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#
#
# This is the PowerShell equivalent of ../unix/prepare-install-package.sh, *except* that it doesn't
# set Linux permissions, create the install.dat files, or create the final zip. Due to limitations
# in PowerShell, the final changes are handled by the windows/finalize-install-package.sh file in
# WSL.
#
# When making changes, make sure to update ../unix/prepare-install-package.ps1 too.
#
#
. " $PSScriptRoot \lib\in-place-regex.ps1 "
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##########
## Set version
##########
# get version number
$version = $args [ 0 ]
if ( ! $version ) {
$version = Read-Host " SMAPI release version (like '4.0.0') "
}
# set version
. " $PSScriptRoot /set-smapi-version.ps1 " " $version "
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##########
## Constants
##########
# paths
$gamePath = " C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley "
$bundleModNames = " ConsoleCommands " , " ErrorHandler " , " SaveBackup "
# build configuration
$buildConfig = " Release "
$folders = " linux " , " macOS " , " windows "
$runtimes = @ { linux = " linux-x64 " ; macOS = " osx-x64 " ; windows = " win-x64 " }
$msBuildPlatformNames = @ { linux = " Unix " ; macOS = " OSX " ; windows = " Windows_NT " }
##########
## Move to SMAPI root
##########
cd " $PSScriptRoot /../.. "
##########
## Clear old build files
##########
echo " Clearing old builds... "
echo " ------------------------------------------------- "
foreach ( $path in ( dir -Recurse -Include ( 'bin' , 'obj' ) ) ) {
echo " $path "
rm -Recurse -Force " $path "
}
echo " "
##########
## Compile files
##########
ForEach ( $folder in $folders ) {
$runtime = $runtimes [ $folder ]
$msbuildPlatformName = $msBuildPlatformNames [ $folder ]
echo " Compiling SMAPI for $folder ... "
echo " ------------------------------------------------- "
dotnet publish src / SMAPI - -configuration $buildConfig -v minimal - -runtime " $runtime " -p: OS = " $msbuildPlatformName " -p: GamePath = " $gamePath " -p: CopyToGameFolder = " false " - -self -contained true
echo " "
echo " "
echo " Compiling installer for $folder ... "
echo " ------------------------------------------------- "
dotnet publish src / SMAPI . Installer - -configuration $buildConfig -v minimal - -runtime " $runtime " -p: OS = " $msbuildPlatformName " -p: GamePath = " $gamePath " -p: CopyToGameFolder = " false " -p: PublishTrimmed = True -p: TrimMode = Link - -self -contained true
echo " "
echo " "
foreach ( $modName in $bundleModNames ) {
echo " Compiling $modName for $folder ... "
echo " ------------------------------------------------- "
dotnet publish src / SMAPI . Mods . $modName - -configuration $buildConfig -v minimal - -runtime " $runtime " -p: OS = " $msbuildPlatformName " -p: GamePath = " $gamePath " -p: CopyToGameFolder = " false "
echo " "
echo " "
}
}
##########
## Prepare install package
##########
echo " Preparing install package... "
echo " ---------------------------- "
# init paths
$installAssets = " src/SMAPI.Installer/assets "
$packagePath = " bin/SMAPI installer "
$packageDevPath = " bin/SMAPI installer for developers "
# init structure
foreach ( $folder in $folders ) {
mkdir " $packagePath /internal/ $folder /bundle/smapi-internal " > $null
}
# copy base installer files
foreach ( $name in @ ( " install on Linux.sh " , " install on macOS.command " , " install on Windows.bat " , " README.txt " ) ) {
cp " $installAssets / $name " " $packagePath "
}
# copy per-platform files
foreach ( $folder in $folders ) {
$runtime = $runtimes [ $folder ]
# get paths
$smapiBin = " src/SMAPI/bin/ $buildConfig / $runtime /publish "
$internalPath = " $packagePath /internal/ $folder "
$bundlePath = " $internalPath /bundle "
# installer files
cp " src/SMAPI.Installer/bin/ $buildConfig / $runtime /publish/* " " $internalPath " -Recurse
rm -Recurse -Force " $internalPath /assets "
