91 lines
3.9 KiB
C#
91 lines
3.9 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Diagnostics.Eventing.Reader;
|
|||
|
using System.Linq;
|
|||
|
using System.Reflection;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Microsoft.Xna.Framework;
|
|||
|
using Microsoft.Xna.Framework.Graphics;
|
|||
|
using StardewValley;
|
|||
|
using StardewValley.BellsAndWhistles;
|
|||
|
|
|||
|
namespace StardewModdingAPI.Inheritance
|
|||
|
{
|
|||
|
public class SGameLocation : GameLocation
|
|||
|
{
|
|||
|
public GameLocation BaseGameLocation { get; private set; }
|
|||
|
|
|||
|
public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
|
|||
|
|
|||
|
public static SGameLocation ConstructFromBaseClass(GameLocation baseClass)
|
|||
|
{
|
|||
|
SGameLocation s = new SGameLocation();
|
|||
|
s.BaseGameLocation = baseClass;
|
|||
|
s.ModObjects = new SerializableDictionary<Vector2, SObject>();
|
|||
|
//s.IsFarm = baseClass.IsFarm;
|
|||
|
//s.IsOutdoors = baseClass.IsOutdoors;
|
|||
|
//s.LightLevel = baseClass.LightLevel;
|
|||
|
//s.Map = baseClass.Map;
|
|||
|
//s.objects = baseClass.objects;
|
|||
|
//s.temporarySprites = baseClass.temporarySprites;
|
|||
|
s.actionObjectForQuestionDialogue = baseClass.actionObjectForQuestionDialogue;
|
|||
|
s.characters = baseClass.characters;
|
|||
|
s.critters = (List<Critter>)typeof(GameLocation).GetField("critters", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
|
|||
|
s.currentEvent = baseClass.currentEvent;
|
|||
|
s.debris = baseClass.debris;
|
|||
|
s.doorSprites = baseClass.doorSprites;
|
|||
|
s.doors = baseClass.doors;
|
|||
|
s.farmers = baseClass.farmers;
|
|||
|
s.fishSplashAnimation = baseClass.fishSplashAnimation;
|
|||
|
s.fishSplashPoint = baseClass.fishSplashPoint;
|
|||
|
s.forceViewportPlayerFollow = baseClass.forceViewportPlayerFollow;
|
|||
|
s.ignoreDebrisWeather = baseClass.ignoreDebrisWeather;
|
|||
|
s.ignoreLights = baseClass.ignoreLights;
|
|||
|
s.ignoreOutdoorLighting = baseClass.ignoreOutdoorLighting;
|
|||
|
s.isFarm = baseClass.isFarm;
|
|||
|
s.isOutdoors = baseClass.isOutdoors;
|
|||
|
s.isStructure = baseClass.isStructure;
|
|||
|
s.largeTerrainFeatures = baseClass.largeTerrainFeatures;
|
|||
|
s.lastQuestionKey = baseClass.lastQuestionKey;
|
|||
|
s.lastTouchActionLocation = baseClass.lastTouchActionLocation;
|
|||
|
s.lightGlows = baseClass.lightGlows;
|
|||
|
s.map = baseClass.map;
|
|||
|
s.name = baseClass.name;
|
|||
|
s.numberOfSpawnedObjectsOnMap = baseClass.numberOfSpawnedObjectsOnMap;
|
|||
|
s.objects = baseClass.objects;
|
|||
|
s.orePanAnimation = baseClass.orePanAnimation;
|
|||
|
s.orePanPoint = baseClass.orePanPoint;
|
|||
|
s.projectiles = baseClass.projectiles;
|
|||
|
s.temporarySprites = baseClass.temporarySprites;
|
|||
|
s.terrainFeatures = baseClass.terrainFeatures;
|
|||
|
s.uniqueName = baseClass.uniqueName;
|
|||
|
s.warps = baseClass.warps;
|
|||
|
s.wasUpdated = (bool)typeof(GameLocation).GetField("wasUpdated", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
|
|||
|
s.waterAnimationIndex = baseClass.waterAnimationIndex;
|
|||
|
s.waterAnimationTimer = baseClass.waterAnimationTimer;
|
|||
|
s.waterColor = baseClass.waterColor;
|
|||
|
s.waterTileFlip = baseClass.waterTileFlip;
|
|||
|
s.waterTiles = baseClass.waterTiles;
|
|||
|
return s;
|
|||
|
}
|
|||
|
|
|||
|
public static List<SGameLocation> ConvertGameLocations(List<GameLocation> baseGameLocations)
|
|||
|
{
|
|||
|
return baseGameLocations.Select(ConstructFromBaseClass).ToList();
|
|||
|
}
|
|||
|
|
|||
|
public virtual void update(GameTime gameTime)
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public override void draw(SpriteBatch b)
|
|||
|
{
|
|||
|
foreach (var v in ModObjects)
|
|||
|
{
|
|||
|
v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, -999999, 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|