rewrite assembly rewriting, merge Harmony rewriters (#711)
This reduces duplication, decouples it from the assembly loader, and makes it more flexible to handle Harmony rewriting.
This commit is contained in:
parent
f96dde00f9
commit
1838842bbc
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@ -4,8 +4,8 @@ using System.IO;
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using System.Linq;
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using System.Reflection;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.Exceptions;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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using StardewModdingAPI.Metadata;
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using StardewModdingAPI.Toolkit.Framework.ModData;
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using StardewModdingAPI.Toolkit.Utilities;
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@ -283,54 +283,32 @@ namespace StardewModdingAPI.Framework.ModLoading
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this.ChangeTypeScope(type);
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}
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// find (and optionally rewrite) incompatible instructions
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bool anyRewritten = false;
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IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode).ToArray();
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foreach (TypeDefinition type in module.GetTypes())
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// find or rewrite code
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IInstructionHandler[] handlers = new InstructionMetadata().GetHandlers(this.ParanoidMode, platformChanged).ToArray();
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RecursiveRewriter rewriter = new RecursiveRewriter(
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module: module,
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rewriteType: (type, replaceWith) =>
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{
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// check type definition
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bool rewritten = false;
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foreach (IInstructionHandler handler in handlers)
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rewritten |= handler.Handle(module, type, replaceWith);
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return rewritten;
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},
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rewriteInstruction: (instruction, cil, replaceWith) =>
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{
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bool rewritten = false;
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foreach (IInstructionHandler handler in handlers)
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rewritten |= handler.Handle(module, cil, instruction, replaceWith);
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return rewritten;
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}
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);
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bool anyRewritten = rewriter.RewriteModule();
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// handle rewrite flags
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foreach (IInstructionHandler handler in handlers)
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{
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InstructionHandleResult result = handler.Handle(module, type, this.AssemblyMap, platformChanged);
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this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, filename);
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if (result == InstructionHandleResult.Rewritten)
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anyRewritten = true;
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}
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// check methods
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foreach (MethodDefinition method in type.Methods.Where(p => p.HasBody))
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{
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// check method definition
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foreach (IInstructionHandler handler in handlers)
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{
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InstructionHandleResult result = handler.Handle(module, method, this.AssemblyMap, platformChanged);
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this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, filename);
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if (result == InstructionHandleResult.Rewritten)
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anyRewritten = true;
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}
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// check CIL instructions
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ILProcessor cil = method.Body.GetILProcessor();
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var instructions = cil.Body.Instructions;
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// ReSharper disable once ForCanBeConvertedToForeach -- deliberate access by index so each handler sees replacements from previous handlers
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for (int offset = 0; offset < instructions.Count; offset++)
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{
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Instruction instruction = instructions[offset];
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if (instruction.OpCode.Code == Code.Nop)
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continue;
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foreach (IInstructionHandler handler in handlers)
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{
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InstructionHandleResult result = handler.Handle(module, cil, instruction, this.AssemblyMap, platformChanged);
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this.ProcessInstructionHandleResult(mod, handler, result, loggedMessages, logPrefix, filename);
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if (result == InstructionHandleResult.Rewritten)
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{
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instruction = instructions[offset];
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anyRewritten = true;
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}
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}
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}
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}
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foreach (var flag in handler.Flags)
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this.ProcessInstructionHandleResult(mod, handler, flag, loggedMessages, logPrefix, filename);
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}
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return platformChanged || anyRewritten;
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@ -345,49 +323,52 @@ namespace StardewModdingAPI.Framework.ModLoading
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/// <param name="filename">The assembly filename for log messages.</param>
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private void ProcessInstructionHandleResult(IModMetadata mod, IInstructionHandler handler, InstructionHandleResult result, HashSet<string> loggedMessages, string logPrefix, string filename)
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{
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// get message template
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// ($phrase is replaced with the noun phrase or messages)
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string template = null;
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switch (result)
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{
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case InstructionHandleResult.Rewritten:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Rewrote {filename} to fix {handler.NounPhrase}...");
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template = $"{logPrefix}Rewrote {filename} to fix $phrase...";
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break;
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case InstructionHandleResult.NotCompatible:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Broken code in {filename}: {handler.NounPhrase}.");
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template = $"{logPrefix}Broken code in {filename}: $phrase.";
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mod.SetWarning(ModWarning.BrokenCodeLoaded);
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break;
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case InstructionHandleResult.DetectedGamePatch:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected game patcher ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected game patcher ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.PatchesGame);
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break;
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case InstructionHandleResult.DetectedSaveSerializer:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected possible save serializer change ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected possible save serializer change ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.ChangesSaveSerializer);
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break;
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case InstructionHandleResult.DetectedUnvalidatedUpdateTick:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected reference to {handler.NounPhrase} in assembly {filename}.");
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template = $"{logPrefix}Detected reference to $phrase in assembly {filename}.";
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mod.SetWarning(ModWarning.UsesUnvalidatedUpdateTick);
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break;