# runtime config for SMAPI
# This is identical to the one generated by the build, except that the min runtime version is
# set to 5.0.0 (instead of whatever version it was built with) and rollForward is set to latestMinor instead of
# minor.
cp " $installAssets /runtimeconfig.json " " $bundlePath /StardewModdingAPI.runtimeconfig.json "
# installer DLL config
if ( $folder -eq " windows " ) {
cp " $installAssets /windows-exe-config.xml " " $packagePath /internal/windows/install.exe.config "
}
# bundle root files
foreach ( $name in @ ( " StardewModdingAPI " , " StardewModdingAPI.dll " , " StardewModdingAPI.pdb " , " StardewModdingAPI.xml " , " steam_appid.txt " ) ) {
if ( $name -eq " StardewModdingAPI " -and $folder -eq " windows " ) {
$name = " $name .exe "
}
cp " $smapiBin / $name " " $bundlePath "
}
# bundle i18n
cp -Recurse " $smapiBin /i18n " " $bundlePath /smapi-internal "
# bundle smapi-internal
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foreach ( $name in @ ( " 0Harmony.dll " , " 0Harmony.xml " , " Mono.Cecil.dll " , " Mono.Cecil.Mdb.dll " , " Mono.Cecil.Pdb.dll " , " MonoMod.Common.dll " , " Newtonsoft.Json.dll " , " Pintail.dll " , " TMXTile.dll " , " SMAPI.Toolkit.dll " , " SMAPI.Toolkit.pdb " , " SMAPI.Toolkit.xml " , " SMAPI.Toolkit.CoreInterfaces.dll " , " SMAPI.Toolkit.CoreInterfaces.pdb " , " SMAPI.Toolkit.CoreInterfaces.xml " ) ) {
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cp " $smapiBin / $name " " $bundlePath /smapi-internal "
}
cp " $smapiBin /SMAPI.config.json " " $bundlePath /smapi-internal/config.json "
cp " $smapiBin /SMAPI.metadata.json " " $bundlePath /smapi-internal/metadata.json "
if ( $folder -eq " linux " -or $folder -eq " macOS " ) {
cp " $installAssets /unix-launcher.sh " " $bundlePath "
cp " $smapiBin /System.Runtime.Caching.dll " " $bundlePath /smapi-internal "
}
else {
cp " $installAssets /windows-exe-config.xml " " $bundlePath /StardewModdingAPI.exe.config "
}
# copy .NET dependencies
cp " $smapiBin /System.Configuration.ConfigurationManager.dll " " $bundlePath /smapi-internal "
cp " $smapiBin /System.Runtime.Caching.dll " " $bundlePath /smapi-internal "
cp " $smapiBin /System.Security.Permissions.dll " " $bundlePath /smapi-internal "
if ( $folder -eq " windows " ) {
cp " $smapiBin /System.Management.dll " " $bundlePath /smapi-internal "
}
# copy bundled mods
foreach ( $modName in $bundleModNames ) {
$fromPath = " src/SMAPI.Mods. $modName /bin/ $buildConfig / $runtime /publish "
$targetPath = " $bundlePath /Mods/ $modName "
mkdir " $targetPath " > $null
cp " $fromPath / $modName .dll " " $targetPath "
cp " $fromPath / $modName .pdb " " $targetPath "
cp " $fromPath /manifest.json " " $targetPath "
if ( Test-Path " $fromPath /i18n " -PathType Container ) {
cp -Recurse " $fromPath /i18n " " $targetPath "
}
}
}
# DISABLED: will be handled by Linux script
# mark scripts executable
#ForEach ($path in @("install on Linux.sh", "install on macOS.command", "bundle/unix-launcher.sh")) {
# if (Test-Path "$packagePath/$path" -PathType Leaf) {
# chmod 755 "$packagePath/$path"
# }
#}
# split into main + for-dev folders
cp -Recurse " $packagePath " " $packageDevPath "
foreach ( $folder in $folders ) {
# disable developer mode in main package
In-Place -Regex -Path " $packagePath /internal/ $folder /bundle/smapi-internal/config.json " -Search " `" DeveloperMode `" : true " -Replace " `" DeveloperMode `" : false "
# convert bundle folder into final 'install.dat' files
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foreach ( $path in @ ( " $packagePath /internal/ $folder " , " $packageDevPath /internal/ $folder " ) )
{
Compress-Archive -Path " $path /bundle/* " -CompressionLevel Optimal -DestinationPath " $path /install.zip "
mv " $path /install.zip " " $path /install.dat "
rm -Recurse -Force " $path /bundle "
}
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}
###########
### Create release zips
###########
# rename folders
mv " $packagePath " " bin/SMAPI $version installer "
mv " $packageDevPath " " bin/SMAPI $version installer for developers "
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# package files
Compress-Archive -Path " bin/SMAPI $version installer " -DestinationPath " bin/SMAPI $version installer.zip " -CompressionLevel Optimal
Compress-Archive -Path " bin/SMAPI $version installer for developers " -DestinationPath " bin/SMAPI $version installer for developers.zip " -CompressionLevel Optimal
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echo " "
echo " Done! See docs/technical/smapi.md to create the release zips. "