someone needs to generate xml doc info im not fuck that shit

This commit is contained in:
Zoryn Aaron 2016-03-27 01:09:09 -04:00
parent 6f64d448f9
commit 12bf4fd843
40 changed files with 1112 additions and 919 deletions

View File

@ -1,9 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5"/>
</startup>
<runtime>
<loadFromRemoteSources enabled="true"/>
</runtime>
</configuration>
<startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
</startup>
<runtime>
<loadFromRemoteSources enabled="true" />
</runtime>
</configuration>

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@ -7,27 +7,43 @@ namespace StardewModdingAPI
public class Command
{
internal static List<Command> RegisteredCommands = new List<Command>();
public string[] CalledArgs;
public string[] CommandArgs;
public string CommandDesc;
public string CommandName;
/// <summary>
/// Creates a Command from a Name, Description, and Arguments
/// </summary>
/// <param name="cname">Name</param>
/// <param name="cdesc">Description</param>
/// <param name="args">Arguments</param>
public Command(string cname, string cdesc, string[] args = null)
{
CommandName = cname;
CommandDesc = cdesc;
if (args == null)
args = new string[0];
CommandArgs = args;
}
public String CommandName;
public String CommandDesc;
public String[] CommandArgs;
public String[] CalledArgs;
public event EventHandler<EventArgsCommand> CommandFired;
/// <summary>
/// Calls the specified command. (It runs the command)
/// Calls the specified command. (It runs the command)
/// </summary>
/// <param name="input">The command to run</param>
public static void CallCommand(string input)
{
input = input.TrimEnd(' ');
string[] args = new string[0];
var args = new string[0];
Command fnd;
if (input.Contains(" "))
{
args = input.Split(new[] {" "}, 2, StringSplitOptions.RemoveEmptyEntries);
fnd = FindCommand(args[0]);
args = args[1].Split(new[] { " " }, StringSplitOptions.RemoveEmptyEntries);
args = args[1].Split(new[] {" "}, StringSplitOptions.RemoveEmptyEntries);
}
else
{
@ -41,12 +57,12 @@ namespace StardewModdingAPI
}
else
{
Log.Error("Unknown Command");
Log.AsyncR("Unknown Command");
}
}
/// <summary>
/// Registers a command to the list of commands properly
/// Registers a command to the list of commands properly
/// </summary>
/// <param name="command">Name of the command to register</param>
/// <param name="cdesc">Description</param>
@ -54,21 +70,21 @@ namespace StardewModdingAPI
/// <returns></returns>
public static Command RegisterCommand(string command, string cdesc, string[] args = null)
{
Command c = new Command(command, cdesc, args);
var c = new Command(command, cdesc, args);
if (RegisteredCommands.Contains(c))
{
Log.Error("Command already registered! [{0}]", c.CommandName);
Log.AsyncR($"Command already registered! [{c.CommandName}]");
return RegisteredCommands.Find(x => x.Equals(c));
}
RegisteredCommands.Add(c);
Log.Verbose("Registered command: " + command);
Log.AsyncY("Registered command: " + command);
return c;
}
/// <summary>
/// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
/// Looks up a command in the list of registered commands. Returns null if it doesn't exist (I think)
/// </summary>
/// <param name="name">Name of command to find</param>
/// <returns></returns>
@ -78,31 +94,16 @@ namespace StardewModdingAPI
}
/// <summary>
/// Creates a Command from a Name, Description, and Arguments
/// </summary>
/// <param name="cname">Name</param>
/// <param name="cdesc">Description</param>
/// <param name="args">Arguments</param>
public Command(String cname, String cdesc, String[] args = null)
{
CommandName = cname;
CommandDesc = cdesc;
if (args == null)
args = new string[0];
CommandArgs = args;
}
/// <summary>
/// Runs a command. Fires it. Calls it. Any of those.
/// Runs a command. Fires it. Calls it. Any of those.
/// </summary>
public void Fire()
{
if (CommandFired == null)
{
Log.Error("Command failed to fire because it's fire event is null: " + CommandName);
Log.AsyncR("Command failed to fire because it's fire event is null: " + CommandName);
return;
}
CommandFired.Invoke(this, new EventArgsCommand(this));
}
}
}
}

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@ -5,7 +5,6 @@
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
@ -22,15 +21,7 @@ namespace StardewModdingAPI
public virtual Config Instance<T>() where T : Config => Activator.CreateInstance<T>();
/// <summary>
/// Should never be used for anything.
/// </summary>
public Config()
{
}
/// <summary>
/// Loads the config from the json blob on disk, updating and re-writing to the disk if needed.
/// Loads the config from the json blob on disk, updating and re-writing to the disk if needed.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
@ -38,7 +29,7 @@ namespace StardewModdingAPI
{
if (string.IsNullOrEmpty(ConfigLocation))
{
Log.Error("A config tried to load without specifying a location on the disk.");
Log.AsyncR("A config tried to load without specifying a location on the disk.");
return null;
}
@ -47,7 +38,7 @@ namespace StardewModdingAPI
if (!File.Exists(ConfigLocation))
{
//no config exists, generate default values
var c = this.GenerateDefaultConfig<T>();
var c = GenerateDefaultConfig<T>();
c.ConfigLocation = ConfigLocation;
ret = c;
}
@ -56,7 +47,7 @@ namespace StardewModdingAPI
try
{
//try to load the config from a json blob on disk
T c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings() {ContractResolver = new JsonResolver()});
var c = JsonConvert.DeserializeObject<T>(File.ReadAllText(ConfigLocation), new JsonSerializerSettings {ContractResolver = new JsonResolver()});
c.ConfigLocation = ConfigLocation;
@ -67,7 +58,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
Log.Error("Invalid JSON ({0}): {1} \n{2}", GetType().Name, ConfigLocation, ex);
Log.AsyncR($"Invalid JSON ({GetType().Name}): {ConfigLocation} \n{ex}");
return GenerateDefaultConfig<T>();
}
}
@ -77,7 +68,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// MUST be implemented in inheriting class!
/// MUST be implemented in inheriting class!
/// </summary>
public virtual T GenerateDefaultConfig<T>() where T : Config
{
@ -85,7 +76,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// Merges a default-value config with the user-config on disk.
/// Merges a default-value config with the user-config on disk.
/// </summary>
/// <typeparam name="T"></typeparam>
/// <returns></returns>
@ -94,16 +85,16 @@ namespace StardewModdingAPI
try
{
//default config
var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer() {ContractResolver = new JsonResolver()});
var b = JObject.FromObject(Instance<T>().GenerateDefaultConfig<T>(), new JsonSerializer {ContractResolver = new JsonResolver()});
//user config
var u = JObject.FromObject(this, new JsonSerializer() {ContractResolver = new JsonResolver()});
var u = JObject.FromObject(this, new JsonSerializer {ContractResolver = new JsonResolver()});
//overwrite default values with user values
b.Merge(u, new JsonMergeSettings {MergeArrayHandling = MergeArrayHandling.Replace});
//cast json object to config
T c = b.ToObject<T>();
var c = b.ToObject<T>();
//re-write the location on disk to the object
c.ConfigLocation = ConfigLocation;
@ -112,7 +103,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
Log.Error("An error occured when updating a config: " + ex);
Log.AsyncR("An error occured when updating a config: " + ex);
return this as T;
}
}
@ -121,10 +112,10 @@ namespace StardewModdingAPI
public static class ConfigExtensions
{
/// <summary>
/// Initializes an instance of any class that inherits from Config.
/// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state.
/// This method should not be used to re-load or to re-save a config.
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// Initializes an instance of any class that inherits from Config.
/// This method performs the loading, saving, and merging of the config on the disk and in memory at a default state.
/// This method should not be used to re-load or to re-save a config.
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="baseConfig"></param>
@ -136,35 +127,35 @@ namespace StardewModdingAPI
{
baseConfig = Activator.CreateInstance<T>();
/*
Log.Error("A config tried to initialize whilst being null.");
Log.AsyncR("A config tried to initialize whilst being null.");
return null;
*/
}
if (string.IsNullOrEmpty(configLocation))
{
Log.Error("A config tried to initialize without specifying a location on the disk.");
Log.AsyncR("A config tried to initialize without specifying a location on the disk.");
return null;
}
baseConfig.ConfigLocation = configLocation;
T c = baseConfig.LoadConfig<T>();
var c = baseConfig.LoadConfig<T>();
return c;
}
/// <summary>
/// Writes a config to a json blob on the disk specified in the config's properties.
/// Writes a config to a json blob on the disk specified in the config's properties.
/// </summary>
public static void WriteConfig<T>(this T baseConfig) where T : Config
{
if (string.IsNullOrEmpty(baseConfig?.ConfigLocation) || string.IsNullOrEmpty(baseConfig.ConfigDir))
{
Log.Error("A config attempted to save when it itself or it's location were null.");
Log.AsyncR("A config attempted to save when it itself or it's location were null.");
return;
}
string s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings() {ContractResolver = new JsonResolver()});
var s = JsonConvert.SerializeObject(baseConfig, typeof (T), Formatting.Indented, new JsonSerializerSettings {ContractResolver = new JsonResolver()});
if (!Directory.Exists(baseConfig.ConfigDir))
Directory.CreateDirectory(baseConfig.ConfigDir);
@ -174,8 +165,8 @@ namespace StardewModdingAPI
}
/// <summary>
/// Re-reads the json blob on the disk and merges its values with a default config
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// Re-reads the json blob on the disk and merges its values with a default config
/// NOTE: You MUST set your config EQUAL to the return of this method!
/// </summary>
public static T ReloadConfig<T>(this T baseConfig) where T : Config
{

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@ -6,13 +6,20 @@ using StardewValley;
namespace StardewModdingAPI
{
/// <summary>
/// Static class containing readonly values.
/// Static class containing readonly values.
/// </summary>
public static class Constants
{
public static readonly Version Version = new Version(0, 39, 3, "Alpha");
/// <summary>
/// Stardew Valley's roaming app data location.
/// %AppData%//StardewValley
/// Not quite "constant", but it makes more sense for it to be here, at least for now
/// </summary>
public static int ModsLoaded = 0;
/// <summary>
/// Stardew Valley's roaming app data location.
/// %AppData%//StardewValley
/// </summary>
public static string DataPath => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley");
@ -29,33 +36,27 @@ namespace StardewModdingAPI
public static bool PlayerNull => !Game1.hasLoadedGame || Game1.player == null || string.IsNullOrEmpty(Game1.player.name);
/// <summary>
/// Execution path to execute the code.
/// Execution path to execute the code.
/// </summary>
public static string ExecutionPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
/// <summary>
/// Title for the API console
/// Title for the API console
/// </summary>
public static string ConsoleTitle => $"Stardew Modding API Console - Version {Version.VersionString} - Mods Loaded: {ModsLoaded}";
/// <summary>
/// Path for log files to be output to.
/// %LocalAppData%//StardewValley//ErrorLogs
/// Path for log files to be output to.
/// %LocalAppData%//StardewValley//ErrorLogs
/// </summary>
public static string LogDir => Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley", "ErrorLogs");
public static string LogPath => Path.Combine(LogDir, "MODDED_ProgramLog.Log_LATEST.txt");
public static readonly Version Version = new Version(0, 39, 3, "Alpha");
/// <summary>
/// Not quite "constant", but it makes more sense for it to be here, at least for now
/// </summary>
public static int ModsLoaded = 0;
/// <summary>
/// Whether or not to enable the Render Target drawing code offered by ClxS
/// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper
/// Whether or not to enable the Render Target drawing code offered by ClxS
/// Do not mark as 'const' or else 'if' checks will complain that the expression is always true in ReSharper
/// </summary>
public static bool EnableDrawingIntoRenderTarget => true;
}
}
}

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@ -1,6 +1,6 @@
namespace StardewModdingAPI.Entities
{
class SCharacter
internal class SCharacter
{
}
}
}

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@ -1,6 +1,6 @@
namespace StardewModdingAPI.Entities
{
class SFarm
internal class SFarm
{
}
}
}

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@ -1,6 +1,6 @@
namespace StardewModdingAPI.Entities
{
class SFarmAnimal
internal class SFarmAnimal
{
}
}
}

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@ -1,6 +1,6 @@
namespace StardewModdingAPI.Entities
{
class SNpc
internal class SNpc
{
}
}
}

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@ -1,33 +1,33 @@
using System.Collections.Generic;
using StardewModdingAPI.Inheritance;
using System;
using System.Collections.Generic;
using StardewValley;
namespace StardewModdingAPI.Entities
{
public static class SPlayer
/// <summary>
/// Static class for intergrating with the player
/// </summary>
public class SPlayer
{
public static List<Farmer> AllFarmers
{
get
{
return SGame.getAllFarmers();
}
}
/// <summary>
/// Calls 'getAllFarmers' in Game1
/// </summary>
public static List<Farmer> AllFarmers => Game1.getAllFarmers();
public static Farmer CurrentFarmer
{
get
{
return SGame.player;
}
}
/// <summary>
/// Do not use.
/// </summary>
[Obsolete("Use 'Player' instead.")]
public static Farmer CurrentFarmer => Game1.player;
public static GameLocation CurrentFarmerLocation
{
get
{
return SGame.player.currentLocation;
}
}
/// <summary>
/// Gets the current player from Game1
/// </summary>
public static Farmer Player => Game1.player;
/// <summary>
/// Gets the player's current location from Game1
/// </summary>
public static GameLocation CurrentFarmerLocation => Player.currentLocation;
}
}
}

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@ -55,4 +55,4 @@ namespace StardewModdingAPI.Events
ControllerTriggerReleased.Invoke(null, new EventArgsControllerTriggerReleased(playerIndex, buttons, value));
}
}
}
}