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case InstructionHandleResult.DetectedDynamic:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected 'dynamic' keyword ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected 'dynamic' keyword ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.UsesDynamic);
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break;
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case InstructionHandleResult.DetectedConsoleAccess:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected direct console access ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected direct console access ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.AccessesConsole);
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break;
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case InstructionHandleResult.DetectedFilesystemAccess:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected filesystem access ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected filesystem access ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.AccessesFilesystem);
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break;
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case InstructionHandleResult.DetectedShellAccess:
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this.Monitor.LogOnce(loggedMessages, $"{logPrefix}Detected shell or process access ({handler.NounPhrase}) in assembly {filename}.");
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template = $"{logPrefix}Detected shell or process access ($phrase) in assembly {filename}.";
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mod.SetWarning(ModWarning.AccessesShell);
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break;
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@ -397,6 +378,17 @@ namespace StardewModdingAPI.Framework.ModLoading
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default:
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throw new NotSupportedException($"Unrecognized instruction handler result '{result}'.");
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}
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if (template == null)
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return;
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// format messages
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if (handler.Phrases.Any())
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{
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foreach (string message in handler.Phrases)
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this.Monitor.LogOnce(template.Replace("$phrase", message));
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}
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else
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this.Monitor.LogOnce(template.Replace("$phrase", handler.DefaultPhrase ?? handler.GetType().Name));
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}
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/// <summary>Get the correct reference to use for compatibility with the current platform.</summary>
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@ -1,3 +1,4 @@
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using System;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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/// <param name="eventName">The event name for which to find references.</param>
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/// <param name="result">The result to return for matching instructions.</param>
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public EventFinder(string fullTypeName, string eventName, InstructionHandleResult result)
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: base(nounPhrase: $"{fullTypeName}.{eventName} event")
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: base(defaultPhrase: $"{fullTypeName}.{eventName} event")
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{
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this.FullTypeName = fullTypeName;
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this.EventName = eventName;
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this.Result = result;
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}
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/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
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/// <summary>Rewrite a CIL instruction reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The CIL instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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return this.IsMatch(instruction)
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? this.Result
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: InstructionHandleResult.None;
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if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
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this.MarkFlag(this.Result);
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return false;
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}
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@ -1,3 +1,4 @@
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using System;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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@ -28,39 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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/// <param name="fieldName">The field name for which to find references.</param>
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/// <param name="result">The result to return for matching instructions.</param>
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public FieldFinder(string fullTypeName, string fieldName, InstructionHandleResult result)
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: base(nounPhrase: $"{fullTypeName}.{fieldName} field")
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: base(defaultPhrase: $"{fullTypeName}.{fieldName} field")
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{
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this.FullTypeName = fullTypeName;
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this.FieldName = fieldName;
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this.Result = result;
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}
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/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
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/// <summary>Rewrite a CIL instruction reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The CIL instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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return this.IsMatch(instruction)
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? this.Result
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: InstructionHandleResult.None;
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}
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if (!this.Flags.Contains(this.Result) && RewriteHelper.IsFieldReferenceTo(instruction, this.FullTypeName, this.FieldName))
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this.MarkFlag(this.Result);
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/*********
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** Protected methods
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*********/
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/// <summary>Get whether a CIL instruction matches.</summary>
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/// <param name="instruction">The IL instruction.</param>
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protected bool IsMatch(Instruction instruction)
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{
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FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
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return
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fieldRef != null
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&& fieldRef.DeclaringType.FullName == this.FullTypeName
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&& fieldRef.Name == this.FieldName;
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return false;
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}
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}
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}
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@ -1,3 +1,4 @@
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using System;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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/// <param name="methodName">The method name for which to find references.</param>
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/// <param name="result">The result to return for matching instructions.</param>
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public MethodFinder(string fullTypeName, string methodName, InstructionHandleResult result)
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: base(nounPhrase: $"{fullTypeName}.{methodName} method")
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: base(defaultPhrase: $"{fullTypeName}.{methodName} method")
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{
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this.FullTypeName = fullTypeName;
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this.MethodName = methodName;
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this.Result = result;
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}
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/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
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/// <summary>Rewrite a CIL instruction reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The CIL instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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return this.IsMatch(instruction)
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? this.Result
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: InstructionHandleResult.None;
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if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
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this.MarkFlag(this.Result);
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return false;
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}
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@ -1,3 +1,4 @@
