add heuristic rewrite for field => const changes

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Jesse Plamondon-Willard 2020-08-26 23:11:41 -04:00
parent 54e7fb7a0b
commit 0bf692addc
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GPG Key ID: CF8B1456B3E29F49
6 changed files with 78 additions and 109 deletions

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@ -26,12 +26,12 @@
* For SMAPI developers:
* The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
* Internal refactoring to simplify game updates:
* Reorganised SMAPI core to reduce coupling to `Game1` and make it easier to navigate.
* Added rewriter for any method broken due to new optional parameters.
* Added rewriter for any field which was replaced by a property.
* `FieldReplaceRewriter` now supports mapping to a different target type.
* Internal refactoring to simplify future game updates.
* Reorganised SMAPI core to reduce coupling to `Game1`, make it easier to navigate, and simplify future game updates.
* SMAPI now automatically fixes code broken by these changes in game code, so manual rewriters are no longer needed:
* reference to a method with new optional parameters;
* reference to a field replaced by a property;
* reference to a field replaced by a `const` field.
* `FieldReplaceRewriter` now supports mapping to a different target type.
## 3.6.2
Released 02 August 2020 for Stardew Valley 1.4.1 or later.

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@ -59,6 +59,24 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
: null;
}
/// <summary>Get the CIL instruction to load a value onto the stack.</summary>
/// <param name="rawValue">The constant value to inject.</param>
/// <returns>Returns the instruction, or <c>null</c> if the value type isn't supported.</returns>
public static Instruction GetLoadValueInstruction(object rawValue)
{
return rawValue switch
{
null => Instruction.Create(OpCodes.Ldnull),
bool value => Instruction.Create(value ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0),
int value => Instruction.Create(OpCodes.Ldc_I4, value), // int32
long value => Instruction.Create(OpCodes.Ldc_I8, value), // int64
float value => Instruction.Create(OpCodes.Ldc_R4, value), // float32
double value => Instruction.Create(OpCodes.Ldc_R8, value), // float64
string value => Instruction.Create(OpCodes.Ldstr, value),
_ => null
};
}
/// <summary>Get whether a type matches a type reference.</summary>
/// <param name="type">The defined type.</param>
/// <param name="reference">The type reference.</param>

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@ -6,7 +6,7 @@ using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// <summary>Automatically fix references to fields that have been replaced by a property.</summary>
/// <summary>Automatically fix references to fields that have been replaced by a property or const field.</summary>
internal class HeuristicFieldRewriter : BaseInstructionHandler
{
/*********
@ -36,23 +36,16 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return false;
// skip if not broken
if (fieldRef.Resolve() != null)
FieldDefinition fieldDefinition = fieldRef.Resolve();
if (fieldDefinition != null && !fieldDefinition.HasConstant)
return false;
// get equivalent property
PropertyDefinition property = fieldRef.DeclaringType.Resolve().Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
MethodDefinition method = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld
? property?.GetMethod
: property?.SetMethod;
if (method == null)
return false;
// rewrite field to property
instruction.OpCode = OpCodes.Call;
instruction.Operand = module.ImportReference(method);
this.Phrases.Add($"{fieldRef.DeclaringType.Name}.{fieldRef.Name} (field => property)");
return this.MarkRewritten();
// rewrite if possible
TypeDefinition declaringType = fieldRef.DeclaringType.Resolve();
bool isRead = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld;
return
this.TryRewriteToProperty(module, instruction, fieldRef, declaringType, isRead)
|| this.TryRewriteToConstField(instruction, fieldDefinition);
}
@ -65,5 +58,49 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
return type != null && this.RewriteReferencesToAssemblies.Contains(type.Scope.Name);
}
/// <summary>Try rewriting the field into a matching property.</summary>
/// <param name="module">The assembly module containing the instruction.</param>
/// <param name="instruction">The CIL instruction to rewrite.</param>
/// <param name="fieldRef">The field reference.</param>
/// <param name="declaringType">The type on which the field was defined.</param>
/// <param name="isRead">Whether the field is being read; else it's being written to.</param>
private bool TryRewriteToProperty(ModuleDefinition module, Instruction instruction, FieldReference fieldRef, TypeDefinition declaringType, bool isRead)
{
// get equivalent property
PropertyDefinition property = declaringType.Properties.FirstOrDefault(p => p.Name == fieldRef.Name);
MethodDefinition method = isRead ? property?.GetMethod : property?.SetMethod;
if (method == null)
return false;
// rewrite field to property
instruction.OpCode = OpCodes.Call;
instruction.Operand = module.ImportReference(method);
this.Phrases.Add($"{fieldRef.DeclaringType.Name}.{fieldRef.Name} (field => property)");
return this.MarkRewritten();
}
/// <summary>Try rewriting the field into a matching const field.</summary>
/// <param name="instruction">The CIL instruction to rewrite.</param>
/// <param name="field">The field definition.</param>
private bool TryRewriteToConstField(Instruction instruction, FieldDefinition field)
{
// must have been a static field read, and the new field must be const
if (instruction.OpCode != OpCodes.Ldsfld || field?.HasConstant != true)
return false;
// get opcode for value type
Instruction loadInstruction = RewriteHelper.GetLoadValueInstruction(field.Constant);
if (loadInstruction == null)
return false;
// rewrite to constant
instruction.OpCode = loadInstruction.OpCode;
instruction.Operand = loadInstruction.Operand;
this.Phrases.Add($"{field.DeclaringType.Name}.{field.Name} (field => const)");
return this.MarkRewritten();
}
}
}

