SMAPI/StardewModdingAPI/StardewModdingAPI.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<ProjectGuid>{F1A573B0-F436-472C-AE29-0B91EA6B9F8F}</ProjectGuid>
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<RootNamespace>StardewModdingAPI</RootNamespace>
<AssemblyName>StardewModdingAPI</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
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<ItemGroup>
<Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86" />
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<HintPath>D:\Games\steamapps\common\Stardew Valley\Stardew Valley.exe</HintPath>
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<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
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<HintPath>D:\Games\steamapps\common\Stardew Valley\xTile.dll</HintPath>
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<Compile Include="Command.cs" />
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<Compile Include="Inheritance\Menus\SInventoryPage.cs" />
<Compile Include="Inheritance\Minigames\SMinigameBase.cs" />
<Compile Include="Inheritance\SGameLocation.cs" />
<Compile Include="Inheritance\SObject.cs" />
<Compile Include="Mod.cs" />
<Compile Include="ModItem.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Inheritance\SGame.cs" />
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<ItemGroup>
<None Include="App.config" />
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<Content Include="icon.ico" />
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<Content Include="steam_appid.txt" />
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>copy /y "$(SolutionDir)$(ProjectName)\$(OutDir)StardewModdingAPI.exe" "$(SolutionDir)Release\"</PostBuildEvent>
</PropertyGroup>
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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<Target Name="AfterBuild">
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-->
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</Project>