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@ -17,6 +17,7 @@ namespace StardewModdingAPI.Events
NewState = newState;
NewState = newState;
}
public KeyboardState NewState { get; private set; }
public KeyboardState PriorState { get; private set; }
}
@ -27,6 +28,7 @@ namespace StardewModdingAPI.Events
{
KeyPressed = keyPressed;
}
public Keys KeyPressed { get; private set; }
}
@ -37,6 +39,7 @@ namespace StardewModdingAPI.Events
PlayerIndex = playerIndex;
ButtonPressed = buttonPressed;
}
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonPressed { get; private set; }
}
@ -48,6 +51,7 @@ namespace StardewModdingAPI.Events
PlayerIndex = playerIndex;
ButtonReleased = buttonReleased;
}
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonReleased { get; private set; }
}
@ -60,6 +64,7 @@ namespace StardewModdingAPI.Events
ButtonPressed = buttonPressed;
Value = value;
}
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonPressed { get; private set; }
public float Value { get; private set; }
@ -73,18 +78,20 @@ namespace StardewModdingAPI.Events
ButtonReleased = buttonReleased;
Value = value;
}
public PlayerIndex PlayerIndex { get; private set; }
public Buttons ButtonReleased { get; private set; }
public float Value { get; private set; }
}
public class EventArgsMouseStateChanged : EventArgs
{
{
public EventArgsMouseStateChanged(MouseState priorState, MouseState newState)
{
NewState = newState;
NewState = newState;
}
public MouseState NewState { get; private set; }
public MouseState PriorState { get; private set; }
}
@ -96,6 +103,7 @@ namespace StardewModdingAPI.Events
NewMenu = newMenu;
PriorMenu = priorMenu;
}
public IClickableMenu NewMenu { get; private set; }
public IClickableMenu PriorMenu { get; private set; }
}
@ -106,8 +114,10 @@ namespace StardewModdingAPI.Events
{
NewLocations = newLocations;
}
public List<GameLocation> NewLocations { get; private set; }
}
public class EventArgsMineLevelChanged : EventArgs
{
public EventArgsMineLevelChanged(int previousMineLevel, int currentMineLevel)
@ -115,6 +125,7 @@ namespace StardewModdingAPI.Events
PreviousMineLevel = previousMineLevel;
CurrentMineLevel = currentMineLevel;
}
public int PreviousMineLevel { get; private set; }
public int CurrentMineLevel { get; private set; }
}
@ -125,6 +136,7 @@ namespace StardewModdingAPI.Events
{
NewObjects = newObjects;
}
public SerializableDictionary<Vector2, Object> NewObjects { get; private set; }
}
@ -135,6 +147,7 @@ namespace StardewModdingAPI.Events
NewLocation = newLocation;
PriorLocation = priorLocation;
}
public GameLocation NewLocation { get; private set; }
public GameLocation PriorLocation { get; private set; }
}
@ -146,8 +159,9 @@ namespace StardewModdingAPI.Events
NewFarmer = NewFarmer;
PriorFarmer = PriorFarmer;
}
public Farmer NewFarmer { get; private set; }
public Farmer PriorFarmer { get; private set; }
public Farmer NewFarmer { get; }
public Farmer PriorFarmer { get; }
}
public class EventArgsInventoryChanged : EventArgs
@ -159,6 +173,7 @@ namespace StardewModdingAPI.Events
Removed = changedItems.Where(n => n.ChangeType == ChangeType.Removed).ToList();
QuantityChanged = changedItems.Where(n => n.ChangeType == ChangeType.StackChange).ToList();
}
public List<Item> Inventory { get; private set; }
public List<ItemStackChange> Added { get; private set; }
public List<ItemStackChange> Removed { get; private set; }
@ -169,42 +184,46 @@ namespace StardewModdingAPI.Events
{
public enum LevelType
{
Combat,
Combat,
Farming,
Fishing,
Foraging,
Mining,
Luck
}
public EventArgsLevelUp(LevelType type, Int32 newLevel)
public EventArgsLevelUp(LevelType type, int newLevel)
{
Type = type;
NewLevel = newLevel;
}
public LevelType Type { get; private set; }
public Int32 NewLevel { get; private set; }
public int NewLevel { get; private set; }
}
public class EventArgsIntChanged : EventArgs
{
public EventArgsIntChanged(Int32 priorInt, Int32 newInt)
public EventArgsIntChanged(int priorInt, int newInt)
{
NewInt = NewInt;
PriorInt = PriorInt;
}
public Int32 NewInt { get; private set; }
public Int32 PriorInt { get; private set; }
public int NewInt { get; }
public int PriorInt { get; }
}
public class EventArgsStringChanged : EventArgs
{
public EventArgsStringChanged(String priorString, String newString)
public EventArgsStringChanged(string priorString, string newString)
{
NewString = newString;
PriorString = priorString;
}
public String NewString { get; private set; }
public String PriorString { get; private set; }
public string NewString { get; private set; }
public string PriorString { get; private set; }
}
public class EventArgsLoadedGameChanged : EventArgs
@ -224,7 +243,7 @@ namespace StardewModdingAPI.Events
{
Command = command;
}
public Command Command { get; private set; }
}
}
}

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@ -8,32 +8,39 @@ namespace StardewModdingAPI.Events
public static event EventHandler Initialize = delegate { };
public static event EventHandler LoadContent = delegate { };
public static event EventHandler FirstUpdateTick = delegate { };
/// <summary>
/// Fires every update (1/60 of a second)
/// Fires every update (1/60 of a second)
/// </summary>
public static event EventHandler UpdateTick = delegate { };
/// <summary>
/// Fires every other update (1/30 of a second)
/// Fires every other update (1/30 of a second)
/// </summary>
public static event EventHandler SecondUpdateTick = delegate { };
/// <summary>
/// Fires every fourth update (1/15 of a second)
/// Fires every fourth update (1/15 of a second)
/// </summary>
public static event EventHandler FourthUpdateTick = delegate { };
/// <summary>
/// Fires every eighth update (roughly 1/8 of a second)
/// Fires every eighth update (roughly 1/8 of a second)
/// </summary>
public static event EventHandler EighthUpdateTick = delegate { };
/// <summary>
/// Fires every fifthteenth update (1/4 of a second)
/// Fires every fifthteenth update (1/4 of a second)
/// </summary>
public static event EventHandler QuarterSecondTick = delegate { };
/// <summary>
/// Fires every thirtieth update (1/2 of a second)
/// Fires every thirtieth update (1/2 of a second)
/// </summary>
public static event EventHandler HalfSecondTick = delegate { };
/// <summary>
/// Fires every sixtieth update (a second)
/// Fires every sixtieth update (a second)
/// </summary>
public static event EventHandler OneSecondTick = delegate { };
@ -50,7 +57,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
Log.Error("An exception occured in XNA Initialize: " + ex);
Log.AsyncR("An exception occured in XNA Initialize: " + ex);
}
}
@ -62,7 +69,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
Log.Error("An exception occured in XNA LoadContent: " + ex);
Log.AsyncR("An exception occured in XNA LoadContent: " + ex);
}
}
@ -74,7 +81,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
Log.Error("An exception occured in XNA UpdateTick: " + ex);
Log.AsyncR("An exception occured in XNA UpdateTick: " + ex);
}
}
@ -113,4 +120,4 @@ namespace StardewModdingAPI.Events
FirstUpdateTick.Invoke(null, EventArgs.Empty);
}
}
}
}

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@ -16,7 +16,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
Log.Error("An exception occured in a Mod's DrawTick: " + ex);
Log.AsyncR("An exception occured in a Mod's DrawTick: " + ex);
}
}
@ -30,4 +30,4 @@ namespace StardewModdingAPI.Events
Resize.Invoke(sender, e);
}
}
}
}

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@ -21,10 +21,10 @@ namespace StardewModdingAPI.Events
{
CurrentLocationChanged.Invoke(null, new EventArgsCurrentLocationChanged(priorLocation, newLocation));
}
internal static void InvokeOnNewLocationObject(SerializableDictionary<Vector2, Object> newObjects)
{
LocationObjectsChanged.Invoke(null, new EventArgsLocationObjectsChanged(newObjects));
}
}
}
}

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@ -12,4 +12,4 @@ namespace StardewModdingAPI.Events
MenuChanged.Invoke(null, new EventArgsClickableMenuChanged(priorMenu, newMenu));
}
}
}
}

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@ -11,4 +11,4 @@ namespace StardewModdingAPI.Events
MineLevelChanged.Invoke(null, new EventArgsMineLevelChanged(previousMinelevel, currentMineLevel));
}
}
}
}

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@ -32,4 +32,4 @@ namespace StardewModdingAPI.Events
LoadedGame.Invoke(null, loaded);
}
}
}
}

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@ -9,24 +9,24 @@ namespace StardewModdingAPI.Events
public static event EventHandler<EventArgsIntChanged> YearOfGameChanged = delegate { };
public static event EventHandler<EventArgsStringChanged> SeasonOfYearChanged = delegate { };
public static void InvokeTimeOfDayChanged(Int32 priorInt, Int32 newInt)
public static void InvokeTimeOfDayChanged(int priorInt, int newInt)
{
TimeOfDayChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeDayOfMonthChanged(Int32 priorInt, Int32 newInt)
public static void InvokeDayOfMonthChanged(int priorInt, int newInt)
{
DayOfMonthChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeYearOfGameChanged(Int32 priorInt, Int32 newInt)
public static void InvokeYearOfGameChanged(int priorInt, int newInt)
{
YearOfGameChanged.Invoke(null, new EventArgsIntChanged(priorInt, newInt));
}
public static void InvokeSeasonOfYearChanged(String priorString, String newString)
public static void InvokeSeasonOfYearChanged(string priorString, string newString)
{
SeasonOfYearChanged.Invoke(null, new EventArgsStringChanged(priorString, newString));
}
}
}
}

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@ -25,16 +25,16 @@ namespace StardewModdingAPI
[Obsolete("The usage of ToSingular has changed. Please update your call to use ToSingular<T>")]
public static string ToSingular(this IEnumerable ienum, string split = ", ")
{
Log.Error("The usage of ToSingular has changed. Please update your call to use ToSingular<T>");
Log.AsyncR("The usage of ToSingular has changed. Please update your call to use ToSingular<T>");
return "";
}
public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ")// where T : class
public static string ToSingular<T>(this IEnumerable<T> ienum, string split = ", ") // where T : class
{
//Apparently Keys[] won't split normally :l
if (typeof(T) == typeof(Keys))
if (typeof (T) == typeof (Keys))
{
return string.Join<T>(split, ienum.ToArray<T>());
return string.Join(split, ienum.ToArray());
}
return string.Join(split, ienum);
}
@ -47,28 +47,28 @@ namespace StardewModdingAPI
public static bool IsInt32(this object o)
{
int i;
return Int32.TryParse(o.ToString(), out i);
return int.TryParse(o.ToString(), out i);
}
public static Int32 AsInt32(this object o)
public static int AsInt32(this object o)
{
return Int32.Parse(o.ToString());
return int.Parse(o.ToString());
}
public static bool IsBool(this object o)
{
bool b;
return Boolean.TryParse(o.ToString(), out b);
return bool.TryParse(o.ToString(), out b);
}
public static bool AsBool(this object o)
{
return Boolean.Parse(o.ToString());
return bool.Parse(o.ToString());
}
public static int GetHash(this IEnumerable enumerable)
{
int hash = 0;
var hash = 0;
foreach (var v in enumerable)
{
hash ^= v.GetHashCode();
@ -107,7 +107,7 @@ namespace StardewModdingAPI
return o.GetType().GetBaseFieldInfo(name).GetValue(o) as T;
}*/
/*
/*
public static object GetBaseFieldValue(this object o, string name)
{
return o.GetType().GetBaseFieldInfo(name).GetValue(o);
@ -121,8 +121,8 @@ namespace StardewModdingAPI
public static string RemoveNumerics(this string st)
{
string s = st;
foreach (char c in s)
var s = st;
foreach (var c in s)
{
if (!char.IsLetterOrDigit(c))
{

View File

@ -15,4 +15,4 @@ namespace StardewModdingAPI.Inheritance
public int StackChange { get; set; }
public ChangeType ChangeType { get; set; }
}
}
}

View File

@ -7,20 +7,28 @@ namespace StardewModdingAPI.Inheritance.Menus
{
public class SBobberBar : BobberBar
{
/// <summary>
/// DO NOT CONSTRUCT THIS CLASS
/// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass()
/// </summary>
public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
{
}
public BobberBar BaseBobberBar { get; private set; }
/// <summary>
/// The green rectangle bar that moves up and down
/// The green rectangle bar that moves up and down
/// </summary>
public float bobberPosition
{
get { return (float) GetBaseFieldInfo("bobberPosition").GetValue(BaseBobberBar); }
set { GetBaseFieldInfo("bobberPosition").SetValue(BaseBobberBar, value); }
}
/// <summary>
/// The green bar on the right. How close to catching the fish you are
/// Range: 0 - 1 | 1 = catch, 0 = fail
/// The green bar on the right. How close to catching the fish you are
/// Range: 0 - 1 | 1 = catch, 0 = fail
/// </summary>
public float distanceFromCatching
{
@ -137,7 +145,7 @@ namespace StardewModdingAPI.Inheritance.Menus
}
/// <summary>
/// Whether or not a treasure chest appears
/// Whether or not a treasure chest appears
/// </summary>
public bool treasure
{
@ -266,20 +274,11 @@ namespace StardewModdingAPI.Inheritance.Menus
public static SBobberBar ConstructFromBaseClass(BobberBar baseClass)
{
SBobberBar b = new SBobberBar(0, 0, false, 0);
var b = new SBobberBar(0, 0, false, 0);
b.BaseBobberBar = baseClass;
return b;
}
/// <summary>
/// DO NOT CONSTRUCT THIS CLASS
/// To retrieve an instance of SBobberBar, use SBobberBar.ConstructFromBaseClass()
/// </summary>
public SBobberBar(int whichFish, float fishSize, bool treasure, int bobber) : base(whichFish, fishSize, treasure, bobber)
{
}
public static FieldInfo[] GetPrivateFields()
{
return typeof (BobberBar).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);

