move mod path into constants

This commit is contained in:
Jesse Plamondon-Willard 2018-12-06 17:48:27 -05:00
parent 0a009d6fda
commit 05778734a2
No known key found for this signature in database
GPG Key ID: 7D7C8097B62033CE
2 changed files with 6 additions and 3 deletions

View File

@ -91,9 +91,12 @@ namespace StardewModdingAPI
/// <summary>The file path which stores the detected update version for the next run.</summary>
internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker");
/// <summary>The full path to the folder containing mods.</summary>
/// <summary>The default full path to search for mods.</summary>
internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");
/// <summary>The actual full path to search for mods.</summary>
internal static string ModsPath { get; set; }
/// <summary>The game's current semantic version.</summary>
internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion());

View File

@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework
private readonly ModToolkit Toolkit = new ModToolkit();
/// <summary>The path to search for mods.</summary>
private readonly string ModsPath;
private string ModsPath => Constants.ModsPath;
/*********
@ -131,7 +131,7 @@ namespace StardewModdingAPI.Framework
// init paths
this.VerifyPath(modsPath);
this.VerifyPath(Constants.LogDir);
this.ModsPath = modsPath;
Constants.ModsPath = modsPath;
// init log file
this.PurgeNormalLogs();