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using System;
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using Mono.Cecil;
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using Mono.Cecil.Cil;
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using StardewModdingAPI.Framework.ModLoading.Framework;
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@ -28,24 +29,25 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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/// <param name="propertyName">The property name for which to find references.</param>
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/// <param name="result">The result to return for matching instructions.</param>
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public PropertyFinder(string fullTypeName, string propertyName, InstructionHandleResult result)
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: base(nounPhrase: $"{fullTypeName}.{propertyName} property")
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: base(defaultPhrase: $"{fullTypeName}.{propertyName} property")
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{
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this.FullTypeName = fullTypeName;
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this.PropertyName = propertyName;
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this.Result = result;
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}
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/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
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/// <summary>Rewrite a CIL instruction reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The CIL instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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return this.IsMatch(instruction)
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? this.Result
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: InstructionHandleResult.None;
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if (!this.Flags.Contains(this.Result) && this.IsMatch(instruction))
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this.MarkFlag(this.Result);
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return false;
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}
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@ -1,3 +1,4 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Mono.Cecil;
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@ -23,18 +24,18 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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/// <summary>Construct an instance.</summary>
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/// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
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public ReferenceToMemberWithUnexpectedTypeFinder(string[] validateReferencesToAssemblies)
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: base(nounPhrase: "")
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: base(defaultPhrase: "")
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{
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this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
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}
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/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
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/// <summary>Rewrite a CIL instruction reference if needed.</summary>
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/// <param name="module">The assembly module containing the instruction.</param>
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/// <param name="cil">The CIL processor.</param>
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/// <param name="instruction">The CIL instruction to handle.</param>
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/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
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/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
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public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
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/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
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/// <returns>Returns whether the instruction was changed.</returns>
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public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
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{
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// field reference
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FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
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@ -43,13 +44,13 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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// get target field
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FieldDefinition targetField = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
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if (targetField == null)
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return InstructionHandleResult.None;
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return false;
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// validate return type
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if (!RewriteHelper.LooksLikeSameType(fieldRef.FieldType, targetField.FieldType))
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{
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this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})";
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return InstructionHandleResult.NotCompatible;
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this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (field returns {this.GetFriendlyTypeName(targetField.FieldType)}, not {this.GetFriendlyTypeName(fieldRef.FieldType)})");
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return false;
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}
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}
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@ -60,21 +61,21 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
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// get potential targets
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MethodDefinition[] candidateMethods = methodReference.DeclaringType.Resolve()?.Methods.Where(found => found.Name == methodReference.Name).ToArray();
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if (candidateMethods == null || !candidateMethods.Any())
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return InstructionHandleResult.None;
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return false;
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// compare return types
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MethodDefinition methodDef = methodReference.Resolve();
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if (methodDef == null)
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return InstructionHandleResult.None; // validated by ReferenceToMissingMemberFinder
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return false; // validated by ReferenceToMissingMemberFinder
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if (candidateMethods.All(method => !RewriteHelper.LooksLikeSameType(method.ReturnType, methodDef.ReturnType)))
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{
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this.NounPhrase = $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})";
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return InstructionHandleResult.NotCompatible;
|
||||
this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {methodDef.DeclaringType.FullName}.{methodDef.Name} (no such method returns {this.GetFriendlyTypeName(methodDef.ReturnType)})");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
|
@ -23,18 +24,18 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
|
|||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="validateReferencesToAssemblies">The assembly names to which to heuristically detect broken references.</param>
|
||||
public ReferenceToMissingMemberFinder(string[] validateReferencesToAssemblies)
|
||||
: base(nounPhrase: "")
|
||||
: base(defaultPhrase: "")
|
||||
{
|
||||
this.ValidateReferencesToAssemblies = new HashSet<string>(validateReferencesToAssemblies);
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
// field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
|
@ -43,8 +44,8 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
|
|||
FieldDefinition target = fieldRef.DeclaringType.Resolve()?.Fields.FirstOrDefault(p => p.Name == fieldRef.Name);
|
||||
if (target == null)
|
||||
{
|
||||
this.NounPhrase = $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)";
|
||||
return InstructionHandleResult.NotCompatible;
|
||||
this.MarkFlag(InstructionHandleResult.NotCompatible, $"reference to {fieldRef.DeclaringType.FullName}.{fieldRef.Name} (no such field)");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -55,17 +56,20 @@ namespace StardewModdingAPI.Framework.ModLoading.Finders
|
|||
MethodDefinition target = methodRef.Resolve();
|
||||
if (target == null)
|
||||
{
|
||||
string phrase = null;
|
||||
if (this.IsProperty(methodRef))
|
||||
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
|
||||
phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name.Substring(4)} (no such property)";
|
||||
else if (methodRef.Name == ".ctor")
|
||||
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no matching constructor)";
|
||||
phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no matching constructor)";
|
||||
else
|
||||
this.NounPhrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
|
||||
return InstructionHandleResult.NotCompatible;
|
||||
phrase = $"reference to {methodRef.DeclaringType.FullName}.{methodRef.Name} (no such method)";
|
||||
|
||||
this.MarkFlag(InstructionHandleResult.NotCompatible, phrase);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -5,21 +5,47 @@ using StardewModdingAPI.Framework.ModLoading.Framework;
|
|||
namespace StardewModdingAPI.Framework.ModLoading.Finders
|
||||
{
|
||||
/// <summary>Finds incompatible CIL instructions that reference types in a given assembly.</summary>
|
||||
internal class TypeAssemblyFinder : BaseTypeFinder
