add asset propagation for DayTimeMoneyBox buttons
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@ -29,7 +29,7 @@ These changes have not been released yet.
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* Added support for content pack translations.
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* Added support for content pack translations.
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* Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`.
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* Added fields and methods: `IContentPack.HasFile`, `Context.IsGameLaunched`, and `SemanticVersion.TryParse`.
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* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
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* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
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* Added asset propagation for critter textures.
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* Added asset propagation for critter textures and `DayTimeMoneyBox` buttons.
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* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
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* The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
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* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
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* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
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* Removed all deprecated APIs.
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* Removed all deprecated APIs.
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@ -293,6 +293,11 @@ namespace StardewModdingAPI.Metadata
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case "loosesprites\\cursors": // Game1.LoadContent
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case "loosesprites\\cursors": // Game1.LoadContent
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Game1.mouseCursors = content.Load<Texture2D>(key);
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Game1.mouseCursors = content.Load<Texture2D>(key);
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foreach (DayTimeMoneyBox menu in Game1.onScreenMenus.OfType<DayTimeMoneyBox>())
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{
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foreach (ClickableTextureComponent button in new[] { menu.questButton, menu.zoomInButton, menu.zoomOutButton })
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button.texture = Game1.mouseCursors;
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}
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return true;
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return true;
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case "loosesprites\\daybg": // Game1.LoadContent
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case "loosesprites\\daybg": // Game1.LoadContent
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