Merge pull request #681 from Mizzion/develop

Fixed the ring issue and flooring
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Jesse Plamondon-Willard 2019-12-22 10:58:05 -05:00 committed by GitHub
commit 05d237400c
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1 changed files with 3 additions and 3 deletions

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@ -51,7 +51,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Wallpaper, id, () => new Wallpaper(id) { Category = SObject.furnitureCategory });
// flooring
for (int id = 0; id < 40; id++)
for (int id = 0; id < 56; id++)
yield return this.TryCreate(ItemType.Flooring, id, () => new Wallpaper(id, isFloor: true) { Category = SObject.furnitureCategory });
// equipment
@ -61,7 +61,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
yield return this.TryCreate(ItemType.Hat, id, () => new Hat(id));
foreach (int id in Game1.objectInformation.Keys)
{
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
yield return this.TryCreate(ItemType.Ring, id, () => new Ring(id));
}
@ -103,7 +103,7 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework
{
if (id == 79)
continue; // secret note handled above
if (id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange)
if ((id >= Ring.ringLowerIndexRange && id <= Ring.ringUpperIndexRange) || (id >= 810 && id <= 811))
continue; // handled separated
// spawn main item