|
||||
internal class TypeAssemblyFinder : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The full assembly name to which to find references.</summary>
|
||||
private readonly string AssemblyName;
|
||||
|
||||
/// <summary>The result to return for matching instructions.</summary>
|
||||
private readonly InstructionHandleResult Result;
|
||||
|
||||
/// <summary>Get whether a matched type should be ignored.</summary>
|
||||
private readonly Func<TypeReference, bool> ShouldIgnore;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="assemblyName">The full assembly name to which to find references.</param>
|
||||
/// <param name="result">The result to return for matching instructions.</param>
|
||||
/// <param name="shouldIgnore">A lambda which overrides a matched type.</param>
|
||||
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
|
||||
public TypeAssemblyFinder(string assemblyName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
|
||||
: base(
|
||||
isMatch: type => type.Scope.Name == assemblyName && (shouldIgnore == null || !shouldIgnore(type)),
|
||||
result: result,
|
||||
nounPhrase: $"{assemblyName} assembly"
|
||||
)
|
||||
{ }
|
||||
: base(defaultPhrase: $"{assemblyName} assembly")
|
||||
{
|
||||
this.AssemblyName = assemblyName;
|
||||
this.Result = result;
|
||||
this.ShouldIgnore = shouldIgnore;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
if (type.Scope.Name == this.AssemblyName && this.ShouldIgnore?.Invoke(type) != true)
|
||||
this.MarkFlag(this.Result);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,21 +5,47 @@ using StardewModdingAPI.Framework.ModLoading.Framework;
|
|||
namespace StardewModdingAPI.Framework.ModLoading.Finders
|
||||
{
|
||||
/// <summary>Finds incompatible CIL instructions that reference a given type.</summary>
|
||||
internal class TypeFinder : BaseTypeFinder
|
||||
internal class TypeFinder : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The full type name to match.</summary>
|
||||
private readonly string FullTypeName;
|
||||
|
||||
/// <summary>The result to return for matching instructions.</summary>
|
||||
private readonly InstructionHandleResult Result;
|
||||
|
||||
/// <summary>Get whether a matched type should be ignored.</summary>
|
||||
private readonly Func<TypeReference, bool> ShouldIgnore;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="fullTypeName">The full type name to match.</param>
|
||||
/// <param name="result">The result to return for matching instructions.</param>
|
||||
/// <param name="shouldIgnore">A lambda which overrides a matched type.</param>
|
||||
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
|
||||
public TypeFinder(string fullTypeName, InstructionHandleResult result, Func<TypeReference, bool> shouldIgnore = null)
|
||||
: base(
|
||||
isMatch: type => type.FullName == fullTypeName && (shouldIgnore == null || !shouldIgnore(type)),
|
||||
result: result,
|
||||
nounPhrase: $"{fullTypeName} type"
|
||||
)
|
||||
{ }
|
||||
: base(defaultPhrase: $"{fullTypeName} type")
|
||||
{
|
||||
this.FullTypeName = fullTypeName;
|
||||
this.Result = result;
|
||||
this.ShouldIgnore = shouldIgnore;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
if (type.FullName == this.FullTypeName && this.ShouldIgnore?.Invoke(type) != true)
|
||||
this.MarkFlag(this.Result);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
|
||||
|
@ -9,42 +11,38 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
|
|||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>A brief noun phrase indicating what the handler matches.</summary>
|
||||
public string NounPhrase { get; protected set; }
|
||||
/// <summary>A brief noun phrase indicating what the handler matches, used if <see cref="Phrases"/> is empty.</summary>
|
||||
public string DefaultPhrase { get; }
|
||||
|
||||
/// <summary>The rewrite flags raised for the current module.</summary>
|
||||
public ISet<InstructionHandleResult> Flags { get; } = new HashSet<InstructionHandleResult>();
|
||||
|
||||
/// <summary>The brief noun phrases indicating what the handler matched for the current module.</summary>
|
||||
public ISet<string> Phrases { get; } = new HashSet<string>(StringComparer.InvariantCultureIgnoreCase);
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public virtual InstructionHandleResult Handle(ModuleDefinition module, TypeDefinition type, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public virtual bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="method">The method definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public virtual InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
return InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public virtual InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public virtual bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
return InstructionHandleResult.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
|
@ -52,10 +50,28 @@ namespace StardewModdingAPI.Framework.ModLoading.Framework
|
|||
** Protected methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="nounPhrase">A brief noun phrase indicating what the handler matches.</param>
|
||||
protected BaseInstructionHandler(string nounPhrase)
|
||||
/// <param name="defaultPhrase">A brief noun phrase indicating what the handler matches.</param>
|
||||
protected BaseInstructionHandler(string defaultPhrase)
|
||||
{
|
||||
this.NounPhrase = nounPhrase;
|
||||
this.DefaultPhrase = defaultPhrase;
|
||||
}
|
||||
|
||||
/// <summary>Raise a result flag.</summary>
|
||||
/// <param name="flag">The result flag to set.</param>
|
||||
/// <param name="resultMessage">The result message to add.</param>
|
||||
/// <returns>Returns true for convenience.</returns>
|
||||
protected bool MarkFlag(InstructionHandleResult flag, string resultMessage = null)
|
||||
{
|
||||
this.Flags.Add(flag);
|
||||
if (resultMessage != null)
|
||||
this.Phrases.Add(resultMessage);
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>Raise a generic flag indicating that the code was rewritten.</summary>
|
||||
public bool MarkRewritten()
|
||||
{
|
||||
return this.MarkFlag(InstructionHandleResult.Rewritten);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,172 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Framework
|
||||
{
|
||||
/// <summary>Finds incompatible CIL type reference instructions.</summary>
|
||||
internal abstract class BaseTypeFinder : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>Matches the type references to handle.</summary>
|
||||
private readonly Func<TypeReference, bool> IsMatchImpl;
|
||||
|
||||
/// <summary>The result to return for matching instructions.</summary>
|
||||
private readonly InstructionHandleResult Result;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="method">The method definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
return this.IsMatch(method)
|
||||
? this.Result
|
||||
: InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
return this.IsMatch(instruction)
|
||||
? this.Result
|
||||
: InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
/// <summary>Get whether a CIL instruction matches.</summary>
|
||||
/// <param name="method">The method definition.</param>
|
||||
public bool IsMatch(MethodDefinition method)
|
||||
{
|
||||
// return type
|
||||
if (this.IsMatch(method.ReturnType))
|
||||
return true;
|
||||
|
||||
// parameters
|
||||
foreach (ParameterDefinition parameter in method.Parameters)
|
||||
{
|
||||
if (this.IsMatch(parameter.ParameterType))
|
||||
return true;
|
||||
}
|
||||
|
||||
// generic parameters
|
||||
foreach (GenericParameter parameter in method.GenericParameters)
|
||||
{
|
||||
if (this.IsMatch(parameter))
|
||||
return true;
|
||||
}
|
||||
|
||||
// custom attributes
|
||||
foreach (CustomAttribute attribute in method.CustomAttributes)
|
||||
{
|
||||
if (this.IsMatch(attribute.AttributeType))
|
||||
return true;
|
||||
|
||||
foreach (var arg in attribute.ConstructorArguments)
|
||||
{
|
||||
if (this.IsMatch(arg.Type))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// local variables
|
||||
foreach (VariableDefinition variable in method.Body.Variables)
|
||||
{
|
||||
if (this.IsMatch(variable.VariableType))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Get whether a CIL instruction matches.</summary>
|
||||
/// <param name="instruction">The IL instruction.</param>
|
||||
public bool IsMatch(Instruction instruction)
|
||||
{
|
||||
// field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (fieldRef != null)
|
||||
{
|
||||
return
|
||||
this.IsMatch(fieldRef.DeclaringType) // field on target class
|
||||
|| this.IsMatch(fieldRef.FieldType); // field value is target class
|
||||
}
|
||||
|
||||
// method reference
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (methodRef != null)
|
||||
{
|
||||
// method on target class
|
||||
if (this.IsMatch(methodRef.DeclaringType))
|
||||
return true;
|
||||
|
||||
// method returns target class
|
||||
if (this.IsMatch(methodRef.ReturnType))
|
||||
return true;
|
||||
|
||||
// method parameters of target class
|
||||
if (methodRef.Parameters.Any(p => this.IsMatch(p.ParameterType)))
|
||||
return true;
|
||||
|
||||
// generic args of target class
|
||||
if (methodRef is GenericInstanceMethod genericRef && genericRef.GenericArguments.Any(this.IsMatch))
|
||||
return true;
|
||||
}
|
||||
|
||||
// type reference
|
||||
if (instruction.Operand is TypeReference typeRef && this.IsMatch(typeRef))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Get whether a type reference matches the expected type.</summary>
|
||||
/// <param name="type">The type to check.</param>
|
||||
public bool IsMatch(TypeReference type)
|
||||
{
|
||||
// root type
|
||||
if (this.IsMatchImpl(type))
|
||||
return true;
|
||||
|
||||
// generic arguments
|
||||
if (type is GenericInstanceType genericType)
|
||||
{
|
||||
if (genericType.GenericArguments.Any(this.IsMatch))
|
||||
return true;
|
||||
}
|
||||
|
||||
// generic parameters (e.g. constraints)
|
||||
if (type.GenericParameters.Any(this.IsMatch))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Protected methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="isMatch">Matches the type references to handle.</param>
|
||||
/// <param name="result">The result to return for matching instructions.</param>
|
||||
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches.</param>
|
||||
protected BaseTypeFinder(Func<TypeReference, bool> isMatch, InstructionHandleResult result, string nounPhrase)
|
||||
: base(nounPhrase)
|
||||
{
|
||||
