Merge pull request #97 from Zoryn4163/master
graphics events for rendering
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commit
0b1fdc9b84
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@ -42,6 +42,27 @@ namespace StardewModdingAPI.Events
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/// </summary>
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public static event EventHandler OnPostRenderEvent = delegate { };
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/// <summary>
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/// Occurs before the GUI is drawn. Does not check for conditional statements.
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/// </summary>
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public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
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/// <summary>
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/// Occurs after the GUI is drawn. Does not check for conditional statements.
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/// </summary>
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public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
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/// <summary>
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/// Occurs before the HUD is drawn. Does not check for conditional statements.
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/// </summary>
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public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
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/// <summary>
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/// Occurs after the HUD is drawn. Does not check for conditional statements.
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/// </summary>
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public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
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/// <summary>
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/// Draws when SGame.Debug is true. F3 toggles this.
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/// Game1.spriteBatch.Begin() is pre-called.
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@ -85,6 +106,26 @@ namespace StardewModdingAPI.Events
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OnPostRenderEvent.Invoke(sender, e);
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}
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internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
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{
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OnPreRenderGuiEventNoCheck.Invoke(sender, e);
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}
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internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
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{
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OnPostRenderGuiEventNoCheck.Invoke(sender, e);
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}
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internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
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{
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OnPreRenderHudEventNoCheck.Invoke(sender, e);
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}
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internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
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{
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OnPostRenderHudEventNoCheck.Invoke(sender, e);
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}
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internal static void InvokeResize(object sender, EventArgs e)
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{
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Resize.Invoke(sender, e);
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@ -1219,6 +1219,8 @@ namespace StardewModdingAPI.Inheritance
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{
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drawBillboard();
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}
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GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
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if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
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{
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GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
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@ -1231,6 +1233,8 @@ namespace StardewModdingAPI.Inheritance
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{
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spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
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}
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GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
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if (hudMessages.Any() && (!eventUp || isFestival()))
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{
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for (int l = hudMessages.Count - 1; l >= 0; l--)
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@ -1299,6 +1303,8 @@ namespace StardewModdingAPI.Inheritance
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{
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spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
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}
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GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
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if (activeClickableMenu != null)
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{
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GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
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@ -1309,6 +1315,7 @@ namespace StardewModdingAPI.Inheritance
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{
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farmEvent?.drawAboveEverything(spriteBatch);
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}
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GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
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GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
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spriteBatch.End();
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