move mod path into constants
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@ -91,9 +91,12 @@ namespace StardewModdingAPI
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/// <summary>The file path which stores the detected update version for the next run.</summary>
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internal static string UpdateMarker => Path.Combine(Constants.InternalFilesPath, "StardewModdingAPI.update.marker");
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/// <summary>The full path to the folder containing mods.</summary>
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/// <summary>The default full path to search for mods.</summary>
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internal static string DefaultModsPath { get; } = Path.Combine(Constants.ExecutionPath, "Mods");
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/// <summary>The actual full path to search for mods.</summary>
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internal static string ModsPath { get; set; }
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/// <summary>The game's current semantic version.</summary>
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internal static ISemanticVersion GameVersion { get; } = new GameVersion(Constants.GetGameVersion());
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@ -117,7 +117,7 @@ namespace StardewModdingAPI.Framework
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private readonly ModToolkit Toolkit = new ModToolkit();
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/// <summary>The path to search for mods.</summary>
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private readonly string ModsPath;
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private string ModsPath => Constants.ModsPath;
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/*********
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@ -131,7 +131,7 @@ namespace StardewModdingAPI.Framework
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// init paths
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this.VerifyPath(modsPath);
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this.VerifyPath(Constants.LogDir);
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this.ModsPath = modsPath;
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Constants.ModsPath = modsPath;
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// init log file
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this.PurgeNormalLogs();
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