move SButtons into root
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@ -2,7 +2,7 @@ using System;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
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using StardewValley;
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using StardewValley;
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namespace StardewModdingAPI.Utilities
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namespace StardewModdingAPI
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{
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{
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/// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary>
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/// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary>
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/// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks>
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/// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks>
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@ -229,7 +229,7 @@
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<Compile Include="Translation.cs" />
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<Compile Include="Translation.cs" />
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<Compile Include="ICursorPosition.cs" />
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<Compile Include="ICursorPosition.cs" />
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<Compile Include="Utilities\SDate.cs" />
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<Compile Include="Utilities\SDate.cs" />
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<Compile Include="Utilities\SButton.cs" />
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<Compile Include="SButton.cs" />
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<Compile Include="Framework\CursorPosition.cs" />
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<Compile Include="Framework\CursorPosition.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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