View File

@ -10,19 +10,19 @@ namespace StardewModdingAPI.Inheritance.Menus
public List<ClickableComponent> tabs
{
get { return (List<ClickableComponent>)GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); }
get { return (List<ClickableComponent>) GetBaseFieldInfo("tabs").GetValue(BaseGameMenu); }
set { GetBaseFieldInfo("tabs").SetValue(BaseGameMenu, value); }
}
public List<IClickableMenu> pages
{
get { return (List<IClickableMenu>)GetBaseFieldInfo("pages").GetValue(BaseGameMenu); }
get { return (List<IClickableMenu>) GetBaseFieldInfo("pages").GetValue(BaseGameMenu); }
set { GetBaseFieldInfo("pages").SetValue(BaseGameMenu, value); }
}
public static SGameMenu ConstructFromBaseClass(GameMenu baseClass)
{
SGameMenu s = new SGameMenu();
var s = new SGameMenu();
s.BaseGameMenu = baseClass;
return s;
}
@ -31,19 +31,19 @@ namespace StardewModdingAPI.Inheritance.Menus
{
if (pages[currentTab] is InventoryPage)
{
Log.Verbose("INV SCREEN");
Log.AsyncY("INV SCREEN");
}
base.receiveRightClick(x, y, playSound);
}
public static FieldInfo[] GetPrivateFields()
{
return typeof(GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
return typeof (GameMenu).GetFields(BindingFlags.Instance | BindingFlags.NonPublic);
}
public static FieldInfo GetBaseFieldInfo(string name)
{
return typeof(GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
return typeof (GameMenu).GetField(name, BindingFlags.Instance | BindingFlags.NonPublic);
}
}
}
}

View File

@ -4,17 +4,17 @@ namespace StardewModdingAPI.Inheritance.Menus
{
public class SInventoryPage : InventoryPage
{
public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height)
{
}
public InventoryPage BaseInventoryPage { get; private set; }
public static SInventoryPage ConstructFromBaseClass(InventoryPage baseClass)
{
SInventoryPage s = new SInventoryPage(0,0,0,0);
var s = new SInventoryPage(0, 0, 0, 0);
s.BaseInventoryPage = baseClass;
return s;
}
public SInventoryPage(int x, int y, int width, int height) : base(x, y, width, height)
{
}
}
}
}

View File

@ -5,7 +5,7 @@ using StardewValley.Minigames;
namespace StardewModdingAPI.Inheritance.Minigames
{
abstract class SMinigameBase : IMinigame
internal abstract class SMinigameBase : IMinigame
{
public abstract bool tick(GameTime time);
@ -31,4 +31,4 @@ namespace StardewModdingAPI.Inheritance.Minigames
public abstract void receiveEventPoke(int data);
}
}
}

View File

@ -1,11 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.AccessControl;
using System.Text;
using System.Threading.Tasks;
namespace StardewModdingAPI.Inheritance
namespace StardewModdingAPI.Inheritance
{
public struct SBareObject
{
@ -24,4 +17,4 @@ namespace StardewModdingAPI.Inheritance
quality = qua;
}
}
}
}

View File

@ -11,60 +11,264 @@ using StardewValley.Menus;
namespace StardewModdingAPI.Inheritance
{
/// <summary>
/// The 'SGame' class.
/// This summary, and many others, only exists because XML doc tags.
/// </summary>
public class SGame : Game1
{
public static Dictionary<Int32, SObject> ModItems { get; private set; }
public const Int32 LowestModItemID = 1000;
/// <summary>
/// Useless right now.
/// </summary>
public const int LowestModItemID = 1000;
public static FieldInfo[] StaticFields { get { return GetStaticFields(); } }
public static FieldInfo[] GetStaticFields()
{
return typeof(Game1).GetFields();
}
public KeyboardState KStateNow { get; private set; }
public KeyboardState KStatePrior { get; private set; }
public MouseState MStateNow { get; private set; }
public MouseState MStatePrior { get; private set; }
public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
private bool FireLoadedGameEvent;
/// <summary>
/// Gets a jagged array of all buttons pressed on the gamepad the prior frame.
/// </summary>
public Buttons[][] PreviouslyPressedButtons;
internal SGame()
{
Instance = this;
FirstUpdate = true;
}
/// <summary>
/// Useless at this time.
/// </summary>
[Obsolete]
public static Dictionary<int, SObject> ModItems { get; private set; }
/// <summary>
/// The current KeyboardState
/// </summary>
public KeyboardState KStateNow { get; private set; }
/// <summary>
/// The prior KeyboardState
/// </summary>
public KeyboardState KStatePrior { get; private set; }
/// <summary>
/// The current MouseState
/// </summary>
public MouseState MStateNow { get; private set; }
/// <summary>
/// The prior MouseState
/// </summary>
public MouseState MStatePrior { get; private set; }
/// <summary>
/// All keys pressed on the current frame
/// </summary>
public Keys[] CurrentlyPressedKeys => KStateNow.GetPressedKeys();
/// <summary>
/// All keys pressed on the prior frame
/// </summary>
public Keys[] PreviouslyPressedKeys => KStatePrior.GetPressedKeys();
/// <summary>
/// All keys pressed on this frame except for the ones pressed on the prior frame
/// </summary>
public Keys[] FramePressedKeys => CurrentlyPressedKeys.Except(PreviouslyPressedKeys).ToArray();
/// <summary>
/// All keys pressed on the prior frame except for the ones pressed on the current frame
/// </summary>
public Keys[] FrameReleasedKeys => PreviouslyPressedKeys.Except(CurrentlyPressedKeys).ToArray();
/// <summary>
/// Whether or not a save was tagged as 'Loaded' the prior frame.
/// </summary>
public bool PreviouslyLoadedGame { get; private set; }
/// <summary>
/// The list of GameLocations on the prior frame
/// </summary>
public int PreviousGameLocations { get; private set; }
/// <summary>
/// The list of GameObjects on the prior frame
/// </summary>
public int PreviousLocationObjects { get; private set; }
/// <summary>
/// The list of Items in the player's inventory on the prior frame
/// </summary>
public Dictionary<Item, int> PreviousItems { get; private set; }
/// <summary>
/// The player's Combat level on the prior frame
/// </summary>
public int PreviousCombatLevel { get; private set; }
/// <summary>
/// The player's Farming level on the prior frame
/// </summary>
public int PreviousFarmingLevel { get; private set; }
/// <summary>
/// The player's Fishing level on the prior frame
/// </summary>
public int PreviousFishingLevel { get; private set; }
/// <summary>
/// The player's Foraging level on the prior frame
/// </summary>
public int PreviousForagingLevel { get; private set; }
/// <summary>
/// The player's Mining level on the prior frame
/// </summary>
public int PreviousMiningLevel { get; private set; }
/// <summary>
/// The player's Luck level on the prior frame
/// </summary>
public int PreviousLuckLevel { get; private set; }
//Kill me now comments are so boring
/// <summary>
/// The player's previous game location
/// </summary>
public GameLocation PreviousGameLocation { get; private set; }
/// <summary>
/// The previous ActiveGameMenu in Game1
/// </summary>
public IClickableMenu PreviousActiveMenu { get; private set; }
/// <summary>
/// The previous mine level
/// </summary>
public int PreviousMineLevel { get; private set; }
/// <summary>
/// The previous TimeOfDay (Int32 between 600 and 2400?)
/// </summary>
public int PreviousTimeOfDay { get; private set; }
/// <summary>
/// The previous DayOfMonth (Int32 between 1 and 28?)
/// </summary>
public int PreviousDayOfMonth { get; private set; }
/// <summary>
/// The previous Season (String as follows: "winter", "spring", "summer", "fall")
/// </summary>
public string PreviousSeasonOfYear { get; private set; }
/// <summary>
/// The previous Year
/// </summary>
public int PreviousYearOfGame { get; private set; }
/// <summary>
/// The previous 'Farmer' (Player)
/// </summary>
public Farmer PreviousFarmer { get; private set; }
/// <summary>
/// The current index of the update tick. Recycles every 60th tick to 0. (Int32 between 0 and 59)
/// </summary>
public int CurrentUpdateTick { get; private set; }
/// <summary>
/// Whether or not this update frame is the very first of the entire game
/// </summary>
public bool FirstUpdate { get; private set; }
/// <summary>
/// The current RenderTarget in Game1 (Private field, uses reflection)
/// </summary>
public RenderTarget2D Screen
{
get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
}
/// <summary>
/// Static accessor for an Instance of the class SGame
/// </summary>
public static SGame Instance { get; private set; }
/// <summary>
/// The game's FPS. Re-determined every Draw update.
/// </summary>
public static float FramesPerSecond { get; private set; }
/// <summary>
/// Whether or not we're in a pseudo 'debug' mode. Mostly for displaying information like FPS.
/// </summary>
public static bool Debug { get; private set; }
/// <summary>
/// The current player (equal to Farmer.Player)
/// </summary>
[Obsolete("Use Farmer.Player instead")]
public Farmer CurrentFarmer => player;
/// <summary>
/// Gets ALL static fields that belong to 'Game1'
/// </summary>
public static FieldInfo[] GetStaticFields => typeof (Game1).GetFields();
/// <summary>
/// Whether or not a button was just pressed on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="buttonState"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
private bool WasButtonJustPressed(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int)stateIndex].Contains(button);
return buttonState == ButtonState.Pressed && !PreviouslyPressedButtons[(int) stateIndex].Contains(button);
}
/// <summary>
/// Whether or not a button was just released on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="buttonState"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
private bool WasButtonJustReleased(Buttons button, ButtonState buttonState, PlayerIndex stateIndex)
{
return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int)stateIndex].Contains(button);
return buttonState == ButtonState.Released && PreviouslyPressedButtons[(int) stateIndex].Contains(button);
}
/// <summary>
/// Whether or not an analog button was just pressed on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="value"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
private bool WasButtonJustPressed(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustPressed(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
/// <summary>
/// Whether or not an analog button was just released on the controller
/// </summary>
/// <param name="button"></param>
/// <param name="value"></param>
/// <param name="stateIndex"></param>
/// <returns></returns>
private bool WasButtonJustReleased(Buttons button, float value, PlayerIndex stateIndex)
{
return WasButtonJustReleased(button, value > 0.2f ? ButtonState.Pressed : ButtonState.Released, stateIndex);
}
public bool PreviouslyLoadedGame { get; private set; }
private bool FireLoadedGameEvent;
/// <summary>
/// Gets an array of all Buttons pressed on a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Buttons[] GetButtonsDown(PlayerIndex index)
