fix reference to nonexistent field
It's not really needed anyway, since managed threads will end when SMAPI exits.
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@ -282,7 +282,6 @@ namespace StardewModdingAPI.Framework
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{
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if (this.IsGameRunning)
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{
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this.inputThread.Abort();
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this.LogManager.WriteCrashLog();
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this.Game.Exit();
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}
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