move SButtons into root

This commit is contained in:
Jesse Plamondon-Willard 2017-10-13 23:29:24 -04:00
parent b71601a252
commit 11b889992c
2 changed files with 2 additions and 2 deletions

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@ -2,7 +2,7 @@ using System;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using StardewValley; using StardewValley;
namespace StardewModdingAPI.Utilities namespace StardewModdingAPI
{ {
/// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary> /// <summary>A unified button constant which includes all controller, keyboard, and mouse buttons.</summary>
/// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks> /// <remarks>Derived from <see cref="Keys"/>, <see cref="Buttons"/>, and <see cref="System.Windows.Forms.MouseButtons"/>.</remarks>

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@ -229,7 +229,7 @@
<Compile Include="Translation.cs" /> <Compile Include="Translation.cs" />
<Compile Include="ICursorPosition.cs" /> <Compile Include="ICursorPosition.cs" />
<Compile Include="Utilities\SDate.cs" /> <Compile Include="Utilities\SDate.cs" />
<Compile Include="Utilities\SButton.cs" /> <Compile Include="SButton.cs" />
<Compile Include="Framework\CursorPosition.cs" /> <Compile Include="Framework\CursorPosition.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>