this.IsMatchImpl = isMatch;
|
||||
this.Result = result;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,209 +0,0 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using Mono.Collections.Generic;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Framework
|
||||
{
|
||||
/// <summary>Rewrites all references to a type.</summary>
|
||||
internal abstract class BaseTypeReferenceRewriter : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The type finder which matches types to rewrite.</summary>
|
||||
private readonly BaseTypeFinder Finder;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, TypeDefinition type, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
bool rewritten = this.RewriteCustomAttributesIfNeeded(module, type.CustomAttributes);
|
||||
|
||||
return rewritten
|
||||
? InstructionHandleResult.Rewritten
|
||||
: InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="method">The method definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
bool rewritten = false;
|
||||
|
||||
// return type
|
||||
if (this.Finder.IsMatch(method.ReturnType))
|
||||
rewritten |= this.RewriteIfNeeded(module, method.ReturnType, newType => method.ReturnType = newType);
|
||||
|
||||
// parameters
|
||||
foreach (ParameterDefinition parameter in method.Parameters)
|
||||
{
|
||||
if (this.Finder.IsMatch(parameter.ParameterType))
|
||||
rewritten |= this.RewriteIfNeeded(module, parameter.ParameterType, newType => parameter.ParameterType = newType);
|
||||
}
|
||||
|
||||
// generic parameters
|
||||
for (int i = 0; i < method.GenericParameters.Count; i++)
|
||||
{
|
||||
var parameter = method.GenericParameters[i];
|
||||
if (this.Finder.IsMatch(parameter))
|
||||
rewritten |= this.RewriteIfNeeded(module, parameter, newType => method.GenericParameters[i] = new GenericParameter(parameter.Name, newType));
|
||||
}
|
||||
|
||||
// custom attributes
|
||||
rewritten |= this.RewriteCustomAttributesIfNeeded(module, method.CustomAttributes);
|
||||
|
||||
// local variables
|
||||
foreach (VariableDefinition variable in method.Body.Variables)
|
||||
{
|
||||
if (this.Finder.IsMatch(variable.VariableType))
|
||||
rewritten |= this.RewriteIfNeeded(module, variable.VariableType, newType => variable.VariableType = newType);
|
||||
}
|
||||
|
||||
return rewritten
|
||||
? InstructionHandleResult.Rewritten
|
||||
: InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
{
|
||||
if (!this.Finder.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
bool rewritten = false;
|
||||
|
||||
// field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (fieldRef != null)
|
||||
{
|
||||
rewritten |= this.RewriteIfNeeded(module, fieldRef.DeclaringType, newType => fieldRef.DeclaringType = newType);
|
||||
rewritten |= this.RewriteIfNeeded(module, fieldRef.FieldType, newType => fieldRef.FieldType = newType);
|
||||
}
|
||||
|
||||
// method reference
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (methodRef != null)
|
||||
{
|
||||
rewritten |= this.RewriteIfNeeded(module, methodRef.DeclaringType, newType => methodRef.DeclaringType = newType);
|
||||
rewritten |= this.RewriteIfNeeded(module, methodRef.ReturnType, newType => methodRef.ReturnType = newType);
|
||||
foreach (var parameter in methodRef.Parameters)
|
||||
rewritten |= this.RewriteIfNeeded(module, parameter.ParameterType, newType => parameter.ParameterType = newType);
|
||||
if (methodRef is GenericInstanceMethod genericRef)
|
||||
{
|
||||
for (int i = 0; i < genericRef.GenericArguments.Count; i++)
|
||||
rewritten |= this.RewriteIfNeeded(module, genericRef.GenericArguments[i], newType => genericRef.GenericArguments[i] = newType);
|
||||
}
|
||||
}
|
||||
|
||||
// type reference
|
||||
if (instruction.Operand is TypeReference typeRef)
|
||||
rewritten |= this.RewriteIfNeeded(module, typeRef, newType => cil.Replace(instruction, cil.Create(instruction.OpCode, newType)));
|
||||
|
||||
return rewritten
|
||||
? InstructionHandleResult.Rewritten
|
||||
: InstructionHandleResult.None;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Protected methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="finder">The type finder which matches types to rewrite.</param>
|
||||
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches.</param>
|
||||
protected BaseTypeReferenceRewriter(BaseTypeFinder finder, string nounPhrase)
|
||||
: base(nounPhrase)
|
||||
{
|
||||
this.Finder = finder;
|
||||
}
|
||||
|
||||
/// <summary>Change a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type to replace if it matches.</param>
|
||||
/// <param name="set">Assign the new type reference.</param>
|
||||
protected abstract bool RewriteIfNeeded(ModuleDefinition module, TypeReference type, Action<TypeReference> set);
|
||||
|
||||
/// <summary>Rewrite custom attributes if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the attributes.</param>
|
||||
/// <param name="attributes">The custom attributes to handle.</param>
|
||||
private bool RewriteCustomAttributesIfNeeded(ModuleDefinition module, Collection<CustomAttribute> attributes)
|
||||
{
|
||||
bool rewritten = false;
|
||||
|
||||
for (int attrIndex = 0; attrIndex < attributes.Count; attrIndex++)
|
||||
{
|
||||
CustomAttribute attribute = attributes[attrIndex];
|
||||
bool curChanged = false;
|
||||
|
||||
// attribute type
|
||||
TypeReference newAttrType = null;
|
||||
if (this.Finder.IsMatch(attribute.AttributeType))
|
||||
{
|
||||
rewritten |= this.RewriteIfNeeded(module, attribute.AttributeType, newType =>
|
||||
{
|
||||
newAttrType = newType;
|
||||
curChanged = true;
|
||||
});
|
||||
}
|
||||
|
||||
// constructor arguments
|
||||
TypeReference[] argTypes = new TypeReference[attribute.ConstructorArguments.Count];
|
||||
for (int i = 0; i < argTypes.Length; i++)
|
||||
{
|
||||
var arg = attribute.ConstructorArguments[i];
|
||||
|
||||
argTypes[i] = arg.Type;
|
||||
rewritten |= this.RewriteIfNeeded(module, arg.Type, newType =>
|
||||
{
|
||||
argTypes[i] = newType;
|
||||
curChanged = true;
|
||||
});
|
||||
}
|
||||
|
||||
// swap attribute
|
||||
if (curChanged)
|
||||
{
|
||||
// get constructor
|
||||
MethodDefinition constructor = (newAttrType ?? attribute.AttributeType)
|
||||
.Resolve()
|
||||
.Methods
|
||||
.Where(method => method.IsConstructor)
|
||||
.FirstOrDefault(ctor => RewriteHelper.HasMatchingSignature(ctor, attribute.Constructor));
|
||||
if (constructor == null)
|
||||
throw new InvalidOperationException($"Can't rewrite attribute type '{attribute.AttributeType.FullName}' to '{newAttrType?.FullName}', no equivalent constructor found.");
|
||||
|
||||
// create new attribute
|
||||
var newAttr = new CustomAttribute(module.ImportReference(constructor));
|
||||
for (int i = 0; i < argTypes.Length; i++)
|
||||
newAttr.ConstructorArguments.Add(new CustomAttributeArgument(argTypes[i], attribute.ConstructorArguments[i].Value));
|
||||
foreach (var prop in attribute.Properties)
|
||||
newAttr.Properties.Add(new CustomAttributeNamedArgument(prop.Name, prop.Argument));
|
||||
foreach (var field in attribute.Fields)
|
||||
newAttr.Fields.Add(new CustomAttributeNamedArgument(field.Name, field.Argument));
|
||||
|
||||
// swap attribute
|
||||
attributes[attrIndex] = newAttr;
|
||||
rewritten = true;
|
||||
}
|
||||
}
|
||||
|
||||
return rewritten;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,260 @@
|
|||
using System;
|
||||
using System.Linq;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using Mono.Collections.Generic;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Framework
|
||||
{
|
||||
/// <summary>Handles recursively rewriting loaded assembly code.</summary>
|
||||
internal class RecursiveRewriter
|
||||
{
|
||||
/*********
|
||||
** Delegates
|
||||
*********/
|
||||
/// <summary>Rewrite a type reference in the assembly code.</summary>
|
||||
/// <param name="type">The current type reference.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with the given type.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public delegate bool RewriteTypeDelegate(TypeReference type, Action<TypeReference> replaceWith);
|
||||
|
||||
/// <summary>Rewrite a CIL instruction in the assembly code.</summary>
|
||||
/// <param name="instruction">The current CIL instruction.</param>
|
||||
/// <param name="cil">The CIL instruction processor.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with the given instruction.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public delegate bool RewriteInstructionDelegate(Instruction instruction, ILProcessor cil, Action<Instruction> replaceWith);
|
||||
|
||||
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>The module to rewrite.</summary>
|
||||
public ModuleDefinition Module { get; }
|
||||
|
||||
/// <summary>Handle or rewrite a type reference if needed.</summary>
|
||||
public RewriteTypeDelegate RewriteTypeImpl { get; }
|
||||
|
||||
/// <summary>Handle or rewrite a CIL instruction if needed.</summary>
|
||||
public RewriteInstructionDelegate RewriteInstructionImpl { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="module">The module to rewrite.</param>
|
||||
/// <param name="rewriteType">Handle or rewrite a type reference if needed.</param>
|
||||
/// <param name="rewriteInstruction">Handle or rewrite a CIL instruction if needed.</param>
|
||||
public RecursiveRewriter(ModuleDefinition module, RewriteTypeDelegate rewriteType, RewriteInstructionDelegate rewriteInstruction)
|
||||
{
|
||||
this.Module = module;
|
||||
this.RewriteTypeImpl = rewriteType;
|
||||
this.RewriteInstructionImpl = rewriteInstruction;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite the loaded module code.</summary>
|
||||
/// <returns>Returns whether the module was modified.</returns>
|
||||
public bool RewriteModule()
|
||||
{
|
||||
bool anyRewritten = false;
|
||||
|
||||
foreach (TypeDefinition type in this.Module.GetTypes())
|
||||
{
|
||||
anyRewritten |= this.RewriteCustomAttributes(type.CustomAttributes);
|
||||
anyRewritten |= this.RewriteGenericParameters(type.GenericParameters);
|
||||
|
||||
foreach (MethodDefinition method in type.Methods.Where(p => p.HasBody))
|
||||
{
|
||||
anyRewritten |= this.RewriteTypeReference(method.ReturnType, newType => method.ReturnType = newType);
|
||||
anyRewritten |= this.RewriteGenericParameters(method.GenericParameters);
|
||||
anyRewritten |= this.RewriteCustomAttributes(method.CustomAttributes);
|
||||
|
||||
foreach (ParameterDefinition parameter in method.Parameters)
|
||||
anyRewritten |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType);
|
||||
|
||||
