventory = inventory;
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2016-03-05 04:20:58 +08:00
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Added = changedItems.Where(n => n.ChangeType == ChangeType.Added).ToList();
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Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
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QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
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2016-03-05 03:10:39 +08:00
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}
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public List<Item> Inventory { get; private set; }
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2016-03-05 04:20:58 +08:00
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public List<ItemStackChange> Added { get; private set; }
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public List<ItemStackChange> Removed { get; private set; }
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public List<ItemStackChange> QuantityChanged { get; private set; }
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2016-03-05 03:10:39 +08:00
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}
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2016-03-05 04:40:46 +08:00
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public class EventArgsLevelUp : EventArgs
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{
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public enum LevelType
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{
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Combat,
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Farming,
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Fishing,
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Foraging,
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Mining,
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Luck
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}
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public EventArgsLevelUp(LevelType type, Int32 newLevel)
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{
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Type = type;
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NewLevel = newLevel;
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}
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public LevelType Type { get; private set; }
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public Int32 NewLevel { get; private set; }
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}
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2016-03-04 02:50:22 +08:00
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public class EventArgsIntChanged : EventArgs
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{
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public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
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{
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NewInt = NewInt;
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PriorInt = PriorInt;
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}
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public Int32 NewInt { get; private set; }
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public Int32 PriorInt { get; private set; }
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}
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public class EventArgsStringChanged : EventArgs
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{
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public EventArgsStringChanged(String priorString, String newString)
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{
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NewString = newString;
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PriorString = priorString;
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}
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public String NewString { get; private set; }
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public String PriorString { get; private set; }
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}
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public class EventArgsCommand : EventArgs
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{
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public EventArgsCommand(Command command)
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{
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Command = command;
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}
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public Command Command { get; private set; }
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}
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}
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