Resolving conflict
- Cleaning up two trailing vars from Program that are no longer being used
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bae7878ecd
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0e24d862a9
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@ -1,190 +0,0 @@
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using Microsoft.Xna.Framework;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using StardewModdingAPI;
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namespace StardewInjector
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{
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public class Stardew_Hooker
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{
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private AssemblyDefinition m_vAsmDefinition = null;
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private ModuleDefinition m_vModDefinition = null;
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private Assembly m_vAssembly = null;
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public bool Initialize()
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{
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Console.WriteLine("Initiating StarDew_Injector....");
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try
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{
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this.m_vAsmDefinition = AssemblyDefinition.ReadAssembly(@"Stardew Valley.exe");
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this.m_vModDefinition = this.m_vAsmDefinition.MainModule;
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return true;
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}
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catch (Exception ex)
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{
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Log.Error(ex);
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return false;
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}
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}
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public bool Finalize()
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{
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Console.WriteLine("Finalizing StarDew_Injector....");
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try
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{
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if (this.m_vAsmDefinition == null)
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return false;
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using (MemoryStream mStream = new MemoryStream())
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{
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// Write the edited data to the memory stream..
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this.m_vAsmDefinition.Write(mStream);
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// Load the new assembly from the memory stream buffer..
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this.m_vAssembly = Assembly.Load(mStream.GetBuffer());
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Program.StardewAssembly = m_vAssembly;
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return true;
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}
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}
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catch (Exception ex)
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{
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Log.Error(ex);
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return false;
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}
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}
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public bool Run()
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{
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if (this.m_vAssembly == null)
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return false;
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Console.WriteLine("Starting Stardew Valley...");
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m_vAssembly.EntryPoint.Invoke(null, new object[] {new string[0]});
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return true;
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}
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public void ApplyHooks()
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{
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Console.WriteLine("Applying StarDew_Injector....");
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try
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{
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InjectMovementSpeed();
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if (Config.SecondsPerTenMinutes != 7)
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InjectClockScale();
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if (Config.EnableEasyFishing)
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InjectEasyFishing();
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if (Config.EnableAlwaysSpawnFishingBubble)
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InjectMoreBubbles();
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/*
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if (Config.EnableDebugMode)
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InjectDebugMode();
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*/
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}
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catch (Exception ex)
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{
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Log.Error(ex);
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}
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}
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private void InjectDebugMode()
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{
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this.m_vModDefinition.FindMethod("StardewValley.Program::.cctor")
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.FindSetField("releaseBuild").Previous()
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.ReplaceCreate(OpCodes.Ldc_I4_0);
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Console.WriteLine("Enabled debug mode.");
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}
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private void InjectMoreBubbles()
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{
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this.m_vModDefinition.FindMethod("StardewValley.GameLocation::performTenMinuteUpdate")
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.FindLoadField("currentLocation").Next(i => i.ToString().Contains("NextDouble")).Next()
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.ReplaceCreate(OpCodes.Ldc_R8, 1.1);
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Console.WriteLine("Forced each area to always spawn a fishing bubble.");
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}
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private void InjectEasyFishing()
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{
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this.m_vModDefinition.FindMethod("StardewValley.Menus.BobberBar::update")
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.FindLoadConstant(694)
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.Next(i => i.OpCode == OpCodes.Ldc_R4)
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.ReplaceCreate(OpCodes.Ldc_R4, 0.001f)
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.Next(i => i.OpCode == OpCodes.Ldc_R4)
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.ReplaceCreate(OpCodes.Ldc_R4, 0.001f);
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Console.WriteLine("Replaced fish escape constants for all bobbers & bobber id 694 with 0.001, slowing it down.");
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}
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private void InjectClockScale()
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{
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int timeScale = Config.SecondsPerTenMinutes;
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timeScale *= 1000;
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this.m_vModDefinition.FindMethod("StardewValley.Game1::UpdateGameClock")
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.FindLoadConstant(7000f)
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.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
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.Next(i => i.OpCode == OpCodes.Ldc_R4 && (float) i.Operand == 7000f)
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.ReplaceCreate(OpCodes.Ldc_R4, timeScale*1.0f)
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.Next(i => i.OpCode == OpCodes.Ldc_I4 && (int) i.Operand == 7000)
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.ReplaceCreate(OpCodes.Ldc_I4, timeScale);
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Console.WriteLine("Updated lighting for new timescale ({0}).", timeScale);
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}
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private void InjectMovementSpeed()
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{
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if (Config.EnableTweakedDiagonalMovement)
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{
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this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
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.FindLoadField("movementDirections").Next(i => i.OpCode == OpCodes.Ldc_I4_1)
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.ReplaceCreate(OpCodes.Ldc_I4_4);
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Console.WriteLine("Removed diagonal movement check.");
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}
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if (Config.RunSpeed > 0)
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{
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this.m_vModDefinition.FindMethod("StardewValley.Farmer::getMovementSpeed")
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.FindLoadField("movementDirections").Last().CreateBefore(OpCodes.Ldc_R4, (float) Config.RunSpeed).CreateAfter(OpCodes.Add);
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Console.WriteLine("Added run speed: " + Config.RunSpeed);
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}
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}
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private void DumpInstructionsToFile(MethodDefinition methodDefinition)
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{
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var fileName = string.Format("{0}.{1}.txt", methodDefinition.DeclaringType.Name, methodDefinition.Name);
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using (var stream = File.OpenWrite(Path.Combine(".", fileName)))
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using (var writer = new StreamWriter(stream))
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{
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var ilProcessor = methodDefinition.Body.GetILProcessor();
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for (int i = 0; i < ilProcessor.Body.Instructions.Count; i++)
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writer.WriteLine((i) + ":" + ilProcessor.Body.Instructions[i]);
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}
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}
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}
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}
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@ -1,55 +0,0 @@
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using StardewModdingAPI;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace StardewInjector
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{
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public class StardewInjector : Mod
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{
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public override string Name
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{
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get { return "Stardew Injector"; }
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}
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public override string Authour
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{
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get { return "Zoryn Aaron"; }
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}
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public override string Version
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{
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get { return "1.0"; }
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}
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public override string Description
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{
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get { return "Pulled from https://github.com/kevinmurphy678/Stardew_Injector and converted to a mod."; }
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}
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public static Stardew_Hooker hooker { get; set; }
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public override void Entry(params object[] objects)
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{
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if (objects.Length <= 0 || (objects.Length > 0 && objects[0].AsBool() == false))
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{
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hooker = new Stardew_Hooker();
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hooker.Initialize();
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hooker.ApplyHooks();
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hooker.Finalize();
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Log.Verbose("INJECTOR ENTERED");
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}
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else if (objects.Length > 0 && objects[0].AsBool() == true)
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{
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Log.Verbose("INJECTOR LAUNCHING");
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hooker.Run();
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}
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else
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{
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Log.Verbose("INVALID PARAMETERS FOR INJECTOR");
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}
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}
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}
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}
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@ -23,8 +23,6 @@ namespace StardewModdingAPI
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public static List<string> ModPaths = new List<string>();
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public static List<string> ModContentPaths = new List<string>();
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public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs");
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public static string CurrentLog { get; private set; }
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public static StreamWriter LogStream { get; private set; }
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public static Texture2D DebugPixel { get; private set; }
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