remove unneeded 'types' TrainerMod command

This commit is contained in:
Jesse Plamondon-Willard 2017-03-01 19:19:09 -05:00
parent 696bdab3cd
commit 035f94f7cb
1 changed files with 0 additions and 5 deletions

View File

@ -81,7 +81,6 @@ namespace TrainerMod
private void RegisterCommands(IModHelper helper)
{
helper.ConsoleCommands
.Add("types", "Lists all value types.", this.HandleCommand)
.Add("save", "Saves the game? Doesn't seem to work.", this.HandleCommand)
.Add("load", "Shows the load screen.", this.HandleCommand)
.Add("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand)
@ -121,10 +120,6 @@ namespace TrainerMod
{
switch (command)
{
case "type":
this.Monitor.Log($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Color: r,g,b (EG: 128, 32, 255)]", LogLevel.Info);
break;
case "save":
this.Monitor.Log("Saving the game...", LogLevel.Info);
SaveGame.Save();