restore InterfaceProxyFactory to encapsulate Pintail (#830)

This commit is contained in:
Jesse Plamondon-Willard 2022-02-25 23:40:52 -05:00
parent 512c2b9fb7
commit 0f987c0578
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GPG Key ID: CF8B1456B3E29F49
3 changed files with 55 additions and 21 deletions

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using Nanoray.Pintail;
using StardewModdingAPI.Framework.Reflection;
namespace StardewModdingAPI.Framework.ModHelpers
@ -17,10 +16,10 @@ namespace StardewModdingAPI.Framework.ModHelpers
private readonly IMonitor Monitor;
/// <summary>The mod IDs for APIs accessed by this instanced.</summary>
private readonly HashSet<string> AccessedModApis = new HashSet<string>();
private readonly HashSet<string> AccessedModApis = new();
/// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary>
private readonly IProxyManager<string> ProxyManager;
private readonly InterfaceProxyFactory ProxyFactory;
/*********
@ -29,13 +28,13 @@ namespace StardewModdingAPI.Framework.ModHelpers
/// <summary>Construct an instance.</summary>
/// <param name="modID">The unique ID of the relevant mod.</param>
/// <param name="registry">The underlying mod registry.</param>
/// <param name="proxyManager">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="proxyFactory">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="monitor">Encapsulates monitoring and logging for the mod.</param>
public ModRegistryHelper(string modID, ModRegistry registry, IProxyManager<string> proxyManager, IMonitor monitor)
public ModRegistryHelper(string modID, ModRegistry registry, InterfaceProxyFactory proxyFactory, IMonitor monitor)
: base(modID)
{
this.Registry = registry;
this.ProxyManager = proxyManager;
this.ProxyFactory = proxyFactory;
this.Monitor = monitor;
}
@ -95,9 +94,9 @@ namespace StardewModdingAPI.Framework.ModHelpers
}
// get API of type
if (api is TInterface castApi)
return castApi;
return this.ProxyManager.ObtainProxy<string, TInterface>(api, this.ModID, uniqueID);
return api is TInterface castApi
? castApi
: this.ProxyFactory.CreateProxy<TInterface>(api, sourceModID: this.ModID, targetModID: uniqueID);
}
}
}

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@ -0,0 +1,42 @@
using System.Reflection;
using System.Reflection.Emit;
using Nanoray.Pintail;
namespace StardewModdingAPI.Framework.Reflection
{
/// <summary>Generates proxy classes to access mod APIs through an arbitrary interface.</summary>
internal class InterfaceProxyFactory
{
/*********
** Fields
*********/
/// <summary>The underlying proxy type builder.</summary>
private readonly IProxyManager<string> ProxyManager;
/*********
** Public methods
*********/
/// <summary>Construct an instance.</summary>
public InterfaceProxyFactory()
{
AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
this.ProxyManager = new ProxyManager<string>(moduleBuilder, new ProxyManagerConfiguration<string>(
proxyPrepareBehavior: ProxyManagerProxyPrepareBehavior.Eager,
proxyObjectInterfaceMarking: ProxyObjectInterfaceMarking.Disabled
));
}
/// <summary>Create an API proxy.</summary>
/// <typeparam name="TInterface">The interface through which to access the API.</typeparam>
/// <param name="instance">The API instance to access.</param>
/// <param name="sourceModID">The unique ID of the mod consuming the API.</param>
/// <param name="targetModID">The unique ID of the mod providing the API.</param>
public TInterface CreateProxy<TInterface>(object instance, string sourceModID, string targetModID)
where TInterface : class
{
return this.ProxyManager.ObtainProxy<string, TInterface>(instance, targetContext: targetModID, proxyContext: sourceModID);
}
}
}

