Merge pull request #97 from Zoryn4163/master

graphics events for rendering
This commit is contained in:
Zoryn 2016-04-04 06:25:44 -04:00
commit 0b1fdc9b84
2 changed files with 48 additions and 0 deletions

View File

@ -42,6 +42,27 @@ namespace StardewModdingAPI.Events
/// </summary>
public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
/// Occurs before the GUI is drawn. Does not check for conditional statements.
/// </summary>
public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
/// <summary>
/// Occurs after the GUI is drawn. Does not check for conditional statements.
/// </summary>
public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
/// <summary>
/// Occurs before the HUD is drawn. Does not check for conditional statements.
/// </summary>
public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
/// <summary>
/// Occurs after the HUD is drawn. Does not check for conditional statements.
/// </summary>
public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
/// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
/// Game1.spriteBatch.Begin() is pre-called.
@ -85,6 +106,26 @@ namespace StardewModdingAPI.Events
OnPostRenderEvent.Invoke(sender, e);
}
internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
{
OnPreRenderGuiEventNoCheck.Invoke(sender, e);
}
internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
{
OnPostRenderGuiEventNoCheck.Invoke(sender, e);
}
internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
{
OnPreRenderHudEventNoCheck.Invoke(sender, e);
}
internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
{
OnPostRenderHudEventNoCheck.Invoke(sender, e);
}
internal static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);

View File

@ -1219,6 +1219,8 @@ namespace StardewModdingAPI.Inheritance
{
drawBillboard();
}
GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
{
GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
@ -1231,6 +1233,8 @@ namespace StardewModdingAPI.Inheritance
{
spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
}
GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
if (hudMessages.Any() && (!eventUp || isFestival()))
{
for (int l = hudMessages.Count - 1; l >= 0; l--)
@ -1299,6 +1303,8 @@ namespace StardewModdingAPI.Inheritance
{
spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
if (activeClickableMenu != null)
{
GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
@ -1309,6 +1315,7 @@ namespace StardewModdingAPI.Inheritance
{
farmEvent?.drawAboveEverything(spriteBatch);
}
GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
spriteBatch.End();