foreach (VariableDefinition variable in method.Body.Variables)
|
||||
anyRewritten |= this.RewriteTypeReference(variable.VariableType, newType => variable.VariableType = newType);
|
||||
|
||||
// check CIL instructions
|
||||
ILProcessor cil = method.Body.GetILProcessor();
|
||||
Collection<Instruction> instructions = cil.Body.Instructions;
|
||||
for (int i = 0; i < instructions.Count; i++)
|
||||
{
|
||||
var instruction = instructions[i];
|
||||
if (instruction.OpCode.Code == Code.Nop)
|
||||
continue;
|
||||
|
||||
anyRewritten |= this.RewriteInstruction(instruction, cil, newInstruction =>
|
||||
{
|
||||
anyRewritten = true;
|
||||
cil.Replace(instruction, newInstruction);
|
||||
instruction = newInstruction;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return anyRewritten;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>Rewrite a CIL instruction if needed.</summary>
|
||||
/// <param name="instruction">The current CIL instruction.</param>
|
||||
/// <param name="cil">The CIL instruction processor.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
private bool RewriteInstruction(Instruction instruction, ILProcessor cil, Action<Instruction> replaceWith)
|
||||
{
|
||||
bool rewritten = false;
|
||||
|
||||
// field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (fieldRef != null)
|
||||
{
|
||||
rewritten |= this.RewriteTypeReference(fieldRef.DeclaringType, newType => fieldRef.DeclaringType = newType);
|
||||
rewritten |= this.RewriteTypeReference(fieldRef.FieldType, newType => fieldRef.FieldType = newType);
|
||||
}
|
||||
|
||||
// method reference
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (methodRef != null)
|
||||
{
|
||||
rewritten |= this.RewriteTypeReference(methodRef.DeclaringType, newType => methodRef.DeclaringType = newType);
|
||||
rewritten |= this.RewriteTypeReference(methodRef.ReturnType, newType => methodRef.ReturnType = newType);
|
||||
|
||||
foreach (var parameter in methodRef.Parameters)
|
||||
rewritten |= this.RewriteTypeReference(parameter.ParameterType, newType => parameter.ParameterType = newType);
|
||||
|
||||
if (methodRef is GenericInstanceMethod genericRef)
|
||||
{
|
||||
for (int i = 0; i < genericRef.GenericArguments.Count; i++)
|
||||
rewritten |= this.RewriteTypeReference(genericRef.GenericArguments[i], newType => genericRef.GenericArguments[i] = newType);
|
||||
}
|
||||
}
|
||||
|
||||
// type reference
|
||||
if (instruction.Operand is TypeReference typeRef)
|
||||
rewritten |= this.RewriteTypeReference(typeRef, newType => replaceWith(cil.Create(instruction.OpCode, newType)));
|
||||
|
||||
// instruction itself
|
||||
// (should be done after the above type rewrites to ensure valid types)
|
||||
rewritten |= this.RewriteInstructionImpl(instruction, cil, newInstruction =>
|
||||
{
|
||||
rewritten = true;
|
||||
cil.Replace(instruction, newInstruction);
|
||||
instruction = newInstruction;
|
||||
});
|
||||
|
||||
return rewritten;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="type">The current type reference.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
private bool RewriteTypeReference(TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
bool rewritten = false;
|
||||
|
||||
// type
|
||||
rewritten |= this.RewriteTypeImpl(type, newType =>
|
||||
{
|
||||
type = newType;
|
||||
replaceWith(newType);
|
||||
rewritten = true;
|
||||
});
|
||||
|
||||
// generic arguments
|
||||
if (type is GenericInstanceType genericType)
|
||||
{
|
||||
for (int i = 0; i < genericType.GenericArguments.Count; i++)
|
||||
rewritten |= this.RewriteTypeReference(genericType.GenericArguments[i], typeRef => genericType.GenericArguments[i] = typeRef);
|
||||
}
|
||||
|
||||
// generic parameters (e.g. constraints)
|
||||
rewritten |= this.RewriteGenericParameters(type.GenericParameters);
|
||||
|
||||
return rewritten;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite custom attributes if needed.</summary>
|
||||
/// <param name="attributes">The current custom attributes.</param>
|
||||
private bool RewriteCustomAttributes(Collection<CustomAttribute> attributes)
|
||||
{
|
||||
bool rewritten = false;
|
||||
|
||||
for (int attrIndex = 0; attrIndex < attributes.Count; attrIndex++)
|
||||
{
|
||||
CustomAttribute attribute = attributes[attrIndex];
|
||||
bool curChanged = false;
|
||||
|
||||
// attribute type
|
||||
TypeReference newAttrType = null;
|
||||
rewritten |= this.RewriteTypeReference(attribute.AttributeType, newType =>
|
||||
{
|
||||
newAttrType = newType;
|
||||
curChanged = true;
|
||||
});
|
||||
|
||||
// constructor arguments
|
||||
TypeReference[] argTypes = new TypeReference[attribute.ConstructorArguments.Count];
|
||||
for (int i = 0; i < argTypes.Length; i++)
|
||||
{
|
||||
var arg = attribute.ConstructorArguments[i];
|
||||
|
||||
argTypes[i] = arg.Type;
|
||||
rewritten |= this.RewriteTypeReference(arg.Type, newType =>
|
||||
{
|
||||
argTypes[i] = newType;
|
||||
curChanged = true;
|
||||
});
|
||||
}
|
||||
|
||||
// swap attribute
|
||||
if (curChanged)
|
||||
{
|
||||
// get constructor
|
||||
MethodDefinition constructor = (newAttrType ?? attribute.AttributeType)
|
||||
.Resolve()
|
||||
.Methods
|
||||
.Where(method => method.IsConstructor)
|
||||
.FirstOrDefault(ctor => RewriteHelper.HasMatchingSignature(ctor, attribute.Constructor));
|
||||
if (constructor == null)
|
||||
throw new InvalidOperationException($"Can't rewrite attribute type '{attribute.AttributeType.FullName}' to '{newAttrType?.FullName}', no equivalent constructor found.");
|
||||
|
||||
// create new attribute
|
||||
var newAttr = new CustomAttribute(this.Module.ImportReference(constructor));
|
||||
for (int i = 0; i < argTypes.Length; i++)
|
||||
newAttr.ConstructorArguments.Add(new CustomAttributeArgument(argTypes[i], attribute.ConstructorArguments[i].Value));
|
||||
foreach (var prop in attribute.Properties)
|
||||
newAttr.Properties.Add(new CustomAttributeNamedArgument(prop.Name, prop.Argument));
|
||||
foreach (var field in attribute.Fields)
|
||||
newAttr.Fields.Add(new CustomAttributeNamedArgument(field.Name, field.Argument));
|
||||
|
||||
// swap attribute
|
||||
attributes[attrIndex] = newAttr;
|
||||
rewritten = true;
|
||||
}
|
||||
}
|
||||
|
||||
return rewritten;
|
||||
}
|
||||
|
||||
/// <summary>Rewrites generic type parameters if needed.</summary>
|
||||
/// <param name="parameters">The current generic type parameters.</param>
|
||||
private bool RewriteGenericParameters(Collection<GenericParameter> parameters)
|
||||
{
|
||||
bool anyChanged = false;
|
||||
|
||||
for (int i = 0; i < parameters.Count; i++)
|
||||
{
|
||||
TypeReference parameter = parameters[i];
|
||||
anyChanged |= this.RewriteTypeReference(parameter, newType => parameters[i] = new GenericParameter(parameter.Name, newType));
|
||||
}
|
||||
|
||||
return anyChanged;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -4,7 +4,7 @@ using System.Reflection;
|
|||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Framework
|
||||
{
|
||||
/// <summary>Provides helper methods for field rewriters.</summary>
|
||||
internal static class RewriteHelper
|
||||
|
@ -28,6 +28,28 @@ namespace StardewModdingAPI.Framework.ModLoading
|
|||
: null;
|
||||
}
|
||||
|
||||
/// <summary>Get whether the field is a reference to the expected type and field.</summary>
|
||||
/// <param name="instruction">The IL instruction.</param>
|
||||
/// <param name="fullTypeName">The full type name containing the expected field.</param>
|
||||
/// <param name="fieldName">The name of the expected field.</param>
|
||||
public static bool IsFieldReferenceTo(Instruction instruction, string fullTypeName, string fieldName)
|
||||
{
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
return RewriteHelper.IsFieldReferenceTo(fieldRef, fullTypeName, fieldName);
|
||||
}
|
||||
|
||||
/// <summary>Get whether the field is a reference to the expected type and field.</summary>
|
||||
/// <param name="fieldRef">The field reference to check.</param>
|
||||
/// <param name="fullTypeName">The full type name containing the expected field.</param>
|
||||
/// <param name="fieldName">The name of the expected field.</param>
|
||||
public static bool IsFieldReferenceTo(FieldReference fieldRef, string fullTypeName, string fieldName)
|
||||
{
|
||||
return
|
||||
fieldRef != null
|
||||
&& fieldRef.DeclaringType.FullName == fullTypeName
|
||||
&& fieldRef.Name == fieldName;
|
||||
}
|
||||
|
||||
/// <summary>Get the method reference from an instruction if it matches.</summary>
|
||||
/// <param name="instruction">The IL instruction.</param>
|
||||
public static MethodReference AsMethodReference(Instruction instruction)
|
|
@ -1,3 +1,5 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
|
||||
|
@ -9,33 +11,32 @@ namespace StardewModdingAPI.Framework.ModLoading
|
|||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>A brief noun phrase indicating what the handler matches.</summary>
|
||||
string NounPhrase { get; }
|
||||
/// <summary>A brief noun phrase indicating what the handler matches, used if <see cref="Phrases"/> is empty.</summary>
|
||||
string DefaultPhrase { get; }
|
||||
|
||||
/// <summary>The rewrite flags raised for the current module.</summary>
|
||||
ISet<InstructionHandleResult> Flags { get; }
|
||||
|
||||
/// <summary>The brief noun phrases indicating what the handler matched for the current module.</summary>
|
||||
ISet<string> Phrases { get; }
|
||||
|
||||
|
||||
/*********
|
||||
** Methods
|
||||
*********/
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
InstructionHandleResult Handle(ModuleDefinition module, TypeDefinition type, PlatformAssemblyMap assemblyMap, bool platformChanged);
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith);
|
||||
|
||||
/// <summary>Perform the predefined logic for a method if applicable.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="method">The method definition to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
InstructionHandleResult Handle(ModuleDefinition module, MethodDefinition method, PlatformAssemblyMap assemblyMap, bool platformChanged);
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged);
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,16 +2,22 @@ using System;
|
|||
using System.Reflection;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
/// <summary>Rewrites references to one field with another.</summary>
|
||||
internal class FieldReplaceRewriter : FieldFinder
|
||||
internal class FieldReplaceRewriter : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The type containing the field to which references should be rewritten.</summary>