{
GamePadState state = GamePad.GetState(index);
List<Buttons> buttons = new List<Buttons>();
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (state.Buttons.A == ButtonState.Pressed) buttons.Add(Buttons.A);
@ -88,15 +292,20 @@ namespace StardewModdingAPI.Inheritance
return buttons.ToArray();
}
/// <summary>
/// Gets all buttons that were pressed on the current frame of a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Buttons[] GetFramePressedButtons(PlayerIndex index)
{
GamePadState state = GamePad.GetState(index);
List<Buttons> buttons = new List<Buttons>();
{
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
if (WasButtonJustPressed(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
if (WasButtonJustPressed(Buttons.B, state.Buttons.B, index)) buttons.Add(Buttons.B);
if (WasButtonJustPressed(Buttons.Back, state.Buttons.Back, index)) buttons.Add(Buttons.Back);
if (WasButtonJustPressed(Buttons.BigButton, state.Buttons.BigButton, index)) buttons.Add(Buttons.BigButton);
if (WasButtonJustPressed(Buttons.LeftShoulder, state.Buttons.LeftShoulder, index)) buttons.Add(Buttons.LeftShoulder);
if (WasButtonJustPressed(Buttons.LeftStick, state.Buttons.LeftStick, index)) buttons.Add(Buttons.LeftStick);
@ -112,13 +321,18 @@ namespace StardewModdingAPI.Inheritance
if (WasButtonJustPressed(Buttons.LeftTrigger, state.Triggers.Left, index)) buttons.Add(Buttons.LeftTrigger);
if (WasButtonJustPressed(Buttons.RightTrigger, state.Triggers.Right, index)) buttons.Add(Buttons.RightTrigger);
}
return buttons.ToArray();
return buttons.ToArray();
}
/// <summary>
/// Gets all buttons that were released on the current frame of a joystick
/// </summary>
/// <param name="index"></param>
/// <returns></returns>
public Buttons[] GetFrameReleasedButtons(PlayerIndex index)
{
GamePadState state = GamePad.GetState(index);
List<Buttons> buttons = new List<Buttons>();
var state = GamePad.GetState(index);
var buttons = new List<Buttons>();
if (state.IsConnected)
{
if (WasButtonJustReleased(Buttons.A, state.Buttons.A, index)) buttons.Add(Buttons.A);
@ -142,70 +356,34 @@ namespace StardewModdingAPI.Inheritance
return buttons.ToArray();
}
public int PreviousGameLocations { get; private set; }
public int PreviousLocationObjects { get; private set; }
public Dictionary<Item, int> PreviousItems { get; private set; }
public int PreviousCombatLevel { get; private set; }
public int PreviousFarmingLevel { get; private set; }
public int PreviousFishingLevel { get; private set; }
public int PreviousForagingLevel { get; private set; }
public int PreviousMiningLevel { get; private set; }
public int PreviousLuckLevel { get; private set; }
public GameLocation PreviousGameLocation { get; private set; }
public IClickableMenu PreviousActiveMenu { get; private set; }
public int PreviousMineLevel { get; private set; }
public Int32 PreviousTimeOfDay { get; private set; }
public Int32 PreviousDayOfMonth { get; private set; }
public String PreviousSeasonOfYear { get; private set; }
public Int32 PreviousYearOfGame { get; private set; }
public Farmer PreviousFarmer { get; private set; }
public Int32 CurrentUpdateTick { get; private set; }
public bool FirstUpdate { get; private set; }
public RenderTarget2D Screen
{
get { return typeof (Game1).GetBaseFieldValue<RenderTarget2D>(Program.gamePtr, "screen"); }
set { typeof (Game1).SetBaseFieldValue<RenderTarget2D>(this, "screen", value); }
}
private static SGame instance;
public static SGame Instance => instance;
public static float FramesPerSecond { get; private set; }
public static bool Debug { get; private set; }
public Farmer CurrentFarmer => player;
public SGame()
{
instance = this;
FirstUpdate = true;
}
/// <summary>
/// XNA Init Method
/// </summary>
protected override void Initialize()
{
Log.Verbose("XNA Initialize");
ModItems = new Dictionary<Int32, SObject>();
Log.AsyncY("XNA Initialize");
//ModItems = new Dictionary<int, SObject>();
PreviouslyPressedButtons = new Buttons[4][];
for (int i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
for (var i = 0; i < 4; ++i) PreviouslyPressedButtons[i] = new Buttons[0];
base.Initialize();
GameEvents.InvokeInitialize();
}
/// <summary>
/// XNA LC Method
/// </summary>
protected override void LoadContent()
{
Log.Verbose("XNA LoadContent");
Log.AsyncY("XNA LoadContent");
base.LoadContent();
GameEvents.InvokeLoadContent();
}
/// <summary>
/// XNA Update Method
/// </summary>
/// <param name="gameTime"></param>
protected override void Update(GameTime gameTime)
{
UpdateEventCalls();
@ -221,7 +399,7 @@ namespace StardewModdingAPI.Inheritance
}
catch (Exception ex)
{
Log.Error("An error occured in the base update loop: " + ex);
Log.AsyncR("An error occured in the base update loop: " + ex);
Console.ReadKey();
}
@ -257,15 +435,19 @@ namespace StardewModdingAPI.Inheritance
if (KStatePrior != KStateNow)
KStatePrior = KStateNow;
for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
PreviouslyPressedButtons[(int)i] = GetButtonsDown(i);
PreviouslyPressedButtons[(int) i] = GetButtonsDown(i);
}
}
/// <summary>
/// XNA Draw Method
/// </summary>
/// <param name="gameTime"></param>
protected override void Draw(GameTime gameTime)
{
FramesPerSecond = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds;
FramesPerSecond = 1 / (float) gameTime.ElapsedGameTime.TotalSeconds;
try
{
@ -273,7 +455,7 @@ namespace StardewModdingAPI.Inheritance
}
catch (Exception ex)
{
Log.Error("An error occured in the base draw loop: " + ex);
Log.AsyncR("An error occured in the base draw loop: " + ex);
Console.ReadKey();
}
@ -299,6 +481,12 @@ namespace StardewModdingAPI.Inheritance
//spriteBatch.End();
//Re-draw the HUD
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
typeof (Game1).GetMethod("drawHUD", BindingFlags.NonPublic | BindingFlags.Instance)?.Invoke(Program.gamePtr, null);
spriteBatch.End();
if (!options.zoomLevel.Equals(1.0f))
{
GraphicsDevice.SetRenderTarget(null);
@ -306,11 +494,6 @@ namespace StardewModdingAPI.Inheritance
spriteBatch.Draw(Screen, Vector2.Zero, Screen.Bounds, Color.White, 0.0f, Vector2.Zero, options.zoomLevel, SpriteEffects.None, 1f);
spriteBatch.End();
}
//Re-draw the mouse
spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null);
spriteBatch.Draw(mouseCursors, new Vector2(getMouseX(), getMouseY()), getSourceRectForStandardTileSheet(mouseCursors, mouseCursor, 16, 16), Color.White * mouseCursorTransparency, 0.0f, Vector2.Zero, pixelZoom + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
spriteBatch.End();
}
if (Debug)
@ -321,14 +504,15 @@ namespace StardewModdingAPI.Inheritance
}
}
public static Int32 RegisterModItem(SObject modItem)
[Obsolete("Do not use at this time.")]
private static int RegisterModItem(SObject modItem)
{
if (modItem.HasBeenRegistered)
{
Log.Error("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
Log.AsyncR($"The item {modItem.Name} has already been registered with ID {modItem.RegisteredId}");
return modItem.RegisteredId;
}
Int32 newId = LowestModItemID;
var newId = LowestModItemID;
if (ModItems.Count > 0)
newId = Math.Max(LowestModItemID, ModItems.OrderBy(x => x.Key).First().Key + 1);
ModItems.Add(newId, modItem);
@ -337,7 +521,8 @@ namespace StardewModdingAPI.Inheritance
return newId;
}
public static SObject PullModItemFromDict(Int32 id, bool isIndex)
[Obsolete("Do not use at this time.")]
private static SObject PullModItemFromDict(int id, bool isIndex)
{
if (isIndex)
{
@ -345,35 +530,35 @@ namespace StardewModdingAPI.Inheritance
{
return ModItems.ElementAt(id).Value.Clone();
}
Log.Error("ModItem Dictionary does not contain index: " + id);
Log.AsyncR("ModItem Dictionary does not contain index: " + id);
return null;
}
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
Log.Error("ModItem Dictionary does not contain ID: " + id);
Log.AsyncR("ModItem Dictionary does not contain ID: " + id);
return null;
}
public void UpdateEventCalls()
private void UpdateEventCalls()
{
KStateNow = Keyboard.GetState();
MStateNow = Mouse.GetState();
foreach (Keys k in FramePressedKeys)
foreach (var k in FramePressedKeys)
ControlEvents.InvokeKeyPressed(k);
foreach (Keys k in FrameReleasedKeys)
foreach (var k in FrameReleasedKeys)
ControlEvents.InvokeKeyReleased(k);
for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
Buttons[] buttons = GetFramePressedButtons(i);
foreach (Buttons b in buttons)
var buttons = GetFramePressedButtons(i);
foreach (var b in buttons)
{
if(b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
{
ControlEvents.InvokeTriggerPressed(i, b, b == Buttons.LeftTrigger ? GamePad.GetState(i).Triggers.Left : GamePad.GetState(i).Triggers.Right);
}
@ -384,9 +569,9 @@ namespace StardewModdingAPI.Inheritance
}
}
for (PlayerIndex i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
for (var i = PlayerIndex.One; i <= PlayerIndex.Four; i++)
{
foreach (Buttons b in GetFrameReleasedButtons(i))
foreach (var b in GetFrameReleasedButtons(i))
{
if (b == Buttons.LeftTrigger || b == Buttons.RightTrigger)
{
@ -471,7 +656,7 @@ namespace StardewModdingAPI.Inheritance
PreviousLuckLevel = player.luckLevel;
}
List<ItemStackChange> changedItems;
List<ItemStackChange> changedItems;
if (player != null && HasInventoryChanged(player.items, out changedItems))
{
PlayerEvents.InvokeInventoryChanged(player.items, changedItems);
@ -479,7 +664,7 @@ namespace StardewModdingAPI.Inheritance
}
var objectHash = currentLocation?.objects?.GetHash();
if(objectHash != null && PreviousLocationObjects != objectHash)
if (objectHash != null && PreviousLocationObjects != objectHash)
{
LocationEvents.InvokeOnNewLocationObject(currentLocation.objects);
PreviousLocationObjects = objectHash ?? -1;
@ -537,24 +722,24 @@ namespace StardewModdingAPI.Inheritance
{
if (PreviousItems != null && PreviousItems.ContainsKey(item))
{
if(PreviousItems[item] != item.Stack)
if (PreviousItems[item] != item.Stack)
{
changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange });
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack - PreviousItems[item], ChangeType = ChangeType.StackChange});
}
}
else
{
changedItems.Add(new ItemStackChange { Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added });
changedItems.Add(new ItemStackChange {Item = item, StackChange = item.Stack, ChangeType = ChangeType.Added});
}
}
if (PreviousItems != null)
{
changedItems.AddRange(PreviousItems.Where(n => actualItems.All(i => i != n.Key)).Select(n =>
new ItemStackChange { Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed }));
new ItemStackChange {Item = n.Key, StackChange = -n.Key.Stack, ChangeType = ChangeType.Removed}));
}
return (changedItems.Any());
return changedItems.Any();
}
}
}

