Minor fix
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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#if HARMONY_2
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using HarmonyLib;
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#else
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using Harmony;
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#endif
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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using StardewModdingAPI.Framework.ModLoading.RewriteFacades;
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namespace StardewModdingAPI.Framework.ModLoading.Rewriters
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{
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