SMAPI/StardewModdingAPI/Events/Game.cs

123 lines
3.7 KiB
C#
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using System;
namespace StardewModdingAPI.Events
{
public static class GameEvents
{
public static event EventHandler GameLoaded = delegate { };
public static event EventHandler Initialize = delegate { };
public static event EventHandler LoadContent = delegate { };
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public static event EventHandler FirstUpdateTick = delegate { };
/// <summary>
/// Fires every update (1/60 of a second)
/// </summary>
public static event EventHandler UpdateTick = delegate { };
/// <summary>
/// Fires every other update (1/30 of a second)
/// </summary>
public static event EventHandler SecondUpdateTick = delegate { };
/// <summary>
/// Fires every fourth update (1/15 of a second)
/// </summary>
public static event EventHandler FourthUpdateTick = delegate { };
/// <summary>
/// Fires every eighth update (roughly 1/8 of a second)
/// </summary>
public static event EventHandler EighthUpdateTick = delegate { };
/// <summary>
/// Fires every fifthteenth update (1/4 of a second)
/// </summary>
public static event EventHandler QuarterSecondTick = delegate { };
/// <summary>
/// Fires every thirtieth update (1/2 of a second)
/// </summary>
public static event EventHandler HalfSecondTick = delegate { };
/// <summary>
/// Fires every sixtieth update (a second)
/// </summary>
public static event EventHandler OneSecondTick = delegate { };
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internal static void InvokeGameLoaded()
{
GameLoaded.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeInitialize()
{
try
{
Initialize.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Log.AsyncR("An exception occured in XNA Initialize: " + ex);
}
}
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internal static void InvokeLoadContent()
{
try
{
LoadContent.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
}
}
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internal static void InvokeUpdateTick()
{
try
{
UpdateTick.Invoke(null, EventArgs.Empty);
}
catch (Exception ex)
{
Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
}
}
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internal static void InvokeSecondUpdateTick()
{
SecondUpdateTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeFourthUpdateTick()
{
FourthUpdateTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeEighthUpdateTick()
{
EighthUpdateTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeQuarterSecondTick()
{
QuarterSecondTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeHalfSecondTick()
{
HalfSecondTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeOneSecondTick()
{
OneSecondTick.Invoke(null, EventArgs.Empty);
}
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internal static void InvokeFirstUpdateTick()
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{
FirstUpdateTick.Invoke(null, EventArgs.Empty);
}
}
}