View File

@ -1,271 +1,275 @@
using System;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using Object = StardewValley.Object;
namespace StardewModdingAPI.Inheritance
{
public class SObject : Object
{
public override String Name {
get { return name; }
set { name = value; }
}
public String Description { get; set; }
public Texture2D Texture { get; set; }
public String CategoryName { get; set; }
public Color CategoryColour { get; set; }
public Boolean IsPassable { get; set; }
public Boolean IsPlaceable { get; set; }
public Boolean HasBeenRegistered { get; set; }
public Int32 RegisteredId { get; set; }
public Int32 MaxStackSize { get; set; }
public Boolean WallMounted { get; set; }
public Vector2 DrawPosition { get; set; }
public Boolean FlaggedForPickup { get; set; }
[XmlIgnore]
public Vector2 CurrentMouse { get; protected set; }
[XmlIgnore]
public Vector2 PlacedAt { get; protected set; }
public override int Stack
{
get { return stack; }
set { stack = value; }
}
public SObject()
{
name = "Modded Item Name";
Description = "Modded Item Description";
CategoryName = "Modded Item Category";
Category = 4163;
CategoryColour = Color.White;
IsPassable = false;
IsPlaceable = false;
boundingBox = new Rectangle(0, 0, 64, 64);
MaxStackSize = 999;
type = "interactive";
}
public override string getDescription()
{
return Description;
}
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
if (Texture != null)
{
spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(((x * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0), ((y * Game1.tileSize) + (Game1.tileSize / 2)) + ((shakeTimer > 0) ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), (scale.Y > 1f) ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
}
}
public void drawAsProp(SpriteBatch b)
{
using System;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StardewValley;
using Object = StardewValley.Object;
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
return;
try
{
if (Texture != null)
{
int targSize = Game1.tileSize;
int midX = (xNonTile) + 32;
int midY = (yNonTile) + 32;
int targX = midX - targSize / 2;
int targY = midY - targSize / 2;
Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
//spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
/*
spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
*/
}
}
catch (Exception ex)
{
Log.Error(ex.ToString());
Console.ReadKey();
}
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
{
if (isRecipe)
{
transparency = 0.5f;
scaleSize *= 0.75f;
}
if (Texture != null)
{
int targSize = (int) (64 * scaleSize * 0.9f);
int midX = (int) ((location.X) + 32);
int midY = (int) ((location.Y) + 32);
int targX = midX - targSize / 2;
int targY = midY - targSize / 2;
spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
}
if (drawStackNumber)
{
float scale = 0.5f + scaleSize;
Game1.drawWithBorder(string.Concat(stack.ToString()), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * scale), 0.0f, scale, 1f, true);
}
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
if (Texture != null)
{
int targSize = 64;
int midX = (int) ((objectPosition.X) + 32);
int midY = (int) ((objectPosition.Y) + 32);
int targX = midX - targSize / 2;
int targY = midY - targSize / 2;
spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
}
}
public override Color getCategoryColor()
{
return CategoryColour;
}
public override string getCategoryName()
{
if (string.IsNullOrEmpty(CategoryName))
return "Modded Item";
return CategoryName;
}
public override bool isPassable()
{
return IsPassable;
}
public override bool isPlaceable()
{
return IsPlaceable;
}
public override int maximumStackSize()
{
return MaxStackSize;
}
public SObject Clone()
{
SObject toRet = new SObject();
toRet.Name = Name;
toRet.CategoryName = CategoryName;
toRet.Description = Description;
toRet.Texture = Texture;
toRet.IsPassable = IsPassable;
toRet.IsPlaceable = IsPlaceable;
toRet.quality = quality;
toRet.scale = scale;
toRet.isSpawnedObject = isSpawnedObject;
toRet.isRecipe = isRecipe;
toRet.questItem = questItem;
toRet.stack = 1;
toRet.HasBeenRegistered = HasBeenRegistered;
toRet.RegisteredId = RegisteredId;
return toRet;
}
public override Item getOne()
{
return Clone();
}
public override void actionWhenBeingHeld(Farmer who)
{
int x = Game1.oldMouseState.X + Game1.viewport.X;
int y = Game1.oldMouseState.Y + Game1.viewport.Y;
x = x / Game1.tileSize;
y = y / Game1.tileSize;
CurrentMouse = new Vector2(x, y);
//Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
base.actionWhenBeingHeld(who);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
//Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
if (!l.objects.ContainsKey(tile))
return true;
return false;
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
if (Game1.didPlayerJustRightClick())
return false;
x = (x / Game1.tileSize);
y = (y / Game1.tileSize);
//Program.LogDebug(x + " - " + y);
//Console.ReadKey();
Vector2 key = new Vector2(x, y);
if (!canBePlacedHere(location, key))
return false;
SObject s = Clone();
s.PlacedAt = key;
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
location.objects.Add(key, s);
Log.Verbose("{0} - {1}", GetHashCode(), s.GetHashCode());
return true;
}
public override void actionOnPlayerEntry()
{
//base.actionOnPlayerEntry();
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
if (canBePlacedHere(location, CurrentMouse))
{
int targSize = Game1.tileSize;
int x = Game1.oldMouseState.X + Game1.viewport.X;
int y = Game1.oldMouseState.Y + Game1.viewport.Y;
spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
}
}
}
#pragma warning disable 1591
namespace StardewModdingAPI.Inheritance
{
[Obsolete("Do not use at this time.")]
public class SObject : Object
{
public SObject()
{
name = "Modded Item Name";
Description = "Modded Item Description";
CategoryName = "Modded Item Category";
Category = 4163;
CategoryColour = Color.White;
IsPassable = false;
IsPlaceable = false;
boundingBox = new Rectangle(0, 0, 64, 64);
MaxStackSize = 999;
type = "interactive";
}
public override string Name
{
get { return name; }
set { name = value; }
}
public string Description { get; set; }
public Texture2D Texture { get; set; }
public string CategoryName { get; set; }
public Color CategoryColour { get; set; }
public bool IsPassable { get; set; }
public bool IsPlaceable { get; set; }
public bool HasBeenRegistered { get; set; }
public int RegisteredId { get; set; }
public int MaxStackSize { get; set; }
public bool WallMounted { get; set; }
public Vector2 DrawPosition { get; set; }
public bool FlaggedForPickup { get; set; }
[XmlIgnore]
public Vector2 CurrentMouse { get; protected set; }
[XmlIgnore]
public Vector2 PlacedAt { get; protected set; }
public override int Stack
{
get { return stack; }
set { stack = value; }
}
public override string getDescription()
{
return Description;
}
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
if (Texture != null)
{
spriteBatch.Draw(Texture, Game1.GlobalToLocal(Game1.viewport, new Vector2(x * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0), y * Game1.tileSize + Game1.tileSize / 2 + (shakeTimer > 0 ? Game1.random.Next(-1, 2) : 0))), Game1.currentLocation.getSourceRectForObject(ParentSheetIndex), Color.White * alpha, 0f, new Vector2(8f, 8f), scale.Y > 1f ? getScale().Y : Game1.pixelZoom, flipped ? SpriteEffects.FlipHorizontally : SpriteEffects.None, (isPassable() ? getBoundingBox(new Vector2(x, y)).Top : getBoundingBox(new Vector2(x, y)).Bottom) / 10000f);
}
}
public new void drawAsProp(SpriteBatch b)
{
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
//try
//{
// if (Texture != null)
// {
// int targSize = Game1.tileSize;
// int midX = (xNonTile) + 32;
// int midY = (yNonTile) + 32;
// int targX = midX - targSize / 2;
// int targY = midY - targSize / 2;
// Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
// spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
// //spriteBatch.Draw(Program.DebugPixel, targ, null, Color.Red, 0, Vector2.Zero, SpriteEffects.None, layerDepth);
// /*
// spriteBatch.DrawString(Game1.dialogueFont, "TARG: " + targ, new Vector2(128, 0), Color.Red);
// spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 0.5f, targY), Color.Orange);
// spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX, targY), Color.Red);
// spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 1.5f, targY), Color.Yellow);
// spriteBatch.DrawString(Game1.dialogueFont, ".", new Vector2(targX * 2f, targY), Color.Green);
// */
// }
//}
//catch (Exception ex)
//{
// Log.AsyncR(ex.ToString());
// Console.ReadKey();
//}
}
public override void drawInMenu(SpriteBatch spriteBatch, Vector2 location, float scaleSize, float transparency, float layerDepth, bool drawStackNumber)
{
if (isRecipe)
{
transparency = 0.5f;
scaleSize *= 0.75f;
}
if (Texture != null)
{
var targSize = (int) (64 * scaleSize * 0.9f);
var midX = (int) (location.X + 32);
var midY = (int) (location.Y + 32);
var targX = midX - targSize / 2;
var targY = midY - targSize / 2;
spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, new Color(255, 255, 255, transparency), 0, Vector2.Zero, SpriteEffects.None, layerDepth);
}
if (drawStackNumber)
{
var _scale = 0.5f + scaleSize;
Game1.drawWithBorder(stack.ToString(), Color.Black, Color.White, location + new Vector2(Game1.tileSize - Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).X * _scale, Game1.tileSize - (float) ((double) Game1.tinyFont.MeasureString(string.Concat(stack.ToString())).Y * 3.0f / 4.0f) * _scale), 0.0f, _scale, 1f, true);
}
}
public override void drawWhenHeld(SpriteBatch spriteBatch, Vector2 objectPosition, Farmer f)
{
if (Texture != null)
{
var targSize = 64;
var midX = (int) (objectPosition.X + 32);
var midY = (int) (objectPosition.Y + 32);
var targX = midX - targSize / 2;
var targY = midY - targSize / 2;
spriteBatch.Draw(Texture, new Rectangle(targX, targY, targSize, targSize), null, Color.White, 0, Vector2.Zero, SpriteEffects.None, (f.getStandingY() + 2) / 10000f);
}
}
public override Color getCategoryColor()
{
return CategoryColour;
}
public override string getCategoryName()
{
if (string.IsNullOrEmpty(CategoryName))
return "Modded Item";
return CategoryName;
}
public override bool isPassable()
{
return IsPassable;
}
public override bool isPlaceable()
{
return IsPlaceable;
}
public override int maximumStackSize()
{
return MaxStackSize;
}
public SObject Clone()
{
var toRet = new SObject();
toRet.Name = Name;
toRet.CategoryName = CategoryName;
toRet.Description = Description;
toRet.Texture = Texture;
toRet.IsPassable = IsPassable;
toRet.IsPlaceable = IsPlaceable;
toRet.quality = quality;
toRet.scale = scale;
toRet.isSpawnedObject = isSpawnedObject;
toRet.isRecipe = isRecipe;
toRet.questItem = questItem;
toRet.stack = 1;
toRet.HasBeenRegistered = HasBeenRegistered;
toRet.RegisteredId = RegisteredId;
return toRet;
}
public override Item getOne()
{
return Clone();
}
public override void actionWhenBeingHeld(Farmer who)
{
var x = Game1.oldMouseState.X + Game1.viewport.X;
var y = Game1.oldMouseState.Y + Game1.viewport.Y;
x = x / Game1.tileSize;
y = y / Game1.tileSize;
CurrentMouse = new Vector2(x, y);
//Program.LogDebug(canBePlacedHere(Game1.currentLocation, CurrentMouse));
base.actionWhenBeingHeld(who);
}
public override bool canBePlacedHere(GameLocation l, Vector2 tile)
{
//Program.LogDebug(CurrentMouse.ToString().Replace("{", "").Replace("}", ""));
if (!l.objects.ContainsKey(tile))
return true;
return false;
}
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
if (Game1.didPlayerJustRightClick())
return false;
x = x / Game1.tileSize;
y = y / Game1.tileSize;
//Program.LogDebug(x + " - " + y);
//Console.ReadKey();
var key = new Vector2(x, y);
if (!canBePlacedHere(location, key))
return false;
var s = Clone();
s.PlacedAt = key;
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, boundingBox.Width, boundingBox.Height);
location.objects.Add(key, s);
Log.Async($"{GetHashCode()} - {s.GetHashCode()}");
return true;
}
public override void actionOnPlayerEntry()
{
//base.actionOnPlayerEntry();
}
public override void drawPlacementBounds(SpriteBatch spriteBatch, GameLocation location)
{
if (canBePlacedHere(location, CurrentMouse))
{
var targSize = Game1.tileSize;
var x = Game1.oldMouseState.X + Game1.viewport.X;
var y = Game1.oldMouseState.Y + Game1.viewport.Y;
spriteBatch.Draw(Game1.mouseCursors, new Vector2(x / Game1.tileSize * Game1.tileSize - Game1.viewport.X, y / Game1.tileSize * Game1.tileSize - Game1.viewport.Y), new Rectangle(Utility.playerCanPlaceItemHere(location, this, x, y, Game1.player) ? 194 : 210, 388, 16, 16), Color.White, 0.0f, Vector2.Zero, Game1.pixelZoom, SpriteEffects.None, 0.01f);
}
}
}
}

View File

@ -1,34 +1,31 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Design;
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
using Newtonsoft.Json.Serialization;
using StardewModdingAPI.Inheritance;
using Object = StardewValley.Object;
namespace StardewModdingAPI
{
class JsonResolver : DefaultContractResolver
internal class JsonResolver : DefaultContractResolver
{
protected override JsonContract CreateContract(Type objectType)
{
if (objectType == typeof(Rectangle) || objectType == typeof(Rectangle?))
if (objectType == typeof (Rectangle) || objectType == typeof (Rectangle?))
{
Console.WriteLine("FOUND A RECT");
JsonContract contract = base.CreateObjectContract(objectType);
JsonContract contract = CreateObjectContract(objectType);
contract.Converter = new RectangleConverter();
return contract;
}
if (objectType == typeof(StardewValley.Object))
if (objectType == typeof (Object))
{
Log.Verbose("FOUND AN OBJECT");
JsonContract contract = base.CreateObjectContract(objectType);
Log.AsyncY("FOUND AN OBJECT");
JsonContract contract = CreateObjectContract(objectType);
contract.Converter = new ObjectConverter();
return contract;
}
return base.CreateContract(objectType);
}
@ -38,20 +35,20 @@ namespace StardewModdingAPI
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
Log.Verbose("TRYING TO WRITE");
var obj = (StardewValley.Object)value;
Log.Verbose("TRYING TO WRITE");
Log.AsyncY("TRYING TO WRITE");
var obj = (Object) value;
Log.AsyncY("TRYING TO WRITE");
var jObject = GetObject(obj);
Log.Verbose("TRYING TO WRITE");
Log.AsyncY("TRYING TO WRITE");
try
{
Log.Verbose(jObject.ToString());
Log.AsyncY(jObject.ToString());
}
catch (Exception ex)
{
Log.Error(ex);
Log.AsyncR(ex);
}
Console.ReadKey();
@ -71,7 +68,7 @@ namespace StardewModdingAPI
throw new NotImplementedException();
}
protected static JObject GetObject(StardewValley.Object o)
protected static JObject GetObject(Object o)
{
try
{
@ -82,29 +79,29 @@ namespace StardewModdingAPI
var quality = o.quality;
var oo = new SBareObject(parentSheetIndex, stack, isRecipe, price, quality);
Log.Success(JsonConvert.SerializeObject(oo));
Log.AsyncG(JsonConvert.SerializeObject(oo));
return JObject.FromObject(oo);
}
catch (Exception ex)
{
Log.Error(ex);
Log.AsyncR(ex);
Console.ReadKey();
}
return null;
}
protected static StardewValley.Object GetObject(JObject jObject)
protected static Object GetObject(JObject jObject)
{
int? parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
int? stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
bool? isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?;
int? price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
int? quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
var parentSheetIndex = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
var stack = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
var isRecipe = GetTokenValue<object>(jObject, "parentSheetIndex") as bool?;
var price = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
var quality = GetTokenValue<object>(jObject, "parentSheetIndex") as int?;
return new StardewValley.Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0);
return new Object(parentSheetIndex ?? 0, stack ?? 0, isRecipe ?? false, price ?? -1, quality ?? 0);
}
protected static StardewValley.Object GetObject(JToken jToken)
protected static Object GetObject(JToken jToken)
{
var jObject = JObject.FromObject(jToken);
@ -123,7 +120,7 @@ namespace StardewModdingAPI
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var rectangle = (Rectangle)value;
var rectangle = (Rectangle) value;
var jObject = GetObject(rectangle);
@ -150,7 +147,7 @@ namespace StardewModdingAPI
var width = rectangle.Width;
var height = rectangle.Height;
return JObject.FromObject(new { x, y, width, height });
return JObject.FromObject(new {x, y, width, height});
}
protected static Rectangle GetRectangle(JObject jObject)
@ -173,7 +170,7 @@ namespace StardewModdingAPI
protected static int? GetTokenValue(JObject jObject, string tokenName)
{
JToken jToken;
return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int)jToken : (int?)null;
return jObject.TryGetValue(tokenName, StringComparison.InvariantCultureIgnoreCase, out jToken) ? (int) jToken : (int?) null;
}
}
@ -181,7 +178,7 @@ namespace StardewModdingAPI
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
var rectangleList = (IList<Rectangle>)value;
var rectangleList = (IList<Rectangle>) value;
var jArray = new JArray();
@ -212,4 +209,4 @@ namespace StardewModdingAPI
throw new NotImplementedException();
}
}
}
}

View File

@ -1,13 +1,9 @@
using System;
using System.Collections;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using StardewModdingAPI;
namespace StardewModdingAPI
{
@ -28,7 +24,7 @@ namespace StardewModdingAPI
#region Sync Logging
/// <summary>
/// NOTICE: Sync logging is discouraged. Please use Async instead.
/// NOTICE: Sync logging is discouraged. Please use Async instead.
/// </summary>
/// <param name="message">Message to log</param>
/// <param name="colour">Colour of message</param>
@ -39,13 +35,31 @@ namespace StardewModdingAPI
#endregion
/// <summary>
/// Catch unhandled exception from the application
/// </summary>
/// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine("An exception has been caught");
File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString());
}
/// <summary>
/// Catch thread exception from the application
/// </summary>
/// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
{
Console.WriteLine("A thread exception has been caught");
File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
}
#region Async Logging
public static void AsyncColour(object message, ConsoleColor colour)
{
Task.Run(() => {
PrintLog(new LogInfo(message?.ToString(), colour));
});
Task.Run(() => { PrintLog(new LogInfo(message?.ToString(), colour)); });
}
public static void Async(object message)
@ -85,55 +99,31 @@ namespace StardewModdingAPI
#endregion
/// <summary>
/// Catch unhandled exception from the application
/// </summary>
/// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
{
Console.WriteLine("An exception has been caught");
File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + DateTime.UtcNow.Ticks + ".txt", e.ExceptionObject.ToString());
}
/// <summary>
/// Catch thread exception from the application
/// </summary>
/// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
{
Console.WriteLine("A thread exception has been caught");
File.WriteAllText(Constants.LogDir + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
}
#region ToRemove
public static void LogValueNotSpecified()
{
Error("<value> must be specified");
AsyncR("<value> must be specified");
}
public static void LogObjectValueNotSpecified()
{
Error("<object> and <value> must be specified");
AsyncR("<object> and <value> must be specified");
}
public static void LogValueInvalid()
{
Error("<value> is invalid");
AsyncR("<value> is invalid");
}
public static void LogObjectInvalid()
{
Error("<object> is invalid");
AsyncR("<object> is invalid");
}
public static void LogValueNotInt32()
{
Error("<value> must be a whole number (Int32)");
AsyncR("<value> must be a whole number (Int32)");
}
[Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
@ -167,7 +157,7 @@ namespace StardewModdingAPI
}
[Obsolete("Parameter 'values' is no longer supported. Format before logging.")]
public static void Error(object message, params object[] values)
public static void AsyncR(object message, params object[] values)
{
AsyncR(message);
}
@ -182,7 +172,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
/// A Logging class implementing the Singleton pattern and an internal Queue to be flushed perdiodically
/// </summary>
public class LogWriter
{
@ -192,12 +182,14 @@ namespace StardewModdingAPI
private static StreamWriter _stream;
/// <summary>
/// Private to prevent creation of other instances
/// Private to prevent creation of other instances
/// </summary>
private LogWriter() { }
private LogWriter()
{
}
/// <summary>
/// Exposes _instace and creates a new one if it is null
/// Exposes _instace and creates a new one if it is null
/// </summary>
internal static LogWriter Instance
{
@ -218,14 +210,14 @@ namespace StardewModdingAPI
}
/// <summary>
/// Writes into the ConcurrentQueue the Message specified
/// Writes into the ConcurrentQueue the Message specified
/// </summary>
/// <param name="message">The message to write to the log</param>
public void WriteToLog(string message)
{
lock (_logQueue)
{
LogInfo logEntry = new LogInfo(message);
var logEntry = new LogInfo(message);
_logQueue.Enqueue(logEntry);
if (_logQueue.Any())
@ -236,7 +228,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// Writes into the ConcurrentQueue the Entry specified
/// Writes into the ConcurrentQueue the Entry specified
/// </summary>
/// <param name="logEntry">The logEntry to write to the log</param>
public void WriteToLog(LogInfo logEntry)
@ -253,7 +245,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// Flushes the ConcurrentQueue to the log file specified in Constants
/// Flushes the ConcurrentQueue to the log file specified in Constants
/// </summary>
private void FlushLog()
{
@ -276,7 +268,7 @@ namespace StardewModdingAPI
}
/// <summary>
/// A struct to store the message and the Date and Time the log entry was created
/// A struct to store the message and the Date and Time the log entry was created
/// </summary>
public struct LogInfo
{

