only rewrite type references if necessary (#532)
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@ -44,7 +44,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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// return type
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if (this.IsMatch(method.ReturnType))
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{
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method.ReturnType = this.RewriteIfNeeded(module, method.ReturnType);
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this.RewriteIfNeeded(module, method.ReturnType, newType => method.ReturnType = newType);
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rewritten = true;
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}
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@ -53,7 +53,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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{
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if (this.IsMatch(parameter.ParameterType))
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{
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parameter.ParameterType = this.RewriteIfNeeded(module, parameter.ParameterType);
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this.RewriteIfNeeded(module, parameter.ParameterType, newType => parameter.ParameterType = newType);
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rewritten = true;
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}
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}
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@ -64,9 +64,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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var parameter = method.GenericParameters[i];
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if (this.IsMatch(parameter))
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{
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TypeReference newType = this.RewriteIfNeeded(module, parameter);
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if (newType != parameter)
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method.GenericParameters[i] = new GenericParameter(parameter.Name, newType);
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this.RewriteIfNeeded(module, parameter, newType => method.GenericParameters[i] = new GenericParameter(parameter.Name, newType));
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rewritten = true;
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}
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}
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@ -76,7 +74,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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{
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if (this.IsMatch(variable.VariableType))
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{
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variable.VariableType = this.RewriteIfNeeded(module, variable.VariableType);
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this.RewriteIfNeeded(module, variable.VariableType, newType => variable.VariableType = newType);
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rewritten = true;
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}
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}
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@ -101,27 +99,23 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
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if (fieldRef != null)
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{
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fieldRef.DeclaringType = this.RewriteIfNeeded(module, fieldRef.DeclaringType);
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fieldRef.FieldType = this.RewriteIfNeeded(module, fieldRef.FieldType);
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this.RewriteIfNeeded(module, fieldRef.DeclaringType, newType => fieldRef.DeclaringType = newType);
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this.RewriteIfNeeded(module, fieldRef.FieldType, newType => fieldRef.FieldType = newType);
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}
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// method reference
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MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
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if (methodRef != null)
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{
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methodRef.DeclaringType = this.RewriteIfNeeded(module, methodRef.DeclaringType);
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methodRef.ReturnType = this.RewriteIfNeeded(module, methodRef.ReturnType);
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this.RewriteIfNeeded(module, methodRef.DeclaringType, newType => methodRef.DeclaringType = newType);
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this.RewriteIfNeeded(module, methodRef.ReturnType, newType => methodRef.ReturnType = newType);
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foreach (var parameter in methodRef.Parameters)
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parameter.ParameterType = this.RewriteIfNeeded(module, parameter.ParameterType);
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this.RewriteIfNeeded(module, parameter.ParameterType, newType => parameter.ParameterType = newType);
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}
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// type reference
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if (instruction.Operand is TypeReference typeRef)
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{
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TypeReference newRef = this.RewriteIfNeeded(module, typeRef);
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if (typeRef != newRef)
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cil.Replace(instruction, cil.Create(instruction.OpCode, newRef));
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}
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this.RewriteIfNeeded(module, typeRef, newType => cil.Replace(instruction, cil.Create(instruction.OpCode, newType)));
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return InstructionHandleResult.Rewritten;
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}
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@ -129,31 +123,30 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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/*********
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** Private methods
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*********/
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/// <summary>Get the adjusted type reference if it matches, else the same value.</summary>
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/// <summary>Change a type reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="type">The type to replace if it matches.</param>
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private TypeReference RewriteIfNeeded(ModuleDefinition module, TypeReference type)
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/// <param name="set">Assign the new type reference.</param>
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private void RewriteIfNeeded(ModuleDefinition module, TypeReference type, Action<TypeReference> set)
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{
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// current type
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if (type.FullName == this.FromTypeName)
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{
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if (this.ShouldIgnore(type))
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return type;
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return module.ImportReference(this.ToType);
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if (!this.ShouldIgnore(type))
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set(module.ImportReference(this.ToType));
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return;
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}
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// recurse into generic arguments
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if (type is GenericInstanceType genericType)
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{
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for (int i = 0; i < genericType.GenericArguments.Count; i++)
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genericType.GenericArguments[i] = this.RewriteIfNeeded(module, genericType.GenericArguments[i]);
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this.RewriteIfNeeded(module, genericType.GenericArguments[i], typeRef => genericType.GenericArguments[i] = typeRef);
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}
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// recurse into generic parameters (e.g. constraints)
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for (int i = 0; i < type.GenericParameters.Count; i++)
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type.GenericParameters[i] = new GenericParameter(this.RewriteIfNeeded(module, type.GenericParameters[i]));
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return type;
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this.RewriteIfNeeded(module, type.GenericParameters[i], typeRef => type.GenericParameters[i] = new GenericParameter(typeRef));
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}
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}
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}
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