update SMAPI/game version mapping, add older versions
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@ -7,6 +7,7 @@
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* Reduced network traffic for mod broadcasts to players who can't process them.
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* Fixed update-check errors for recent versions of SMAPI on Android.
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* Updated compatibility list.
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* Updated SMAPI/game version map.
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* Updated translations. Thanks to xCarloC (added Italian)!
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* For the Save Backup mod:
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@ -115,27 +115,60 @@ namespace StardewModdingAPI
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/// <returns>Returns the compatible SMAPI version, or <c>null</c> if none was found.</returns>
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internal static ISemanticVersion GetCompatibleApiVersion(ISemanticVersion version)
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{
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// This covers all officially supported public game updates. It might seem like version
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// ranges would be better, but the given SMAPI versions may not be compatible with
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// intermediate unlisted versions (e.g. private beta updates).
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//
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// Nonstandard versions are normalized by GameVersion (e.g. 1.07 => 1.0.7).
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switch (version.ToString())
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{
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case "1.3.36":
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return new SemanticVersion(2, 11, 2);
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case "1.4.1":
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case "1.4.0":
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return new SemanticVersion("3.0.1");
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case "1.3.36":
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return new SemanticVersion("2.11.2");
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case "1.3.32":
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case "1.3.33":
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return new SemanticVersion(2, 10, 2);
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case "1.3.32":
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return new SemanticVersion("2.10.2");
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case "1.3.28":
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return new SemanticVersion(2, 7, 0);
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return new SemanticVersion("2.7.0");
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case "1.2.30":
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case "1.2.31":
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case "1.2.32":
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case "1.2.33":
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return new SemanticVersion(2, 5, 5);
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}
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case "1.2.32":
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case "1.2.31":
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case "1.2.30":
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return new SemanticVersion("2.5.5");
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case "1.2.29":
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case "1.2.28":
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case "1.2.27":
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case "1.2.26":
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return new SemanticVersion("1.13.1");
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case "1.1.1":
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case "1.1.0":
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return new SemanticVersion("1.9.0");
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case "1.0.7.1":
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case "1.0.7":
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case "1.0.6":
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case "1.0.5.2":
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case "1.0.5.1":
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case "1.0.5":
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case "1.0.4":
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case "1.0.3":
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case "1.0.2":
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case "1.0.1":
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case "1.0.0":
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return new SemanticVersion("0.40.0");
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default:
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return null;
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}
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}
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/// <summary>Get metadata for mapping assemblies to the current platform.</summary>
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/// <param name="targetPlatform">The target game platform.</param>
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