View File

@ -5,37 +5,37 @@ namespace StardewModdingAPI
public class Manifest : Config
{
/// <summary>
/// The name of your mod.
/// The name of your mod.
/// </summary>
public virtual string Name { get; set; }
/// <summary>
/// The name of the mod's authour.
/// The name of the mod's authour.
/// </summary>
public virtual string Authour { get; set; }
/// <summary>
/// The version of the mod.
/// The version of the mod.
/// </summary>
public virtual Version Version { get; set; }
/// <summary>
/// A description of the mod.
/// A description of the mod.
/// </summary>
public virtual string Description { get; set; }
/// <summary>
/// The unique ID of the mod. It doesn't *need* to be anything.
/// The unique ID of the mod. It doesn't *need* to be anything.
/// </summary>
public virtual string UniqueID { get; set; }
/// <summary>
/// Whether or not the mod uses per-save-config files.
/// Whether or not the mod uses per-save-config files.
/// </summary>
public virtual bool PerSaveConfigs { get; set; }
/// <summary>
/// The name of the DLL in the directory that has the Entry() method.
/// The name of the DLL in the directory that has the Entry() method.
/// </summary>
public virtual string EntryDll { get; set; }
@ -51,4 +51,4 @@ namespace StardewModdingAPI
return this as T;
}
}
}
}

View File

@ -1,43 +1,41 @@
using System;
using System.IO;
using System.IO;
namespace StardewModdingAPI
{
public class Mod
{
/// <summary>
/// The mod's manifest
/// The mod's manifest
/// </summary>
public Manifest Manifest { get; internal set; }
/// <summary>
/// Where the mod is located on the disk.
/// Where the mod is located on the disk.
/// </summary>
public string PathOnDisk { get; internal set; }
/// <summary>
/// A basic path to store your mod's config at.
/// A basic path to store your mod's config at.
/// </summary>
public string BaseConfigPath => PathOnDisk + "\\config.json";
/// <summary>
/// A basic path to where per-save configs are stored
/// A basic path to where per-save configs are stored
/// </summary>
public string PerSaveConfigFolder => GetPerSaveConfigFolder();
/// <summary>
/// A basic path to store your mod's config at, dependent on the current save.
/// The Manifest must allow for per-save configs. This is to keep from having an
/// empty directory in every mod folder.
/// A basic path to store your mod's config at, dependent on the current save.
/// The Manifest must allow for per-save configs. This is to keep from having an
/// empty directory in every mod folder.
/// </summary>
public string PerSaveConfigPath => Constants.CurrentSavePathExists ? Path.Combine(PerSaveConfigFolder, Constants.SaveFolderName + ".json") : "";
/// <summary>
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
/// A basic method that is the entry-point of your mod. It will always be called once when the mod loads.
/// </summary>
public virtual void Entry(params object[] objects)
{
}
private string GetPerSaveConfigFolder()
@ -46,8 +44,8 @@ namespace StardewModdingAPI
{
return Path.Combine(PathOnDisk, "psconfigs");
}
Log.Error("The mod [{0}] is not configured to use per-save configs.", Manifest.Name);
Log.AsyncR($"The mod [{Manifest.Name}] is not configured to use per-save configs.");
return "";
}
}
}
}

View File

@ -3,12 +3,16 @@ using StardewValley;
namespace StardewModdingAPI
{
class ModItem : Object
internal class ModItem : Object
{
public Item AsItem { get { return this; } }
public Item AsItem
{
get { return this; }
}
public override string Name { get; set; }
public string Description { get; set; }
public int ID { get; set; }
public Texture2D Texture { get; set; }
}
}
}

View File

@ -20,9 +20,6 @@ namespace StardewModdingAPI
public class Program
{
private static List<string> _modPaths;
//private static List<string> _modContentPaths;
public static Texture2D DebugPixel { get; private set; }
public static SGame gamePtr;
public static bool ready;
@ -34,6 +31,9 @@ namespace StardewModdingAPI
public static Thread gameThread;
public static Thread consoleInputThread;
//private static List<string> _modContentPaths;
public static Texture2D DebugPixel { get; private set; }
public static bool StardewInjectorLoaded { get; private set; }
public static Mod StardewInjectorMod { get; private set; }
@ -41,7 +41,7 @@ namespace StardewModdingAPI
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/// <summary>
/// Main method holding the API execution
/// Main method holding the API execution
/// </summary>
/// <param name="args"></param>
private static void Main(string[] args)
@ -61,15 +61,15 @@ namespace StardewModdingAPI
// Catch and display all exceptions.
Console.WriteLine(e);
Console.ReadKey();
Log.Error("Critical error: " + e);
Log.AsyncR("Critical error: " + e);
}
Log.Comment("The API will now terminate. Press any key to continue...");
Log.AsyncY("The API will now terminate. Press any key to continue...");
Console.ReadKey();
}
/// <summary>
/// Set up the console properties
/// Set up the console properties
/// </summary>
private static void ConfigureUI()
{
@ -81,11 +81,11 @@ namespace StardewModdingAPI
}
/// <summary>
/// Setup the required paths and logging
/// Setup the required paths and logging
/// </summary>
private static void ConfigurePaths()
{
Log.Info("Validating api paths...");
Log.AsyncY("Validating api paths...");
_modPaths = new List<string>();
//_modContentPaths = new List<string>();
@ -110,11 +110,11 @@ namespace StardewModdingAPI
}
/// <summary>
/// Load Stardev Valley and control features
/// Load Stardev Valley and control features
/// </summary>
private static void ConfigureSDV()
{
Log.Info("Initializing SDV Assembly...");
Log.AsyncY("Initializing SDV Assembly...");
// Load in the assembly - ignores security
StardewAssembly = Assembly.UnsafeLoadFrom(Constants.ExecutionPath + "\\Stardew Valley.exe");
@ -122,22 +122,24 @@ namespace StardewModdingAPI
StardewGameInfo = StardewProgramType.GetField("gamePtr");
// Change the game's version
Log.Verbose("Injecting New SDV Version...");
Game1.version += string.Format("-Z_MODDED | SMAPI {0}", Constants.Version.VersionString);
Log.AsyncY("Injecting New SDV Version...");
Game1.version += $"-Z_MODDED | SMAPI {Constants.Version.VersionString}";
// Create the thread for the game to run in.
gameThread = new Thread(RunGame);
Log.Info("Starting SDV...");
Log.AsyncY("Starting SDV...");
gameThread.Start();
// Wait for the game to load up
while (!ready) ;
while (!ready)
{
}
//SDV is running
Log.Comment("SDV Loaded Into Memory");
Log.AsyncY("SDV Loaded Into Memory");
//Create definition to listen for input
Log.Verbose("Initializing Console Input Thread...");
Log.AsyncY("Initializing Console Input Thread...");
consoleInputThread = new Thread(ConsoleInputThread);
// The only command in the API (at least it should be, for now)
@ -149,7 +151,7 @@ namespace StardewModdingAPI
GameEvents.LoadContent += Events_LoadContent;
//Events.MenuChanged += Events_MenuChanged; //Idk right now
Log.Verbose("Applying Final SDV Tweaks...");
Log.AsyncY("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
gamePtr.IsMouseVisible = false;
@ -159,15 +161,15 @@ namespace StardewModdingAPI
}
/// <summary>
/// Wrap the 'RunGame' method for console output
/// Wrap the 'RunGame' method for console output
/// </summary>
private static void GameRunInvoker()
{
//Game's in memory now, send the event
Log.Verbose("Game Loaded");
Log.AsyncY("Game Loaded");
GameEvents.InvokeGameLoaded();
Log.Comment("Type 'help' for help, or 'help <cmd>' for a command's usage");
Log.AsyncY("Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input
consoleInputThread.Start();
@ -182,14 +184,14 @@ namespace StardewModdingAPI
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
Log.Verbose("Game Execution Finished");
Log.Verbose("Shutting Down...");
Log.AsyncY("Game Execution Finished");
Log.AsyncY("Shutting Down...");
Thread.Sleep(100);
Environment.Exit(0);
}
/// <summary>
/// Create the given directory path if it does not exist
/// Create the given directory path if it does not exist
/// </summary>
/// <param name="path">Desired directory path</param>
private static void VerifyPath(string path)
@ -203,7 +205,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
Log.Error("Could not create a path: " + path + "\n\n" + ex);
Log.AsyncR("Could not create a path: " + path + "\n\n" + ex);
}
}
@ -218,7 +220,7 @@ namespace StardewModdingAPI
try
{
gamePtr = new SGame();
Log.Verbose("Patching SDV Graphics Profile...");
Log.AsyncY("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
@ -232,11 +234,11 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
Log.Error("Game failed to start: " + ex);
Log.AsyncR("Game failed to start: " + ex);
}
}
static void StardewForm_Closing(object sender, CancelEventArgs e)
private static void StardewForm_Closing(object sender, CancelEventArgs e)
{
e.Cancel = true;
@ -251,23 +253,23 @@ namespace StardewModdingAPI
public static void LoadMods()
{
Log.Verbose("LOADING MODS");
foreach (string ModPath in _modPaths)
Log.AsyncY("LOADING MODS");
foreach (var ModPath in _modPaths)
{
foreach (string d in Directory.GetDirectories(ModPath))
foreach (var d in Directory.GetDirectories(ModPath))
{
foreach (string s in Directory.GetFiles(d, "manifest.json"))
foreach (var s in Directory.GetFiles(d, "manifest.json"))
{
if (s.Contains("StardewInjector"))
continue;
Log.Success("Found Manifest: " + s);
Manifest manifest = new Manifest();
Log.AsyncG("Found Manifest: " + s);
var manifest = new Manifest();
try
{
string t = File.ReadAllText(s);
var t = File.ReadAllText(s);
if (string.IsNullOrEmpty(t))
{
Log.Error($"Failed to read mod manifest '{s}'. Manifest is empty!");
Log.AsyncR($"Failed to read mod manifest '{s}'. Manifest is empty!");
continue;
}
@ -275,18 +277,18 @@ namespace StardewModdingAPI
if (string.IsNullOrEmpty(manifest.EntryDll))
{
Log.Error($"Failed to read mod manifest '{s}'. EntryDll is empty!");
Log.AsyncR($"Failed to read mod manifest '{s}'. EntryDll is empty!");
continue;
}
}
catch (Exception ex)
{
Log.Error($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
Log.AsyncR($"Failed to read mod manifest '{s}'. Exception details:\n" + ex);
continue;
}
string targDir = Path.GetDirectoryName(s);
string psDir = Path.Combine(targDir, "psconfigs");
Log.Info($"Created psconfigs directory @{psDir}");
var targDir = Path.GetDirectoryName(s);
var psDir = Path.Combine(targDir, "psconfigs");
Log.AsyncY($"Created psconfigs directory @{psDir}");
try
{
if (manifest.PerSaveConfigs)
@ -294,63 +296,63 @@ namespace StardewModdingAPI
if (!Directory.Exists(psDir))
{
Directory.CreateDirectory(psDir);
Log.Info($"Created psconfigs directory @{psDir}");
Log.AsyncY($"Created psconfigs directory @{psDir}");
}
if (!Directory.Exists(psDir))
{
Log.Error($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
Log.AsyncR($"Failed to create psconfigs directory '{psDir}'. No exception occured.");
continue;
}
}
}
catch (Exception ex)
{
Log.Error($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
Log.AsyncR($"Failed to create psconfigs directory '{targDir}'. Exception details:\n" + ex);
continue;
}
string targDll = string.Empty;
var targDll = string.Empty;
try
{
targDll = Path.Combine(targDir, manifest.EntryDll);
if (!File.Exists(targDll))
{
Log.Error($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
Log.AsyncR($"Failed to load mod '{manifest.EntryDll}'. File {targDll} does not exist!");
continue;
}
Assembly mod = Assembly.UnsafeLoadFrom(targDll);
var mod = Assembly.UnsafeLoadFrom(targDll);
if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
{
Log.Verbose("Loading Mod DLL...");
TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
Mod m = (Mod) mod.CreateInstance(tar.ToString());
Log.AsyncY("Loading Mod DLL...");
var tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
var m = (Mod) mod.CreateInstance(tar.ToString());
m.PathOnDisk = targDir;
m.Manifest = manifest;
Log.Success($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
Log.AsyncG($"LOADED MOD: {m.Manifest.Name} by {m.Manifest.Authour} - Version {m.Manifest.Version} | Description: {m.Manifest.Description} (@ {targDll})");
Constants.ModsLoaded += 1;
m.Entry();
}
else
{
Log.Error("Invalid Mod DLL");
Log.AsyncR("Invalid Mod DLL");
}
}
catch (Exception ex)
{
Log.Error($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
Log.AsyncR($"Failed to load mod '{targDll}'. Exception details:\n" + ex);
}
}
}
}
Log.Success($"LOADED {Constants.ModsLoaded} MODS");
Log.AsyncG($"LOADED {Constants.ModsLoaded} MODS");
Console.Title = Constants.ConsoleTitle;
}
public static void ConsoleInputThread()
{
string input = string.Empty;
var input = string.Empty;
while (true)
{
@ -358,14 +360,14 @@ namespace StardewModdingAPI
}
}
static void Events_LoadContent(object o, EventArgs e)
private static void Events_LoadContent(object o, EventArgs e)
{
Log.Info("Initializing Debug Assets...");
Log.AsyncY("Initializing Debug Assets...");
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
DebugPixel.SetData(new[] { Color.White });
DebugPixel.SetData(new[] {Color.White});
#if DEBUG
StardewModdingAPI.Log.Verbose("REGISTERING BASE CUSTOM ITEM");
StardewModdingAPI.Log.Async("REGISTERING BASE CUSTOM ITEM");
SObject so = new SObject();
so.Name = "Mario Block";
so.CategoryName = "SMAPI Test Mod";
@ -373,9 +375,9 @@ namespace StardewModdingAPI
so.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\Test.png", FileMode.Open));
so.IsPassable = true;
so.IsPlaceable = true;
StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so));
//StardewModdingAPI.Log.Verbose("REGISTERING SECOND CUSTOM ITEM");
//StardewModdingAPI.Log.Async("REGISTERING SECOND CUSTOM ITEM");
//SObject so2 = new SObject();
//so2.Name = "Mario Painting";
//so2.CategoryName = "SMAPI Test Mod";
@ -383,34 +385,33 @@ namespace StardewModdingAPI
//so2.Texture = Texture2D.FromStream(Game1.graphics.GraphicsDevice, new FileStream(_modContentPaths[0] + "\\PaintingTest.png", FileMode.Open));
//so2.IsPassable = true;
//so2.IsPlaceable = true;
//StardewModdingAPI.Log.Verbose("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
//StardewModdingAPI.Log.Async("REGISTERED WITH ID OF: " + SGame.RegisterModItem(so2));
Command.CallCommand("load");
#endif
}
static void Events_KeyPressed(object o, EventArgsKeyPressed e)
private static void Events_KeyPressed(object o, EventArgsKeyPressed e)
{
}
static void Events_MenuChanged(IClickableMenu newMenu)
private static void Events_MenuChanged(IClickableMenu newMenu)
{
Log.Verbose("NEW MENU: " + newMenu.GetType());
Log.AsyncY("NEW MENU: " + newMenu.GetType());
if (newMenu is GameMenu)
{
Game1.activeClickableMenu = SGameMenu.ConstructFromBaseClass(Game1.activeClickableMenu as GameMenu);
}
}
static void Events_LocationsChanged(List<GameLocation> newLocations)
private static void Events_LocationsChanged(List<GameLocation> newLocations)
{
#if DEBUG
SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
#endif
}
static void Events_CurrentLocationChanged(GameLocation newLocation)
private static void Events_CurrentLocationChanged(GameLocation newLocation)
{
//SGame.CurrentLocation = null;
//System.Threading.Thread.Sleep(10);
@ -428,23 +429,23 @@ namespace StardewModdingAPI
StardewForm.Invoke(a);
}
static void help_CommandFired(object o, EventArgsCommand e)
private static void help_CommandFired(object o, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
Command fnd = Command.FindCommand(e.Command.CalledArgs[0]);
var fnd = Command.FindCommand(e.Command.CalledArgs[0]);
if (fnd == null)
Log.Error("The command specified could not be found");
Log.AsyncR("The command specified could not be found");
else
{
if (fnd.CommandArgs.Length > 0)
Log.Info("{0}: {1} - {2}", fnd.CommandName, fnd.CommandDesc, fnd.CommandArgs.ToSingular());
Log.AsyncY($"{fnd.CommandName}: {fnd.CommandDesc} - {fnd.CommandArgs.ToSingular()}");
else
Log.Info("{0}: {1}", fnd.CommandName, fnd.CommandDesc);
Log.AsyncY($"{fnd.CommandName}: {fnd.CommandDesc}");
}
}
else
Log.Info("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
Log.AsyncY("Commands: " + Command.RegisteredCommands.Select(x => x.CommandName).ToSingular());
}
}
}

