use new helper to read manifest (#159)
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a929d70433
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0749fdcbe5
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@ -1,22 +1,19 @@
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using System;
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using System.IO;
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using System.Linq;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace StardewModdingAPI
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{
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/// <summary>A manifest which describes a mod for SMAPI.</summary>
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public class Manifest : Config
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public class Manifest
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{
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/*********
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** Accessors
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*********/
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/// <summary>The mod name.</summary>
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public virtual string Name { get; set; }
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public virtual string Name { get; set; } = "";
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/// <summary>The mod author's name.</summary>
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public virtual string Author { get; set; }
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public virtual string Author { get; set; } = "";
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/// <summary>Obsolete.</summary>
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[Obsolete("Use 'Author'.")]
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@ -27,68 +24,18 @@ namespace StardewModdingAPI
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}
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/// <summary>The mod version.</summary>
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public virtual Version Version { get; set; }
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public virtual Version Version { get; set; } = new Version(0, 0, 0, "");
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/// <summary>A brief description of the mod.</summary>
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public virtual string Description { get; set; }
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public virtual string Description { get; set; } = "";
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/// <summary>The unique mod ID.</summary>
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public virtual string UniqueID { get; set; }
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public virtual string UniqueID { get; set; } = Guid.NewGuid().ToString();
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/// <summary>Whether the mod uses per-save config files.</summary>
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public virtual bool PerSaveConfigs { get; set; }
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/// <summary>The name of the DLL in the directory that has the <see cref="Mod.Entry"/> method.</summary>
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public virtual string EntryDll { get; set; }
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/*********
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** Public methods
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*********/
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/// <summary>Get the default config values.</summary>
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public override T GenerateDefaultConfig<T>()
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{
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this.Name = "";
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this.Author = "";
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this.Version = new Version(0, 0, 0, "");
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this.Description = "";
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this.UniqueID = Guid.NewGuid().ToString();
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this.PerSaveConfigs = false;
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this.EntryDll = "";
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return this as T;
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}
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/// <summary>Load the config from the JSON file, saving it to disk if needed.</summary>
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/// <typeparam name="T">The config class type.</typeparam>
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public override T LoadConfig<T>()
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{
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if (File.Exists(this.ConfigLocation))
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{
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try
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{
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JsonConvert.DeserializeObject<Manifest>(File.ReadAllText(this.ConfigLocation));
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}
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catch
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{
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//Invalid json blob. Try to remove version?
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try
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{
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JObject j = JObject.Parse(File.ReadAllText(this.ConfigLocation));
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if (!j.GetValue("Version").Contains("{"))
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{
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Log.AsyncC("INVALID JSON VERSION. TRYING TO REMOVE SO A NEW CAN BE AUTO-GENERATED");
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j.Remove("Version");
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File.WriteAllText(this.ConfigLocation, j.ToString());
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}
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}
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catch (Exception)
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{
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// ignored
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}
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}
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}
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return base.LoadConfig<T>();
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}
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public virtual string EntryDll { get; set; } = "";
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}
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}
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@ -240,7 +240,7 @@ namespace StardewModdingAPI
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{
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foreach (string manifestPath in Directory.GetFiles(directory, "manifest.json"))
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{
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// error format
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ModHelper helper = new ModHelper(directory);
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string errorPrefix = $"Couldn't load mod for manifest '{manifestPath}'";
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// read manifest
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@ -256,7 +256,12 @@ namespace StardewModdingAPI
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}
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// deserialise manifest
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manifest = manifest.InitializeConfig(manifestPath);
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manifest = helper.ReadJsonFile<Manifest>("manifest.json");
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if (manifest == null)
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{
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Log.Error($"{errorPrefix}: the manifest file does not exist.");
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continue;
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}
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if (string.IsNullOrEmpty(manifest.EntryDll))
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{
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Log.Error($"{errorPrefix}: manifest doesn't specify an entry DLL.");
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@ -270,12 +275,11 @@ namespace StardewModdingAPI
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}
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// create per-save directory
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string targDir = Path.GetDirectoryName(manifestPath);
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string psDir = Path.Combine(targDir, "psconfigs");
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try
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{
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if (manifest.PerSaveConfigs)
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{
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try
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{
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string psDir = Path.Combine(directory, "psconfigs");
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Directory.CreateDirectory(psDir);
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if (!Directory.Exists(psDir))
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{
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@ -283,18 +287,18 @@ namespace StardewModdingAPI
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continue;
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}
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}
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}
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catch (Exception ex)
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{
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Log.Error($"{errorPrefix}: couldm't create the per-save configuration directory ('psconfigs') requested by this mod.\n{ex}");
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continue;
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}
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}
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// load DLL & hook up mod
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string targDll = string.Empty;
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try
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{
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targDll = Path.Combine(targDir, manifest.EntryDll);
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targDll = Path.Combine(directory, manifest.EntryDll);
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if (!File.Exists(targDll))
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{
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Log.Error($"{errorPrefix}: target DLL '{targDll}' does not exist.");
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@ -304,12 +308,12 @@ namespace StardewModdingAPI
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Assembly modAssembly = Assembly.UnsafeLoadFrom(targDll);
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if (modAssembly.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
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{
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TypeInfo tar = modAssembly.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod modEntry = (Mod)modAssembly.CreateInstance(tar.ToString());
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TypeInfo modEntryType = modAssembly.DefinedTypes.First(x => x.BaseType == typeof(Mod));
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Mod modEntry = (Mod)modAssembly.CreateInstance(modEntryType.ToString());
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if (modEntry != null)
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{
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modEntry.Helper = new ModHelper(targDir);
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modEntry.PathOnDisk = targDir;
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modEntry.Helper = helper;
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modEntry.PathOnDisk = directory;
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modEntry.Manifest = manifest;
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Log.Info($"Loaded mod: {modEntry.Manifest.Name} by {modEntry.Manifest.Author}, v{modEntry.Manifest.Version} | {modEntry.Manifest.Description}\n@ {targDll}");
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Program.ModsLoaded += 1;
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