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@ -64,7 +64,7 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
// get instructions to inject parameter values
var loadInstructions = method.Parameters.Skip(methodRef.Parameters.Count)
.Select(p => this.GetLoadValueInstruction(p.Constant))
.Select(p => RewriteHelper.GetLoadValueInstruction(p.Constant))
.ToArray();
if (loadInstructions.Any(p => p == null))
return false; // SMAPI needs to load the value onto the stack before the method call, but the optional parameter type wasn't recognized
@ -105,23 +105,5 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
return true;
}
/// <summary>Get the CIL instruction to load a value onto the stack.</summary>
/// <param name="rawValue">The constant value to inject.</param>
/// <returns>Returns the instruction, or <c>null</c> if the value type isn't supported.</returns>
private Instruction GetLoadValueInstruction(object rawValue)
{
return rawValue switch
{
null => Instruction.Create(OpCodes.Ldnull),
bool value => Instruction.Create(value ? OpCodes.Ldc_I4_1 : OpCodes.Ldc_I4_0),
int value => Instruction.Create(OpCodes.Ldc_I4, value), // int32
long value => Instruction.Create(OpCodes.Ldc_I8, value), // int64
float value => Instruction.Create(OpCodes.Ldc_R4, value), // float32
double value => Instruction.Create(OpCodes.Ldc_R8, value), // float64
string value => Instruction.Create(OpCodes.Ldstr, value),
_ => null
};
}
}
}

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@ -1,65 +0,0 @@
using System;
using Mono.Cecil;
using Mono.Cecil.Cil;
using StardewModdingAPI.Framework.ModLoading.Framework;
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
{
/// <summary>Rewrites static field references into constant values.</summary>
/// <typeparam name="TValue">The constant value type.</typeparam>
internal class StaticFieldToConstantRewriter<TValue> : BaseInstructionHandler
{
/*********
** Fields
*********/
/// <summary>The type containing the field to which references should be rewritten.</summary>
private readonly Type Type;
/// <summary>The field name to which references should be rewritten.</summary>
private readonly string FromFieldName;
/// <summary>The constant value to replace with.</summary>
private readonly TValue Value;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
/// <param name="type">The type whose field to which references should be rewritten.</param>
/// <param name="fieldName">The field name to rewrite.</param>
/// <param name="value">The constant value to replace with.</param>
public StaticFieldToConstantRewriter(Type type, string fieldName, TValue value)
: base(defaultPhrase: $"{type.FullName}.{fieldName} field")
{
this.Type = type;
this.FromFieldName = fieldName;
this.Value = value;
}
/// <inheritdoc />
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction)
{
// get field reference
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName))
return false;
// rewrite to constant
if (typeof(TValue) == typeof(int))
{
instruction.OpCode = OpCodes.Ldc_I4;
instruction.Operand = this.Value;
}
else if (typeof(TValue) == typeof(string))
{
instruction.OpCode = OpCodes.Ldstr;
instruction.Operand = this.Value;
}
else
throw new NotSupportedException($"Rewriting to constant values of type {typeof(TValue)} isn't currently supported.");
return this.MarkRewritten();
}
}
}

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@ -35,9 +35,6 @@ namespace StardewModdingAPI.Metadata
if (platformChanged)
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchFacade));
// rewrite for Stardew Valley 1.3
yield return new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize);
// heuristic rewrites
yield return new HeuristicFieldRewriter(this.ValidateReferencesToAssemblies);
yield return new HeuristicMethodRewriter(this.ValidateReferencesToAssemblies);