View File

@ -4,6 +4,7 @@ using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("StardewModdingAPI")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
@ -16,9 +17,11 @@ using System.Runtime.InteropServices;
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("5c3f7f42-fefd-43db-aaea-92ea3bcad531")]
// Version information for an assembly consists of the following four values:
@ -31,5 +34,6 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,9 +1,4 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using Newtonsoft.Json;
namespace StardewModdingAPI
{
@ -25,4 +20,4 @@ namespace StardewModdingAPI
Build = build;
}
}
}
}

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Costura.Fody" version="1.3.3.0" targetFramework="net45" developmentDependency="true" />
<package id="Fody" version="1.28.3" targetFramework="net45" developmentDependency="true" />

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Weavers>
</Weavers>

View File

@ -1,10 +1,10 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("TrainerMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
@ -17,9 +17,11 @@ using System.Runtime.InteropServices;
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("76791e28-b1b5-407c-82d6-50c3e5b7e037")]
// Version information for an assembly consists of the following four values:
@ -32,5 +34,6 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

View File

@ -1,16 +1,14 @@
using StardewModdingAPI;
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Mime;
using System.Text;
using System.Threading.Tasks;
using StardewModdingAPI.Inheritance;
using StardewValley;
using StardewValley.Tools;
using Microsoft.Xna.Framework;
using StardewValley.Objects;
using StardewModdingAPI;
using StardewModdingAPI.Events;
using StardewValley;
using StardewValley.Menus;
using StardewValley.Objects;
using StardewValley.Tools;
using Object = StardewValley.Object;
namespace TrainerMod
{
@ -47,7 +45,7 @@ namespace TrainerMod
GameEvents.UpdateTick += Events_UpdateTick;
}
static void Events_UpdateTick(object sender, EventArgs e)
private static void Events_UpdateTick(object sender, EventArgs e)
{
if (Game1.player == null)
return;
@ -83,74 +81,74 @@ namespace TrainerMod
Command.RegisterCommand("exit", "Closes the game | exit").CommandFired += exit_CommandFired;
Command.RegisterCommand("stop", "Closes the game | stop").CommandFired += exit_CommandFired;
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] { "(player, pet, farm)<object> (String)<value> The target name" }).CommandFired += player_setName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] { "(Int32)<value> The target money" }).CommandFired += player_setMoney;
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] { "(Int32)<value> The target stamina" }).CommandFired += player_setStamina;
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] { "(Int32)<value> The target max stamina" }).CommandFired += player_setMaxStamina;
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] { "(Int32)<value> The target health" }).CommandFired += player_setHealth;
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] { "(Int32)<value> The target max health" }).CommandFired += player_setMaxHealth;
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] { "(Int32)<value> The target immunity" }).CommandFired += player_setImmunity;
Command.RegisterCommand("player_setname", "Sets the player's name | player_setname <object> <value>", new[] {"(player, pet, farm)<object> (String)<value> The target name"}).CommandFired += player_setName;
Command.RegisterCommand("player_setmoney", "Sets the player's money | player_setmoney <value>|inf", new[] {"(Int32)<value> The target money"}).CommandFired += player_setMoney;
Command.RegisterCommand("player_setstamina", "Sets the player's stamina | player_setstamina <value>|inf", new[] {"(Int32)<value> The target stamina"}).CommandFired += player_setStamina;
Command.RegisterCommand("player_setmaxstamina", "Sets the player's max stamina | player_setmaxstamina <value>", new[] {"(Int32)<value> The target max stamina"}).CommandFired += player_setMaxStamina;
Command.RegisterCommand("player_sethealth", "Sets the player's health | player_sethealth <value>|inf", new[] {"(Int32)<value> The target health"}).CommandFired += player_setHealth;
Command.RegisterCommand("player_setmaxhealth", "Sets the player's max health | player_setmaxhealth <value>", new[] {"(Int32)<value> The target max health"}).CommandFired += player_setMaxHealth;
Command.RegisterCommand("player_setimmunity", "Sets the player's immunity | player_setimmunity <value>", new[] {"(Int32)<value> The target immunity"}).CommandFired += player_setImmunity;
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] { "(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level" }).CommandFired += player_setLevel;
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] { "(Int32)<value> The target speed [0 is normal]" }).CommandFired += player_setSpeed;
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] { "(hair, eyes, pants)<object> (r,g,b)<colour>" }).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] { "(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>" }).CommandFired += player_changeStyle;
Command.RegisterCommand("player_setlevel", "Sets the player's specified skill to the specified value | player_setlevel <skill> <value>", new[] {"(luck, mining, combat, farming, fishing, foraging)<skill> (1-10)<value> The target level"}).CommandFired += player_setLevel;
Command.RegisterCommand("player_setspeed", "Sets the player's speed to the specified value?", new[] {"(Int32)<value> The target speed [0 is normal]"}).CommandFired += player_setSpeed;
Command.RegisterCommand("player_changecolour", "Sets the player's colour of the specified object | player_changecolor <object> <colour>", new[] {"(hair, eyes, pants)<object> (r,g,b)<colour>"}).CommandFired += player_changeColour;
Command.RegisterCommand("player_changestyle", "Sets the player's style of the specified object | player_changecolor <object> <value>", new[] {"(hair, shirt, skin, acc, shoe, swim, gender)<object> (Int32)<value>"}).CommandFired += player_changeStyle;
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] { "(Int32)<id> (Int32)[count] (Int32)[quality]" }).CommandFired += player_addItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] { "?<item>" }).CommandFired += player_addMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] { "?<item>" }).CommandFired += player_addRing;
Command.RegisterCommand("player_additem", "Gives the player an item | player_additem <item> [count] [quality]", new[] {"(Int32)<id> (Int32)[count] (Int32)[quality]"}).CommandFired += player_addItem;
Command.RegisterCommand("player_addmelee", "Gives the player a melee item | player_addmelee <item>", new[] {"?<item>"}).CommandFired += player_addMelee;
Command.RegisterCommand("player_addring", "Gives the player a ring | player_addring <item>", new[] {"?<item>"}).CommandFired += player_addRing;
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] { "" }).CommandFired += out_items;
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] { "" }).CommandFired += out_melee;
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] { "" }).CommandFired += out_rings;
Command.RegisterCommand("newitem", "not to be used | newitem", new[] { "" }).CommandFired += RegisterNewItem;
Command.RegisterCommand("out_items", "Outputs a list of items | out_items", new[] {""}).CommandFired += out_items;
Command.RegisterCommand("out_melee", "Outputs a list of melee weapons | out_melee", new[] {""}).CommandFired += out_melee;
Command.RegisterCommand("out_rings", "Outputs a list of rings | out_rings", new[] {""}).CommandFired += out_rings;
Command.RegisterCommand("newitem", "not to be used | newitem", new[] {""}).CommandFired += RegisterNewItem;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] { "(Int32)<value> The target time [06:00 AM is 600]" }).CommandFired += world_setTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] { "(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen" }).CommandFired += world_freezeTime;
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] { "(Int32)<value> The target day [1-28]" }).CommandFired += world_setDay;
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] { "(winter, spring, summer, fall)<value> The target season" }).CommandFired += world_setSeason;
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] { "" }).CommandFired += world_downMineLevel;
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] { "(Int32)<value> The target level" }).CommandFired += world_setMineLevel;
Command.RegisterCommand("world_settime", "Sets the time to the specified value | world_settime <value>", new[] {"(Int32)<value> The target time [06:00 AM is 600]"}).CommandFired += world_setTime;
Command.RegisterCommand("world_freezetime", "Freezes or thaws time | world_freezetime <value>", new[] {"(0 - 1)<value> Whether or not to freeze time. 0 is thawed, 1 is frozen"}).CommandFired += world_freezeTime;
Command.RegisterCommand("world_setday", "Sets the day to the specified value | world_setday <value>", new[] {"(Int32)<value> The target day [1-28]"}).CommandFired += world_setDay;
Command.RegisterCommand("world_setseason", "Sets the season to the specified value | world_setseason <value>", new[] {"(winter, spring, summer, fall)<value> The target season"}).CommandFired += world_setSeason;
Command.RegisterCommand("world_downminelevel", "Goes down one mine level? | world_downminelevel", new[] {""}).CommandFired += world_downMineLevel;
Command.RegisterCommand("world_setminelevel", "Sets mine level? | world_setminelevel", new[] {"(Int32)<value> The target level"}).CommandFired += world_setMineLevel;
}
static void types_CommandFired(object sender, EventArgsCommand e)
private static void types_CommandFired(object sender, EventArgsCommand e)
{
Log.Verbose("[Int32: {0} - {1}], [Int64: {2} - {3}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]", Int32.MinValue, Int32.MaxValue, Int64.MinValue, Int64.MaxValue);
Log.AsyncY($"[Int32: {int.MinValue} - {int.MaxValue}], [Int64: {long.MinValue} - {long.MaxValue}], [String: \"raw text\"], [Colour: r,g,b (EG: 128, 32, 255)]");
}
static void hide_CommandFired(object sender, EventArgsCommand e)
private static void hide_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Hide(); });
}
static void show_CommandFired(object sender, EventArgsCommand e)
private static void show_CommandFired(object sender, EventArgsCommand e)
{
Program.StardewInvoke(() => { Program.StardewForm.Show(); });
}
static void save_CommandFired(object sender, EventArgsCommand e)
private static void save_CommandFired(object sender, EventArgsCommand e)
{
StardewValley.SaveGame.Save();
SaveGame.Save();
}
static void load_CommandFired(object sender, EventArgsCommand e)
private static void load_CommandFired(object sender, EventArgsCommand e)
{
Game1.hasLoadedGame = false;
Game1.activeClickableMenu = new StardewValley.Menus.LoadGameMenu();
Game1.activeClickableMenu = new LoadGameMenu();
}
static void exit_CommandFired(object sender, EventArgsCommand e)
private static void exit_CommandFired(object sender, EventArgsCommand e)
{
Program.gamePtr.Exit();
Environment.Exit(0);
}
static void player_setName(object sender, EventArgsCommand e)
private static void player_setName(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "player,pet,farm".Split(new[] { ',' });
var obj = e.Command.CalledArgs[0];
var objs = "player,pet,farm".Split(',');
if (objs.Contains(obj))
{
switch (obj)
@ -159,7 +157,7 @@ namespace TrainerMod
