SMAPI/StardewModdingAPI/Config.cs

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/*
Copyright 2016 Zoey (Zoryn)
*/
using System;
using System.IO;
using System.Linq;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
namespace StardewModdingAPI
{
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public class Config
{
[JsonIgnore]
public virtual string ConfigLocation { get; protected internal set; }
[JsonIgnore]
public virtual string ConfigDir => Path.GetDirectoryName(ConfigLocation);
public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>();
/// <summary>
/// Loads the config from the json blob on disk, updating and re-writing to the disk if needed.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
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public virtual T LoadConfig<T>() where T : Config
{
if (string.IsNullOrEmpty(ConfigLocation))
{
Log.AsyncR("A config tried to load without specifying a location on the disk.");
return null;
}
T ret = null;
if (!File.Exists(ConfigLocation))
{
//no config exists, generate default values
var c = GenerateDefaultConfig<T>();
c.ConfigLocation = ConfigLocation;
ret = c;
}
else
{
try
{
//try to load the config from a json blob on disk
var c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()});
c.ConfigLocation = ConfigLocation;
//update the config with default values if needed
ret = c.UpdateConfig<T>();
c = null;
}
catch (Exception ex)
{
Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}");
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return GenerateDefaultConfig<T>();
}
}
ret.WriteConfig();
return ret;
}
/// <summary>
/// MUST be implemented in inheriting class!
/// </summary>
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public virtual T GenerateDefaultConfig<T>() where T : Config
{
return null;
}
/// <summary>
/// Merges a default-value config with the user-config on disk.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
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public virtual T UpdateConfig<T>() where T : Config
{
try
{
//default config
var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer {ContractResolver = new JsonResolver()});
//user config
var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()});
//overwrite default values with user values
b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace});
//cast json object to config
var c = b.ToObject<T>();
//re-write the location on disk to the object
c.ConfigLocation = ConfigLocation;
return c;
}
catch (Exception ex)
{
Log.AsyncR("An error occured when updating a config: " + ex);
return this as T;
}
}
}
public static class ConfigExtensions
{
/// <summary>
/// Initializes an instance of any class that inherits from Config.
/// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state.
/// This method should not be used to re-load or to re-save a config.
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// </summary>
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/// <typeparam name="T"></typeparam>
/// <param name="baseConfig"></param>
/// <param name="configLocation"></param>
/// <returns></returns>
public static T InitializeConfig<T>(this T baseConfig, string configLocation) where T : Config
{
if (baseConfig == null)
{
baseConfig = Activator.CreateInstance<T>();
/*
Log.AsyncR("A config tried to initialize whilst being null.");
return null;
*/
}
if (string.IsNullOrEmpty(configLocation))
{
Log.AsyncR("A config tried to initialize without specifying a location on the disk.");
return null;
}
baseConfig.ConfigLocation = configLocation;
var c = baseConfig.LoadConfig<T>();
return c;
}
/// <summary>
/// Writes a config to a json blob on the disk specified in the config's properties.
/// </summary>
public static void WriteConfig<T>(this T baseConfig) where T : Config
{
if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir))
{
Log.AsyncR("A config attempted to save when it itself or it's location were null.");
return;
}
var s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()});
if (!Directory.Exists(baseConfig.ConfigDir))
Directory.CreateDirectory(baseConfig.ConfigDir);
if (!File.Exists(baseConfig.ConfigLocation) || !File.ReadAllText(baseConfig.ConfigLocation).SequenceEqual(s))
File.WriteAllText(baseConfig.ConfigLocation, s);
}
/// <summary>
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/// Re-reads the json blob on the disk and merges its values with a default config.
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// </summary>
public static T ReloadConfig<T>(this T baseConfig) where T : Config
{
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return baseConfig.LoadConfig<T>();
}
}
}