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@ -48,8 +48,6 @@ using xTile.Display;
using MiniMonoModHotfix = MonoMod.Utils.MiniMonoModHotfix;
using PathUtilities = StardewModdingAPI.Toolkit.Utilities.PathUtilities;
using SObject = StardewValley.Object;
using Nanoray.Pintail;
using System.Reflection.Emit;
namespace StardewModdingAPI.Framework
{
@ -1490,17 +1488,12 @@ namespace StardewModdingAPI.Framework
{
// init
HashSet<string> suppressUpdateChecks = new HashSet<string>(this.Settings.SuppressUpdateChecks, StringComparer.OrdinalIgnoreCase);
AssemblyBuilder assemblyBuilder = AssemblyBuilder.DefineDynamicAssembly(new AssemblyName($"StardewModdingAPI.Proxies, Version={this.GetType().Assembly.GetName().Version}, Culture=neutral"), AssemblyBuilderAccess.Run);
ModuleBuilder moduleBuilder = assemblyBuilder.DefineDynamicModule("StardewModdingAPI.Proxies");
IProxyManager<string> proxyManager = new ProxyManager<string>(moduleBuilder, new ProxyManagerConfiguration<string>(
proxyPrepareBehavior: ProxyManagerProxyPrepareBehavior.Eager,
proxyObjectInterfaceMarking: ProxyObjectInterfaceMarking.Disabled
));
InterfaceProxyFactory proxyFactory = new();
// load mods
foreach (IModMetadata mod in mods)
{
if (!this.TryLoadMod(mod, mods, modAssemblyLoader, proxyManager, jsonHelper, contentCore, modDatabase, suppressUpdateChecks, out ModFailReason? failReason, out string errorPhrase, out string errorDetails))
if (!this.TryLoadMod(mod, mods, modAssemblyLoader, proxyFactory, jsonHelper, contentCore, modDatabase, suppressUpdateChecks, out ModFailReason? failReason, out string errorPhrase, out string errorDetails))
{
failReason ??= ModFailReason.LoadFailed;
mod.SetStatus(ModMetadataStatus.Failed, failReason.Value, errorPhrase, errorDetails);
@ -1603,7 +1596,7 @@ namespace StardewModdingAPI.Framework
/// <param name="mod">The mod to load.</param>
/// <param name="mods">The mods being loaded.</param>
/// <param name="assemblyLoader">Preprocesses and loads mod assemblies.</param>
/// <param name="proxyManager">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="proxyFactory">Generates proxy classes to access mod APIs through an arbitrary interface.</param>
/// <param name="jsonHelper">The JSON helper with which to read mods' JSON files.</param>
/// <param name="contentCore">The content manager to use for mod content.</param>
/// <param name="modDatabase">Handles access to SMAPI's internal mod metadata list.</param>
@ -1612,7 +1605,7 @@ namespace StardewModdingAPI.Framework
/// <param name="errorReasonPhrase">The user-facing reason phrase explaining why the mod couldn't be loaded (if applicable).</param>
/// <param name="errorDetails">More detailed details about the error intended for developers (if any).</param>
/// <returns>Returns whether the mod was successfully loaded.</returns>
private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, IProxyManager<string> proxyManager, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, out ModFailReason? failReason, out string errorReasonPhrase, out string errorDetails)
private bool TryLoadMod(IModMetadata mod, IModMetadata[] mods, AssemblyLoader assemblyLoader, InterfaceProxyFactory proxyFactory, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase, HashSet<string> suppressUpdateChecks, out ModFailReason? failReason, out string errorReasonPhrase, out string errorDetails)
{
errorDetails = null;
@ -1755,7 +1748,7 @@ namespace StardewModdingAPI.Framework
IContentPackHelper contentPackHelper = new ContentPackHelper(manifest.UniqueID, new Lazy<IContentPack[]>(GetContentPacks), CreateFakeContentPack);
IDataHelper dataHelper = new DataHelper(manifest.UniqueID, mod.DirectoryPath, jsonHelper);
IReflectionHelper reflectionHelper = new ReflectionHelper(manifest.UniqueID, mod.DisplayName, this.Reflection);
IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyManager, monitor);
IModRegistry modRegistryHelper = new ModRegistryHelper(manifest.UniqueID, this.ModRegistry, proxyFactory, monitor);
IMultiplayerHelper multiplayerHelper = new MultiplayerHelper(manifest.UniqueID, this.Multiplayer);
modHelper = new ModHelper(manifest.UniqueID, mod.DirectoryPath, () => this.GetCurrentGameInstance().Input, events, contentHelper, contentPackHelper, commandHelper, dataHelper, modRegistryHelper, reflectionHelper, multiplayerHelper, translationHelper);