remove unneeded 'types' TrainerMod command
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@ -81,7 +81,6 @@ namespace TrainerMod
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private void RegisterCommands(IModHelper helper)
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{
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helper.ConsoleCommands
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.Add("types", "Lists all value types.", this.HandleCommand)
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.Add("save", "Saves the game? Doesn't seem to work.", this.HandleCommand)
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.Add("load", "Shows the load screen.", this.HandleCommand)
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.Add("player_setname", "Sets the player's name.\n\nUsage: player_setname <target> <name>\n- target: what to rename (one of 'player' or 'farm').\n- name: the new name to set.", this.HandleCommand)
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@ -121,10 +120,6 @@ namespace TrainerMod
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{
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switch (command)
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{
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case "type":
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this.Monitor.Log($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Color: r,g,b (EG: 128, 32, 255)]", LogLevel.Info);
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break;
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case "save":
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this.Monitor.Log("Saving the game...", LogLevel.Info);
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SaveGame.Save();
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