update Newtonsoft.Json

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Jesse Plamondon-Willard 2022-06-07 21:27:11 -04:00
parent b6d15ec57f
commit 0bb9fc4293
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5 changed files with 10 additions and 11 deletions

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@ -7,16 +7,15 @@ See [release highlights](https://www.patreon.com/posts/66986798).
* For players:
* Optimized mod image file loading.
* Minor optimizations (thanks to Michael Kuklinski / Ameisen!).
* For mod authors:
* Added a new `IRawTextureData` asset type.
_You can now load image files through `helper.ModContent` as `IRawTextureData` instead of `Texture2D`. This provides the image size and raw pixel data, which you can pass into other SMAPI APIs like `asset.AsImage().PatchImage`. This is much more efficient when you don't need a full `Texture2D` instance, since it bypasses the GPU operations needed to create one._
* Updated to Harmony 2.2.1 (see what's new in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0)).
* Updated dependencies (MonoMod.Common 21.6.21.1 → 22.3.5.1).
* Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* For mod authors:
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.
* Added a [new `IRawTextureData` asset type](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_4.0#Raw_texture_data), so mods can avoid creating full `Texture2D` instances in many cases.
* In `smapi-internal/config.json`, you can now enable verbose logging for specific mods (instead of all or nothing).
* Updated dependencies:
* Harmony 2.2.1 (see changes in [2.2.0](https://github.com/pardeike/Harmony/releases/tag/v2.2.0.0) and [2.2.1](https://github.com/pardeike/Harmony/releases/tag/v2.2.1.0));
* Newtonsoft.Json 13.0.1 (see [changes](https://github.com/JamesNK/Newtonsoft.Json/releases/tag/13.0.1)).
* Removed transitional `UsePintail` option added in 3.14.0 (now always enabled).
* Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players.
## 3.14.7
Released 01 June 2022 for Stardew Valley 1.5.6 or later.

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@ -24,7 +24,7 @@
<ItemGroup>
<PackageReference Include="Microsoft.Build.Utilities.Core" Version="16.10" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<!--
This is imported through Microsoft.Build.Utilities.Core. When installed by a mod, NuGet

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@ -17,7 +17,7 @@
<PackageReference Include="FluentAssertions" Version="6.7.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="17.2.0" />
<PackageReference Include="Moq" Version="4.18.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="NUnit" Version="3.13.3" />
</ItemGroup>

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@ -10,7 +10,7 @@
<ItemGroup>
<PackageReference Include="HtmlAgilityPack" Version="1.11.43" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="Pathoschild.Http.FluentClient" Version="4.1.0" />
<PackageReference Include="System.Management" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" Condition="'$(OS)' == 'Windows_NT'" />

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@ -24,7 +24,7 @@
<PackageReference Include="LargeAddressAware" Version="1.0.5" />
<PackageReference Include="Mono.Cecil" Version="0.11.4" />
<PackageReference Include="MonoMod.Common" Version="22.3.5.1" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="Pintail" Version="2.1.0" />
<PackageReference Include="Platonymous.TMXTile" Version="1.5.9" />
<PackageReference Include="System.Reflection.Emit" Version="4.7.0" />