2016-03-04 22:05:36 +08:00
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using StardewValley;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewModdingAPI.Events
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{
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public static class PlayerEvents
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{
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public static event EventHandler<EventArgsFarmerChanged> FarmerChanged = delegate { };
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2016-03-05 03:10:39 +08:00
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public static event EventHandler<EventArgsInventory> InventoryChanged = delegate { };
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2016-03-04 22:05:36 +08:00
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public static void InvokeFarmerChanged(Farmer priorFarmer, Farmer newFarmer)
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{
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FarmerChanged.Invoke(null, new EventArgsFarmerChanged(priorFarmer, newFarmer));
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}
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2016-03-05 03:10:39 +08:00
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public static void InvokeInventoryChanged(List<Item> inventory)
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{
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FarmerChanged.Invoke(null, new InventoryChanged(inventory));
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}
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2016-03-04 22:05:36 +08:00
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}
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}
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