fix error when a location doesn't have a map asset key
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@ -2,6 +2,7 @@
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## 2.9.1
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## 2.9.1
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* For players:
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* For players:
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* Fixed crash in SMAPI 2.9 when constructing certain buildings.
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* Fixed crash in SMAPI 2.9 when constructing certain buildings.
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* Fixed error when a map asset is reloaded in rare cases.
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## 2.9
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## 2.9
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* For players:
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* For players:
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@ -92,7 +92,7 @@ namespace StardewModdingAPI.Metadata
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bool anyChanged = false;
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bool anyChanged = false;
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foreach (GameLocation location in this.GetLocations())
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foreach (GameLocation location in this.GetLocations())
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{
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{
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if (this.GetNormalisedPath(location.mapPath.Value) == key)
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
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{
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{
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this.Reflection.GetMethod(location, "reloadMap").Invoke();
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this.Reflection.GetMethod(location, "reloadMap").Invoke();
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this.Reflection.GetMethod(location, "updateWarps").Invoke();
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this.Reflection.GetMethod(location, "updateWarps").Invoke();
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