list all detected issues in trace logs for incompatible mods

This commit is contained in:
Jesse Plamondon-Willard 2019-04-06 00:35:53 -04:00
parent 307055b028
commit 09d1c5a601
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GPG Key ID: CF8B1456B3E29F49
4 changed files with 16 additions and 33 deletions

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@ -14,6 +14,7 @@ These changes have not been released yet.
* Added `IContentPack.HasFile` method.
* Added `Context.IsGameLaunched` field.
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
* Dropped support for all deprecated APIs.
* Updated to Json.NET 12.0.1.

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@ -105,7 +105,7 @@ namespace StardewModdingAPI.Framework.ModLoading
continue;
// rewrite assembly
bool changed = this.RewriteAssembly(mod, assembly.Definition, assumeCompatible, loggedMessages, logPrefix: " ");
bool changed = this.RewriteAssembly(mod, assembly.Definition, loggedMessages, logPrefix: " ");
// detect broken assembly reference
foreach (AssemblyNameReference reference in assembly.Definition.MainModule.AssemblyReferences)
@ -114,7 +114,7 @@ namespace StardewModdingAPI.Framework.ModLoading
{
this.Monitor.LogOnce(loggedMessages, $" Broken code in {assembly.File.Name}: reference to missing assembly '{reference.FullName}'.");
if (!assumeCompatible)
throw new IncompatibleInstructionException($"assembly reference to {reference.FullName}", $"Found a reference to missing assembly '{reference.FullName}' while loading assembly {assembly.File.Name}.");
throw new IncompatibleInstructionException($"Found a reference to missing assembly '{reference.FullName}' while loading assembly {assembly.File.Name}.");
mod.SetWarning(ModWarning.BrokenCodeLoaded);
break;
}
@ -143,6 +143,10 @@ namespace StardewModdingAPI.Framework.ModLoading
this.AssemblyDefinitionResolver.Add(assembly.Definition);
}
// throw if incompatibilities detected
if (!assumeCompatible && mod.Warnings.HasFlag(ModWarning.BrokenCodeLoaded))
throw new IncompatibleInstructionException();
// last assembly loaded is the root
return lastAssembly;
}
@ -244,12 +248,11 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>Rewrite the types referenced by an assembly.</summary>
/// <param name="mod">The mod for which the assembly is being loaded.</param>
/// <param name="assembly">The assembly to rewrite.</param>
/// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
/// <param name="loggedMessages">The messages that have already been logged for this mod.</param>
/// <param name="logPrefix">A string to prefix to log messages.</param>
/// <returns>Returns whether the assembly was modified.</returns>
/// <exception cref="IncompatibleInstructionException">An incompatible CIL instruction was found while rewriting the assembly.</exception>
private bool RewriteAssembly(IModMetadata mod, AssemblyDefinition assembly, bool assumeCompatible, HashSet<string> loggedMessages, string logPrefix)
private bool RewriteAssembly(IModMetadata mod, AssemblyDefinition assembly, HashSet<string> loggedMessages, string logPrefix)
{
ModuleDefinition module = assembly.MainModule;
string filename = $"{assembly.Name.Name}.dll";
@ -288,7 +291,7 @@ namespace StardewModdingAPI.Framework.ModLoading
foreach (IInstructionHandler handler in handlers)
{
InstructionHandleResult result = handler.Handle(module, method, this.AssemblyMap, platformChanged);
this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, assumeCompatible, filename);
this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, filename);
if (result == InstructionHandleResult.Rewritten)
anyRewritten = true;
}
@ -303,7 +306,7 @@ namespace StardewModdingAPI.Framework.ModLoading
{
Instruction instruction = instructions[offset];
InstructionHandleResult result = handler.Handle(module, cil, instruction, this.AssemblyMap, platformChanged);
this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, assumeCompatible, filename);
this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, filename);
if (result == InstructionHandleResult.Rewritten)
anyRewritten = true;
}
@ -318,10 +321,9 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <param name="handler">The instruction handler.</param>
/// <param name="result">The result returned by the handler.</param>
/// <param name="loggedMessages">The messages already logged for the current mod.</param>
/// <param name="assumeCompatible">Assume the mod is compatible, even if incompatible code is detected.</param>
/// <param name="logPrefix">A string to prefix to log messages.</param>
/// <param name="filename">The assembly filename for log messages.</param>
private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet<string> loggedMessages, string logPrefix, bool assumeCompatible, string filename)
private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet<string> loggedMessages, string logPrefix, string filename)
{
switch (result)
{
@ -331,8 +333,6 @@ namespace StardewModdingAPI.Framework.ModLoading
case InstructionHandleResult.NotCompatible:
this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}.");
if (!assumeCompatible)
throw new IncompatibleInstructionException(handler.NounPhrase, $"Found an incompatible CIL instruction ({handler.NounPhrase}) while loading assembly {filename}.");
mod.SetWarning(ModWarning.BrokenCodeLoaded);
break;

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@ -80,10 +80,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
// compare return types
MethodDefinition methodDef = methodReference.Resolve();
if (methodDef == null)
{
this.NounPhrase = $"reference to {methodReference.DeclaringType.FullName}.{methodReference.Name} (no such method)";
return InstructionHandleResult.NotCompatible;
}
return InstructionHandleResult.None; // validated by ReferenceToMissingMemberFinder
if (candidateMethods.All(method => !RewriteHelper.LooksLikeSameType(method.ReturnType, methodDef.ReturnType)))
{

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@ -5,31 +5,16 @@ namespace StardewModdingAPI.Framework.ModLoading
/// <summary>An exception raised when an incompatible instruction is found while loading a mod assembly.</summary>
internal class IncompatibleInstructionException : Exception
{
/*********
** Accessors
*********/
/// <summary>A brief noun phrase which describes the incompatible instruction that was found.</summary>
public string NounPhrase { get; }
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param>
public IncompatibleInstructionException(string nounPhrase)
: base($"Found an incompatible CIL instruction ({nounPhrase}).")
{
this.NounPhrase = nounPhrase;
}
public IncompatibleInstructionException()
: base("Found incompatible CIL instructions.") { }
/// <summary>Construct an instance.</summary>
/// <param name="nounPhrase">A brief noun phrase which describes the incompatible instruction that was found.</param>
/// <param name="message">A message which describes the error.</param>
public IncompatibleInstructionException(string nounPhrase, string message)
: base(message)
{
this.NounPhrase = nounPhrase;
}
public IncompatibleInstructionException(string message)
: base(message) { }
}
}