change 'starting game...' log level to Debug
This makes the message visible to players, to avoid confusion where SMAPI seems to be doing nothing (especially after a pre-load prompt).
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@ -270,7 +270,7 @@ namespace StardewModdingAPI
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}
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// start game
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this.Monitor.Log("Starting game...", LogLevel.Trace);
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this.Monitor.Log("Starting game...", LogLevel.Debug);
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try
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{
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this.IsGameRunning = true;
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