Game1.player.Name = e.Command.CalledArgs[1];
break;
case "pet":
Log.Error("Pets cannot currently be renamed.");
Log.AsyncR("Pets cannot currently be renamed.");
break;
case "farm":
Game1.player.farmName = e.Command.CalledArgs[1];
@ -177,7 +175,7 @@ namespace TrainerMod
}
}
static void player_setMoney(object sender, EventArgsCommand e)
private static void player_setMoney(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -188,11 +186,11 @@ namespace TrainerMod
else
{
infMoney = false;
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
var ou = 0;
if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Money = ou;
Log.Verbose("Set {0}'s money to {1}", Game1.player.Name, Game1.player.Money);
Log.Async($"Set {Game1.player.Name}'s money to {Game1.player.Money}");
}
else
{
@ -206,7 +204,7 @@ namespace TrainerMod
}
}
static void player_setStamina(object sender, EventArgsCommand e)
private static void player_setStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -217,11 +215,11 @@ namespace TrainerMod
else
{
infStamina = false;
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
var ou = 0;
if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.Stamina = ou;
Log.Verbose("Set {0}'s stamina to {1}", Game1.player.Name, Game1.player.Stamina);
Log.Async($"Set {Game1.player.Name}'s stamina to {Game1.player.Stamina}");
}
else
{
@ -235,15 +233,15 @@ namespace TrainerMod
}
}
static void player_setMaxStamina(object sender, EventArgsCommand e)
private static void player_setMaxStamina(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[0], out ou))
var ou = 0;
if (int.TryParse(e.Command.CalledArgs[0], out ou))
{
Game1.player.MaxStamina = ou;
Log.Verbose("Set {0}'s max stamina to {1}", Game1.player.Name, Game1.player.MaxStamina);
Log.Async($"Set {Game1.player.Name}'s max stamina to {Game1.player.MaxStamina}");
}
else
{
@ -256,16 +254,16 @@ namespace TrainerMod
}
}
static void player_setLevel(object sender, EventArgsCommand e)
private static void player_setLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string skill = e.Command.CalledArgs[0];
string[] skills = "luck,mining,combat,farming,fishing,foraging".Split(new[] { ',' });
var skill = e.Command.CalledArgs[0];
var skills = "luck,mining,combat,farming,fishing,foraging".Split(',');
if (skills.Contains(skill))
{
int ou = 0;
if (Int32.TryParse(e.Command.CalledArgs[1], out ou))
var ou = 0;
if (int.TryParse(e.Command.CalledArgs[1], out ou))
{
switch (skill)
{
@ -296,23 +294,23 @@ namespace TrainerMod
}
else
{
Log.Error("<skill> is invalid");
Log.AsyncR("<skill> is invalid");
}
}
else
{
Log.Error("<skill> and <value> must be specified");
Log.AsyncR("<skill> and <value> must be specified");
}
}
static void player_setSpeed(object sender, EventArgsCommand e)
private static void player_setSpeed(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Game1.player.addedSpeed = e.Command.CalledArgs[0].AsInt32();
Log.Verbose("Set {0}'s added speed to {1}", Game1.player.Name, Game1.player.addedSpeed);
Log.Async($"Set {Game1.player.Name}'s added speed to {Game1.player.addedSpeed}");
}
else
{
@ -325,18 +323,18 @@ namespace TrainerMod
}
}
static void player_changeColour(object sender, EventArgsCommand e)
private static void player_changeColour(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "hair,eyes,pants".Split(new[] { ',' });
var obj = e.Command.CalledArgs[0];
var objs = "hair,eyes,pants".Split(',');
if (objs.Contains(obj))
{
string[] cs = e.Command.CalledArgs[1].Split(new[] { ',' }, 3);
var cs = e.Command.CalledArgs[1].Split(new[] {','}, 3);
if (cs[0].IsInt32() && cs[1].IsInt32() && cs[2].IsInt32())
{
Color c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
var c = new Color(cs[0].AsInt32(), cs[1].AsInt32(), cs[2].AsInt32());
switch (obj)
{
case "hair":
@ -352,7 +350,7 @@ namespace TrainerMod
}
else
{
Log.Error("<colour> is invalid");
Log.AsyncR("<colour> is invalid");
}
}
else
@ -362,21 +360,21 @@ namespace TrainerMod
}
else
{
Log.Error("<object> and <colour> must be specified");
Log.AsyncR("<object> and <colour> must be specified");
}
}
static void player_changeStyle(object sender, EventArgsCommand e)
private static void player_changeStyle(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 1)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(new[] { ',' });
var obj = e.Command.CalledArgs[0];
var objs = "hair,shirt,skin,acc,shoe,swim,gender".Split(',');
if (objs.Contains(obj))
{
if (e.Command.CalledArgs[1].IsInt32())
{
int i = e.Command.CalledArgs[1].AsInt32();
var i = e.Command.CalledArgs[1].AsInt32();
switch (obj)
{
case "hair":
@ -400,7 +398,7 @@ namespace TrainerMod
else if (i == 1)
Game1.player.changeIntoSwimsuit();
else
Log.Error("<value> must be 0 or 1 for this <object>");
Log.AsyncR("<value> must be 0 or 1 for this <object>");
break;
case "gender":
if (i == 0)
@ -408,7 +406,7 @@ namespace TrainerMod
else if (i == 1)
Game1.player.changeGender(false);
else
Log.Error("<value> must be 0 or 1 for this <object>");
Log.AsyncR("<value> must be 0 or 1 for this <object>");
break;
}
}
@ -428,7 +426,7 @@ namespace TrainerMod
}
}
static void world_freezeTime(object sender, EventArgsCommand e)
private static void world_freezeTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -438,11 +436,11 @@ namespace TrainerMod
{
freezeTime = e.Command.CalledArgs[0].AsInt32() == 1;
frozenTime = freezeTime ? Game1.timeOfDay : 0;
Log.Verbose("Time is now " + (freezeTime ? "frozen" : "thawed"));
Log.AsyncY("Time is now " + (freezeTime ? "frozen" : "thawed"));
}
else
{
Log.Error("<value> should be 0 or 1");
Log.AsyncR("<value> should be 0 or 1");
}
}
else
@ -456,7 +454,7 @@ namespace TrainerMod
}
}
static void world_setTime(object sender, EventArgsCommand e)
private static void world_setTime(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -466,11 +464,11 @@ namespace TrainerMod
{
Game1.timeOfDay = e.Command.CalledArgs[0].AsInt32();
frozenTime = freezeTime ? Game1.timeOfDay : 0;
Log.Verbose("Time set to: " + Game1.timeOfDay);
Log.AsyncY("Time set to: " + Game1.timeOfDay);
}
else
{
Log.Error("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
Log.AsyncR("<value> should be between 600 and 2600 (06:00 AM - 02:00 AM [NEXT DAY])");
}
}
else
@ -484,7 +482,7 @@ namespace TrainerMod
}
}
static void world_setDay(object sender, EventArgsCommand e)
private static void world_setDay(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -496,7 +494,7 @@ namespace TrainerMod
}
else
{
Log.Verbose("<value> must be between 1 and 28");
Log.AsyncY("<value> must be between 1 and 28");
}
}
else
@ -510,12 +508,12 @@ namespace TrainerMod
}
}
static void world_setSeason(object sender, EventArgsCommand e)
private static void world_setSeason(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
string obj = e.Command.CalledArgs[0];
string[] objs = "winter,spring,summer,fall".Split(new[] { ',' });
var obj = e.Command.CalledArgs[0];
var objs = "winter,spring,summer,fall".Split(',');
if (objs.Contains(obj))
{
Game1.currentSeason = obj;
@ -531,7 +529,7 @@ namespace TrainerMod
}
}
static void player_setHealth(object sender, EventArgsCommand e)
private static void player_setHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -558,7 +556,7 @@ namespace TrainerMod
}
}
static void player_setMaxHealth(object sender, EventArgsCommand e)
private static void player_setMaxHealth(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -577,7 +575,7 @@ namespace TrainerMod
}
}
static void player_setImmunity(object sender, EventArgsCommand e)
private static void player_setImmunity(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -596,14 +594,14 @@ namespace TrainerMod
}
}
static void player_addItem(object sender, EventArgsCommand e)
private static void player_addItem(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
int count = 1;
int quality = 0;
var count = 1;
var quality = 0;
if (e.Command.CalledArgs.Length > 1)
{
Console.WriteLine(e.Command.CalledArgs[1]);
@ -613,7 +611,7 @@ namespace TrainerMod
}
else
{
Log.Error("[count] is invalid");
Log.AsyncR("[count] is invalid");
return;
}
@ -625,21 +623,20 @@ namespace TrainerMod
}
else
{
Log.Error("[quality] is invalid");
Log.AsyncR("[quality] is invalid");
return;
}
}
}
StardewValley.Object o = new StardewValley.Object(e.Command.CalledArgs[0].AsInt32(), count);
var o = new Object(e.Command.CalledArgs[0].AsInt32(), count);
o.quality = quality;
Game1.player.addItemByMenuIfNecessary((Item)o);
Game1.player.addItemByMenuIfNecessary(o);
}
else
{
Log.Error("<item> is invalid");
Log.AsyncR("<item> is invalid");
}
}
else
@ -648,20 +645,19 @@ namespace TrainerMod
}
}
static void player_addMelee(object sender, EventArgsCommand e)
private static void player_addMelee(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
MeleeWeapon toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32());
var toAdd = new MeleeWeapon(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
Log.Async($"Given {toAdd.Name} to {Game1.player.Name}");
}
else
{
Log.Error("<item> is invalid");
Log.AsyncR("<item> is invalid");
}
}
else
@ -670,20 +666,19 @@ namespace TrainerMod
}
}
static void player_addRing(object sender, EventArgsCommand e)
private static void player_addRing(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
if (e.Command.CalledArgs[0].IsInt32())
{
Ring toAdd = new Ring(e.Command.CalledArgs[0].AsInt32());
var toAdd = new Ring(e.Command.CalledArgs[0].AsInt32());
Game1.player.addItemByMenuIfNecessary(toAdd);
Log.Verbose("Given {0} to {1}", toAdd.Name, Game1.player.Name);
Log.Async($"Given {toAdd.Name} to {Game1.player.Name}");
}
else
{
Log.Error("<item> is invalid");
Log.AsyncR("<item> is invalid");
}
}
else
@ -692,26 +687,25 @@ namespace TrainerMod
}
}
static void out_items(object sender, EventArgsCommand e)
private static void out_items(object sender, EventArgsCommand e)
{
for (int i = 0; i < 1000; i++)
for (var i = 0; i < 1000; i++)
{
try
{
Item it = new StardewValley.Object(i, 1);
Item it = new Object(i, 1);
if (it.Name != "Error Item")
Console.WriteLine(i + "| " + it.Name);
}
catch
{
}
}
}
static void out_melee(object sender, EventArgsCommand e)
private static void out_melee(object sender, EventArgsCommand e)
{
Dictionary<int, string> d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
var d = Game1.content.Load<Dictionary<int, string>>("Data\\weapons");
Console.Write("DATA\\WEAPONS: ");
foreach (var v in d)
{
@ -719,9 +713,9 @@ namespace TrainerMod
}
}
static void out_rings(object sender, EventArgsCommand e)
private static void out_rings(object sender, EventArgsCommand e)
{
for (int i = 0; i < 100; i++)
for (var i = 0; i < 100; i++)
{
try
{
@ -731,17 +725,16 @@ namespace TrainerMod
}
catch
{
}
}
}
static void world_downMineLevel(object sender, EventArgsCommand e)
private static void world_downMineLevel(object sender, EventArgsCommand e)
{
Game1.nextMineLevel();
}
static void world_setMineLevel(object sender, EventArgsCommand e)
private static void world_setMineLevel(object sender, EventArgsCommand e)
{
if (e.Command.CalledArgs.Length > 0)
{
@ -760,9 +753,11 @@ namespace TrainerMod
}
}
static void blank_command(object sender, EventArgsCommand e) { }
private static void blank_command(object sender, EventArgsCommand e)
{
}
static void RegisterNewItem(object sender, EventArgsCommand e)
private static void RegisterNewItem(object sender, EventArgsCommand e)
{
#if DEBUG
SObject s = SGame.PullModItemFromDict(0, true);
@ -771,4 +766,4 @@ namespace TrainerMod
#endif
}
}
}
}

View File

@ -1,4 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="Newtonsoft.Json" version="8.0.3" targetFramework="net45" />
</packages>