bump min game version to 1.5.6

That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available.
This commit is contained in:
Jesse Plamondon-Willard 2022-01-16 00:15:03 -05:00
parent 7e8d11ca3a
commit 00bd9d19a1
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GPG Key ID: CF8B1456B3E29F49
2 changed files with 2 additions and 1 deletions

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@ -3,6 +3,7 @@
# Release notes # Release notes
## Upcoming release ## Upcoming release
* For players: * For players:
* **Increased minimum game version to Stardew Valley 1.5.6.**
* Added automatic fix for custom maps which don't have a required tilesheet. * Added automatic fix for custom maps which don't have a required tilesheet.
* Added automatic save recovery when the custom farm type isn't available anymore. * Added automatic save recovery when the custom farm type isn't available anymore.
* Added the new game build number to the SMAPI console + log. * Added the new game build number to the SMAPI console + log.

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@ -65,7 +65,7 @@ namespace StardewModdingAPI
public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion); public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion(EarlyConstants.RawApiVersion);
/// <summary>The minimum supported version of Stardew Valley.</summary> /// <summary>The minimum supported version of Stardew Valley.</summary>
public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.5"); public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.5.6");
/// <summary>The maximum supported version of Stardew Valley.</summary> /// <summary>The maximum supported version of Stardew Valley.</summary>
public static ISemanticVersion MaximumGameVersion { get; } = null; public static ISemanticVersion MaximumGameVersion { get; } = null;