update resource clump logic for SDV 1.5 (#770)
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@ -7,6 +7,10 @@
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
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-->
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## Upcoming release
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* For players:
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* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
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## 3.9.5
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Released 21 March 2021 for Stardew Valley 1.5.4 or later.
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@ -1,5 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using StardewValley;
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using StardewValley.Locations;
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@ -224,18 +223,17 @@ namespace StardewModdingAPI.Mods.ConsoleCommands.Framework.Commands.World
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{
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int removed = 0;
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// get resource clumps
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IList<ResourceClump> resourceClumps =
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(location as Farm)?.resourceClumps
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?? (IList<ResourceClump>)(location as Woods)?.stumps
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?? new List<ResourceClump>();
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// remove matching clumps
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foreach (var clump in resourceClumps.ToArray())
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foreach (var clump in location.resourceClumps.Where(shouldRemove).ToArray())
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{
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if (shouldRemove(clump))
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location.resourceClumps.Remove(clump);
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removed++;
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}
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if (location is Woods woods)
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{
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foreach (ResourceClump clump in woods.stumps.Where(shouldRemove).ToArray())
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{
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resourceClumps.Remove(clump);
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woods.stumps.Remove(clump);
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removed++;
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}
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}
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