|
||||
private readonly Type Type;
|
||||
|
||||
/// <summary>The field name to which references should be rewritten.</summary>
|
||||
private readonly string FromFieldName;
|
||||
|
||||
/// <summary>The new field to reference.</summary>
|
||||
private readonly FieldInfo ToField;
|
||||
|
||||
|
@ -20,31 +26,36 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
** Public methods
|
||||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="type">The type whose field to which references should be rewritten.</param>
|
||||
/// <param name="type">The type whose field to rewrite.</param>
|
||||
/// <param name="fromFieldName">The field name to rewrite.</param>
|
||||
/// <param name="toFieldName">The new field name to reference.</param>
|
||||
public FieldReplaceRewriter(Type type, string fromFieldName, string toFieldName)
|
||||
: base(type.FullName, fromFieldName, InstructionHandleResult.None)
|
||||
: base(defaultPhrase: $"{type.FullName}.{fromFieldName} field")
|
||||
{
|
||||
this.Type = type;
|
||||
this.FromFieldName = fromFieldName;
|
||||
this.ToField = type.GetField(toFieldName);
|
||||
if (this.ToField == null)
|
||||
throw new InvalidOperationException($"The {type.FullName} class doesn't have a {toFieldName} field.");
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
// get field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName))
|
||||
return false;
|
||||
|
||||
// replace with new field
|
||||
FieldReference newRef = module.ImportReference(this.ToField);
|
||||
cil.Replace(instruction, cil.Create(instruction.OpCode, newRef));
|
||||
return InstructionHandleResult.Rewritten;
|
||||
replaceWith(cil.Create(instruction.OpCode, newRef));
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,21 +1,24 @@
|
|||
using System;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
/// <summary>Rewrites field references into property references.</summary>
|
||||
internal class FieldToPropertyRewriter : FieldFinder
|
||||
internal class FieldToPropertyRewriter : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The type whose field to which references should be rewritten.</summary>
|
||||
/// <summary>The type containing the field to which references should be rewritten.</summary>
|
||||
private readonly Type Type;
|
||||
|
||||
/// <summary>The property name.</summary>
|
||||
private readonly string PropertyName;
|
||||
/// <summary>The field name to which references should be rewritten.</summary>
|
||||
private readonly string FromFieldName;
|
||||
|
||||
/// <summary>The new property name.</summary>
|
||||
private readonly string ToPropertyName;
|
||||
|
||||
|
||||
/*********
|
||||
|
@ -26,10 +29,11 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <param name="fieldName">The field name to rewrite.</param>
|
||||
/// <param name="propertyName">The property name (if different).</param>
|
||||
public FieldToPropertyRewriter(Type type, string fieldName, string propertyName)
|
||||
: base(type.FullName, fieldName, InstructionHandleResult.None)
|
||||
: base(defaultPhrase: $"{type.FullName}.{fieldName} field")
|
||||
{
|
||||
this.Type = type;
|
||||
this.PropertyName = propertyName;
|
||||
this.FromFieldName = fieldName;
|
||||
this.ToPropertyName = propertyName;
|
||||
}
|
||||
|
||||
/// <summary>Construct an instance.</summary>
|
||||
|
@ -38,22 +42,24 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
public FieldToPropertyRewriter(Type type, string fieldName)
|
||||
: this(type, fieldName, fieldName) { }
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
// get field ref
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName))
|
||||
return false;
|
||||
|
||||
// replace with property
|
||||
string methodPrefix = instruction.OpCode == OpCodes.Ldsfld || instruction.OpCode == OpCodes.Ldfld ? "get" : "set";
|
||||
MethodReference propertyRef = module.ImportReference(this.Type.GetMethod($"{methodPrefix}_{this.PropertyName}"));
|
||||
cil.Replace(instruction, cil.Create(OpCodes.Call, propertyRef));
|
||||
|
||||
return InstructionHandleResult.Rewritten;
|
||||
MethodReference propertyRef = module.ImportReference(this.Type.GetMethod($"{methodPrefix}_{this.ToPropertyName}"));
|
||||
replaceWith(cil.Create(OpCodes.Call, propertyRef));
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,28 +1,20 @@
|
|||
using System;
|
||||
using HarmonyLib;
|
||||
using Mono.Cecil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using Mono.Cecil.Cil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
using StardewModdingAPI.Framework.ModLoading.RewriteFacades;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
/// <summary>Rewrites Harmony 1.x assembly references to work with Harmony 2.x.</summary>
|
||||
internal class Harmony1AssemblyRewriter : BaseTypeReferenceRewriter
|
||||
internal class Harmony1AssemblyRewriter : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The full assembly name to which to find references.</summary>
|
||||
private const string FromAssemblyName = "0Harmony";
|
||||
|
||||
/// <summary>The main Harmony type.</summary>
|
||||
private readonly Type HarmonyType = typeof(HarmonyLib.Harmony);
|
||||
|
||||
|
||||
/*********
|
||||
** Accessors
|
||||
*********/
|
||||
/// <summary>A brief noun phrase indicating what the rewriter matches.</summary>
|
||||
public const string DefaultNounPhrase = "Harmony 1.x";
|
||||
/// <summary>Whether any Harmony 1.x types were replaced.</summary>
|
||||
private bool ReplacedTypes;
|
||||
|
||||
|
||||
/*********
|
||||
|
@ -30,41 +22,80 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
*********/
|
||||
/// <summary>Construct an instance.</summary>
|
||||
public Harmony1AssemblyRewriter()
|
||||
: base(new TypeAssemblyFinder(Harmony1AssemblyRewriter.FromAssemblyName, InstructionHandleResult.None), Harmony1AssemblyRewriter.DefaultNounPhrase)
|
||||
{ }
|
||||
: base(defaultPhrase: "Harmony 1.x") { }
|
||||
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
// rewrite Harmony 1.x type to Harmony 2.0 type
|
||||
if (type.Scope is AssemblyNameReference scope && scope.Name == "0Harmony" && scope.Version.Major == 1)
|
||||
{
|
||||
Type targetType = this.GetMappedType(type);
|
||||
replaceWith(module.ImportReference(targetType));
|
||||
this.MarkRewritten();
|
||||
this.ReplacedTypes = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
// rewrite Harmony 1.x methods to Harmony 2.0
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (this.TryRewriteMethodsToFacade(module, methodRef))
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>Change a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type to replace if it matches.</param>
|
||||
/// <param name="set">Assign the new type reference.</param>
|
||||
protected override bool RewriteIfNeeded(ModuleDefinition module, TypeReference type, Action<TypeReference> set)
|
||||
/// <summary>Rewrite methods to use Harmony facades if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the method reference.</param>
|
||||
/// <param name="methodRef">The method reference to map.</param>
|
||||
private bool TryRewriteMethodsToFacade(ModuleDefinition module, MethodReference methodRef)
|
||||
{
|
||||
bool rewritten = false;
|
||||
if (!this.ReplacedTypes)
|
||||
return false; // not Harmony (or already using Harmony 2.0)
|
||||
|
||||
// current type
|
||||
if (type.Scope.Name == Harmony1AssemblyRewriter.FromAssemblyName && type.Scope is AssemblyNameReference assemblyScope && assemblyScope.Version.Major == 1)
|
||||
// get facade type
|
||||
Type toType;
|
||||
switch (methodRef?.DeclaringType.FullName)
|
||||
{
|
||||
Type targetType = this.GetMappedType(type);
|
||||
set(module.ImportReference(targetType));
|
||||
case "HarmonyLib.Harmony":
|
||||
toType = typeof(HarmonyInstanceMethods);
|
||||
break;
|
||||
|
||||
case "HarmonyLib.AccessTools":
|
||||
toType = typeof(AccessToolsMethods);
|
||||
break;
|
||||
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
// map if there's a matching method
|
||||
if (RewriteHelper.HasMatchingSignature(toType, methodRef))
|
||||
{
|
||||
methodRef.DeclaringType = module.ImportReference(toType);
|
||||
return true;
|
||||
}
|
||||
|
||||
// recurse into generic arguments
|
||||
if (type is GenericInstanceType genericType)
|
||||
{
|
||||
for (int i = 0; i < genericType.GenericArguments.Count; i++)
|
||||
rewritten |= this.RewriteIfNeeded(module, genericType.GenericArguments[i], typeRef => genericType.GenericArguments[i] = typeRef);
|
||||
}
|
||||
|
||||
// recurse into generic parameters (e.g. constraints)
|
||||
for (int i = 0; i < type.GenericParameters.Count; i++)
|
||||
rewritten |= this.RewriteIfNeeded(module, type.GenericParameters[i], typeRef => type.GenericParameters[i] = new GenericParameter(typeRef));
|
||||
|
||||
return rewritten;
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>Get an equivalent Harmony 2.x type.</summary>
|
||||
|
@ -73,11 +104,11 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
{
|
||||
// main Harmony object
|
||||
if (type.FullName == "Harmony.HarmonyInstance")
|
||||
return this.HarmonyType;
|
||||
return typeof(Harmony);
|
||||
|
||||
// other objects
|
||||
string fullName = type.FullName.Replace("Harmony.", "HarmonyLib.");
|
||||
string targetName = this.HarmonyType.AssemblyQualifiedName.Replace(this.HarmonyType.FullName, fullName);
|
||||
string targetName = typeof(Harmony).AssemblyQualifiedName.Replace(typeof(Harmony).FullName, fullName);
|
||||
return Type.GetType(targetName, throwOnError: true);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -18,9 +18,6 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <summary>The type with methods to map to.</summary>
|
||||
private readonly Type ToType;
|
||||
|
||||
/// <summary>Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</summary>
|
||||
private readonly bool OnlyIfPlatformChanged;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
|
@ -28,54 +25,49 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="fromType">The type whose methods to remap.</param>
|
||||
/// <param name="toType">The type with methods to map to.</param>
|
||||
/// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param>
|
||||
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
|
||||
public MethodParentRewriter(string fromType, Type toType, bool onlyIfPlatformChanged = false, string nounPhrase = null)
|
||||
public MethodParentRewriter(string fromType, Type toType, string nounPhrase = null)
|
||||
: base(nounPhrase ?? $"{fromType.Split('.').Last()} methods")
|
||||
{
|
||||
this.FromType = fromType;
|
||||
this.ToType = toType;
|
||||
