polish release notes
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## Upcoming release
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* For players:
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* SMAPI now prevents mods from crashing the game with invalid schedule data.
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* SMAPI now prevents load crashes due to invalid building types.
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* SMAPI now prevents crashes due to mods adding invalid schedule data.
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* SMAPI now prevents crashes due to invalid building types.
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* Added support for persistent `smapi-internal/config.json` overrides (see info in the file).
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* Updated minimum game version (1.4 → 1.4.1).
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* Fixed 'collection was modified' error when returning to title in rare cases.
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* For modders:
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* Added support for loading `.tmx` map files.
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* Added JSON converter for `Vector2` values, so they work consistently crossplatform.
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* Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves).
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* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.
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* Removed invalid-schedule validation which had false positives.
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* Fixed `helper.Data.Read/WriteGlobalData` using the `Saves` folder. The installer will move existing folders to the appdata folder.
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* Fixed asset propagation not updating other players' sprites.
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* Fixed asset propagation for player sprites not updating recolor maps (e.g. sleeves).
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* Fixed `helper.Data.Read/WriteGlobalData` using the `Saves` folder instead of the game's appdata folder. The installer will move existing folders automatically.
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* Fixed dialogue asset changes not correctly propagated until the next day.
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* Fixed dialogue asset propagation for marriage dialogue.
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* Fixed issue where a mod which implemented `IAssetEditor`/`IAssetLoader` on its entry class could then remove itself from the editor/loader list.
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* For SMAPI/tool developers:
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* Dropped API support for the pre-3.0 update-check format.
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## 3.1
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Released 05 January 2019 for Stardew Valley 1.4 or later.
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Released 05 January 2019 for Stardew Valley 1.4.1 or later.
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* For players:
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* Added separate group in 'skipped mods' list for broken dependencies, so it's easier to see what to fix first.
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