SMAPI/StardewModdingAPI/Inheritance/SGameLocation.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
namespace StardewModdingAPI.Inheritance
{
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[Obsolete]
public class SGameLocation : GameLocation
{
public GameLocation BaseGameLocation { get; private set; }
public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
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public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
{
SGameLocation s = new SGameLocation();
s.BaseGameLocation = baseClass;
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s.name = baseClass.name;
Log.Debug("CONSTRUCTED: " + s.name);
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if (copyAllData)
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{
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foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
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{
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try
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{
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var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
if (fi != null && !fi.IsStatic)
{
fi.SetValue(s, v.GetValue(baseClass));
//Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
}
}
catch (Exception ex)
{
Log.Error(ex);
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}
}
}
return s;
}
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public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
{
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return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
}
public virtual void update(GameTime gameTime)
{
}
public override void draw(SpriteBatch b)
{
foreach (var v in ModObjects)
{
v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
}
}
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public SGameLocation()
{
ModObjects = new SerializableDictionary<Vector2, SObject>();
}
}
}