Merge branch 'develop' into stable
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commit
13ed6decf5
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@ -1,5 +1,5 @@
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using System.Reflection;
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using System.Reflection;
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyProduct("SMAPI")]
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[assembly: AssemblyVersion("2.9.0")]
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[assembly: AssemblyVersion("2.9.1")]
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[assembly: AssemblyFileVersion("2.9.0")]
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[assembly: AssemblyFileVersion("2.9.1")]
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@ -1,4 +1,9 @@
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# Release notes
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# Release notes
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## 2.9.1
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* For players:
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* Fixed crash in SMAPI 2.9 when constructing certain buildings.
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* Fixed error when a map asset is reloaded in rare cases.
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## 2.9
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## 2.9
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* For players:
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* For players:
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* Added support for ModDrop in update checks and the mod compatibility list.
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* Added support for ModDrop in update checks and the mod compatibility list.
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Console Commands",
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"Name": "Console Commands",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "2.9.0",
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"Version": "2.9.1",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"Description": "Adds SMAPI console commands that let you manipulate the game.",
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"UniqueID": "SMAPI.ConsoleCommands",
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"UniqueID": "SMAPI.ConsoleCommands",
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"EntryDll": "ConsoleCommands.dll",
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"EntryDll": "ConsoleCommands.dll",
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"MinimumApiVersion": "2.9.0"
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"MinimumApiVersion": "2.9.1"
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}
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}
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@ -1,9 +1,9 @@
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{
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{
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"Name": "Save Backup",
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"Name": "Save Backup",
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"Author": "SMAPI",
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"Author": "SMAPI",
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"Version": "2.9.0",
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"Version": "2.9.1",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"Description": "Automatically backs up all your saves once per day into its folder.",
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"UniqueID": "SMAPI.SaveBackup",
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"UniqueID": "SMAPI.SaveBackup",
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"EntryDll": "SaveBackup.dll",
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"EntryDll": "SaveBackup.dll",
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"MinimumApiVersion": "2.9.0"
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"MinimumApiVersion": "2.9.1"
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}
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}
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@ -29,7 +29,7 @@ namespace StardewModdingAPI
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** Public
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** Public
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****/
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****/
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/// <summary>SMAPI's current semantic version.</summary>
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/// <summary>SMAPI's current semantic version.</summary>
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.9.0");
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public static ISemanticVersion ApiVersion { get; } = new Toolkit.SemanticVersion("2.9.1");
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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/// <summary>The minimum supported version of Stardew Valley.</summary>
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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public static ISemanticVersion MinimumGameVersion { get; } = new GameVersion("1.3.32");
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@ -62,9 +62,13 @@ namespace StardewModdingAPI.Framework.StateTracking
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/// <summary>Update the current value if needed.</summary>
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/// <summary>Update the current value if needed.</summary>
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public void Update()
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public void Update()
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{
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{
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// detect added/removed locations
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// update watchers
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this.LocationListWatcher.Update();
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this.LocationListWatcher.Update();
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this.MineLocationListWatcher.Update();
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this.MineLocationListWatcher.Update();
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foreach (LocationTracker watcher in this.Locations)
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watcher.Update();
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// detect added/removed locations
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if (this.LocationListWatcher.IsChanged)
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if (this.LocationListWatcher.IsChanged)
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{
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{
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this.Remove(this.LocationListWatcher.Removed);
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this.Remove(this.LocationListWatcher.Removed);
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@ -77,14 +81,10 @@ namespace StardewModdingAPI.Framework.StateTracking
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}
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}
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// detect building changed
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// detect building changed
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foreach (LocationTracker watcher in this.Locations.ToArray())
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foreach (LocationTracker watcher in this.Locations.Where(p => p.BuildingsWatcher.IsChanged).ToArray())
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{
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{
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watcher.Update();
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this.Remove(watcher.BuildingsWatcher.Removed);
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if (watcher.BuildingsWatcher.IsChanged)
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this.Add(watcher.BuildingsWatcher.Added);
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{
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this.Remove(watcher.BuildingsWatcher.Removed);
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this.Add(watcher.BuildingsWatcher.Added);
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}
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}
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}
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// detect building interiors changed (e.g. construction completed)
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// detect building interiors changed (e.g. construction completed)
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@ -92,7 +92,7 @@ namespace StardewModdingAPI.Metadata
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bool anyChanged = false;
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bool anyChanged = false;
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foreach (GameLocation location in this.GetLocations())
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foreach (GameLocation location in this.GetLocations())
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{
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{
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if (this.GetNormalisedPath(location.mapPath.Value) == key)
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if (!string.IsNullOrWhiteSpace(location.mapPath.Value) && this.GetNormalisedPath(location.mapPath.Value) == key)
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{
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{
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this.Reflection.GetMethod(location, "reloadMap").Invoke();
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this.Reflection.GetMethod(location, "reloadMap").Invoke();
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this.Reflection.GetMethod(location, "updateWarps").Invoke();
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this.Reflection.GetMethod(location, "updateWarps").Invoke();
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