this.OnlyIfPlatformChanged = onlyIfPlatformChanged;
|
||||
}
|
||||
|
||||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="fromType">The type whose methods to remap.</param>
|
||||
/// <param name="toType">The type with methods to map to.</param>
|
||||
/// <param name="onlyIfPlatformChanged">Whether to only rewrite references if loading the assembly on a different platform than it was compiled on.</param>
|
||||
/// <param name="nounPhrase">A brief noun phrase indicating what the instruction finder matches (or <c>null</c> to generate one).</param>
|
||||
public MethodParentRewriter(Type fromType, Type toType, bool onlyIfPlatformChanged = false, string nounPhrase = null)
|
||||
: this(fromType.FullName, toType, onlyIfPlatformChanged, nounPhrase) { }
|
||||
public MethodParentRewriter(Type fromType, Type toType, string nounPhrase = null)
|
||||
: this(fromType.FullName, toType, nounPhrase) { }
|
||||
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction, platformChanged))
|
||||
return InstructionHandleResult.None;
|
||||
// get method ref
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
if (!this.IsMatch(methodRef))
|
||||
return false;
|
||||
|
||||
MethodReference methodRef = (MethodReference)instruction.Operand;
|
||||
// rewrite
|
||||
methodRef.DeclaringType = module.ImportReference(this.ToType);
|
||||
return InstructionHandleResult.Rewritten;
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Protected methods
|
||||
** Private methods
|
||||
*********/
|
||||
/// <summary>Get whether a CIL instruction matches.</summary>
|
||||
/// <param name="instruction">The IL instruction.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
protected bool IsMatch(Instruction instruction, bool platformChanged)
|
||||
/// <param name="methodRef">The method reference.</param>
|
||||
private bool IsMatch(MethodReference methodRef)
|
||||
{
|
||||
MethodReference methodRef = RewriteHelper.AsMethodReference(instruction);
|
||||
return
|
||||
methodRef != null
|
||||
&& (platformChanged || !this.OnlyIfPlatformChanged)
|
||||
&& methodRef.DeclaringType.FullName == this.FromType
|
||||
&& RewriteHelper.HasMatchingSignature(this.ToType, methodRef);
|
||||
}
|
||||
|
|
|
@ -1,17 +1,23 @@
|
|||
using System;
|
||||
using Mono.Cecil;
|
||||
using Mono.Cecil.Cil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
/// <summary>Rewrites static field references into constant values.</summary>
|
||||
/// <typeparam name="TValue">The constant value type.</typeparam>
|
||||
internal class StaticFieldToConstantRewriter<TValue> : FieldFinder
|
||||
internal class StaticFieldToConstantRewriter<TValue> : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
*********/
|
||||
/// <summary>The type containing the field to which references should be rewritten.</summary>
|
||||
private readonly Type Type;
|
||||
|
||||
/// <summary>The field name to which references should be rewritten.</summary>
|
||||
private readonly string FromFieldName;
|
||||
|
||||
/// <summary>The constant value to replace with.</summary>
|
||||
private readonly TValue Value;
|
||||
|
||||
|
@ -24,24 +30,29 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <param name="fieldName">The field name to rewrite.</param>
|
||||
/// <param name="value">The constant value to replace with.</param>
|
||||
public StaticFieldToConstantRewriter(Type type, string fieldName, TValue value)
|
||||
: base(type.FullName, fieldName, InstructionHandleResult.None)
|
||||
: base(defaultPhrase: $"{type.FullName}.{fieldName} field")
|
||||
{
|
||||
this.Type = type;
|
||||
this.FromFieldName = fieldName;
|
||||
this.Value = value;
|
||||
}
|
||||
|
||||
/// <summary>Perform the predefined logic for an instruction if applicable.</summary>
|
||||
/// <summary>Rewrite a CIL instruction reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="cil">The CIL processor.</param>
|
||||
/// <param name="instruction">The instruction to handle.</param>
|
||||
/// <param name="assemblyMap">Metadata for mapping assemblies to the current platform.</param>
|
||||
/// <param name="platformChanged">Whether the mod was compiled on a different platform.</param>
|
||||
public override InstructionHandleResult Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, PlatformAssemblyMap assemblyMap, bool platformChanged)
|
||||
/// <param name="instruction">The CIL instruction to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the CIL instruction with a new one.</param>
|
||||
/// <returns>Returns whether the instruction was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, ILProcessor cil, Instruction instruction, Action<Instruction> replaceWith)
|
||||
{
|
||||
if (!this.IsMatch(instruction))
|
||||
return InstructionHandleResult.None;
|
||||
// get field reference
|
||||
FieldReference fieldRef = RewriteHelper.AsFieldReference(instruction);
|
||||
if (!RewriteHelper.IsFieldReferenceTo(fieldRef, this.Type.FullName, this.FromFieldName))
|
||||
return false;
|
||||
|
||||
cil.Replace(instruction, this.CreateConstantInstruction(cil, this.Value));
|
||||
return InstructionHandleResult.Rewritten;
|
||||
// rewrite to constant
|
||||
replaceWith(this.CreateConstantInstruction(cil, this.Value));
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -1,12 +1,11 @@
|
|||
using System;
|
||||
using Mono.Cecil;
|
||||
using StardewModdingAPI.Framework.ModLoading.Finders;
|
||||
using StardewModdingAPI.Framework.ModLoading.Framework;
|
||||
|
||||
namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
||||
{
|
||||
/// <summary>Rewrites all references to a type.</summary>
|
||||
internal class TypeReferenceRewriter : BaseTypeReferenceRewriter
|
||||
internal class TypeReferenceRewriter : BaseInstructionHandler
|
||||
{
|
||||
/*********
|
||||
** Fields
|
||||
|
@ -17,6 +16,9 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <summary>The new type to reference.</summary>
|
||||
private readonly Type ToType;
|
||||
|
||||
/// <summary>Get whether a matched type should be ignored.</summary>
|
||||
private readonly Func<TypeReference, bool> ShouldIgnore;
|
||||
|
||||
|
||||
/*********
|
||||
** Public methods
|
||||
|
@ -24,45 +26,29 @@ namespace StardewModdingAPI.Framework.ModLoading.Rewriters
|
|||
/// <summary>Construct an instance.</summary>
|
||||
/// <param name="fromTypeFullName">The full type name to which to find references.</param>
|
||||
/// <param name="toType">The new type to reference.</param>
|
||||
/// <param name="shouldIgnore">A lambda which overrides a matched type.</param>
|
||||
/// <param name="shouldIgnore">Get whether a matched type should be ignored.</param>
|
||||
public TypeReferenceRewriter(string fromTypeFullName, Type toType, Func<TypeReference, bool> shouldIgnore = null)
|
||||
: base(new TypeFinder(fromTypeFullName, InstructionHandleResult.None, shouldIgnore), $"{fromTypeFullName} type")
|
||||
: base($"{fromTypeFullName} type")
|
||||
{
|
||||
this.FromTypeName = fromTypeFullName;
|
||||
this.ToType = toType;
|
||||
this.ShouldIgnore = shouldIgnore;
|
||||
}
|
||||
|
||||
|
||||
/*********
|
||||
** Protected methods
|
||||
*********/
|
||||
/// <summary>Change a type reference if needed.</summary>
|
||||
/// <summary>Rewrite a type reference if needed.</summary>
|
||||
/// <param name="module">The assembly module containing the instruction.</param>
|
||||
/// <param name="type">The type to replace if it matches.</param>
|
||||
/// <param name="set">Assign the new type reference.</param>
|
||||
protected override bool RewriteIfNeeded(ModuleDefinition module, TypeReference type, Action<TypeReference> set)
|
||||
/// <param name="type">The type definition to handle.</param>
|
||||
/// <param name="replaceWith">Replaces the type reference with a new one.</param>
|
||||
/// <returns>Returns whether the type was changed.</returns>
|
||||
public override bool Handle(ModuleDefinition module, TypeReference type, Action<TypeReference> replaceWith)
|
||||
{
|
||||
bool rewritten = false;
|
||||
// check type reference
|
||||
if (type.FullName != this.FromTypeName || this.ShouldIgnore?.Invoke(type) == true)
|
||||
return false;
|
||||
|
||||
// current type
|
||||
if (type.FullName == this.FromTypeName)
|
||||
{
|
||||
set(module.ImportReference(this.ToType));
|
||||
return true;
|
||||
}
|
||||
|
||||
// recurse into generic arguments
|
||||
if (type is GenericInstanceType genericType)
|
||||
{
|
||||
for (int i = 0; i < genericType.GenericArguments.Count; i++)
|
||||
rewritten |= this.RewriteIfNeeded(module, genericType.GenericArguments[i], typeRef => genericType.GenericArguments[i] = typeRef);
|
||||
}
|
||||
|
||||
// recurse into generic parameters (e.g. constraints)
|
||||
for (int i = 0; i < type.GenericParameters.Count; i++)
|
||||
rewritten |= this.RewriteIfNeeded(module, type.GenericParameters[i], typeRef => type.GenericParameters[i] = new GenericParameter(typeRef));
|
||||
|
||||
return rewritten;
|
||||
// rewrite to new type
|
||||
replaceWith(module.ImportReference(this.ToType));
|
||||
return this.MarkRewritten();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -25,21 +25,21 @@ namespace StardewModdingAPI.Metadata
|
|||
*********/
|
||||
/// <summary>Get rewriters which detect or fix incompatible CIL instructions in mod assemblies.</summary>
|
||||
/// <param name="paranoidMode">Whether to detect paranoid mode issues.</param>
|
||||
public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode)
|
||||
/// <param name="platformChanged">Whether the assembly was rewritten for crossplatform compatibility.</param>
|
||||
public IEnumerable<IInstructionHandler> GetHandlers(bool paranoidMode, bool platformChanged)
|
||||
{
|
||||
/****
|
||||
** rewrite CIL to fix incompatible code
|
||||
****/
|
||||
// rewrite for crossplatform compatibility
|
||||
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods), onlyIfPlatformChanged: true);
|
||||
if (platformChanged)
|
||||
yield return new MethodParentRewriter(typeof(SpriteBatch), typeof(SpriteBatchMethods));
|
||||
|
||||
// rewrite for Stardew Valley 1.3
|
||||
yield return new StaticFieldToConstantRewriter<int>(typeof(Game1), "tileSize", Game1.tileSize);
|
||||
|
||||
// rewrite for SMAPI 3.6 (Harmony 1.x => 2.0 update)
|
||||
yield return new Harmony1AssemblyRewriter();
|
||||
yield return new MethodParentRewriter(typeof(HarmonyLib.Harmony), typeof(HarmonyInstanceMethods), onlyIfPlatformChanged: false, nounPhrase: Harmony1AssemblyRewriter.DefaultNounPhrase);
|
||||
yield return new MethodParentRewriter(typeof(HarmonyLib.AccessTools), typeof(AccessToolsMethods), onlyIfPlatformChanged: false, nounPhrase: Harmony1AssemblyRewriter.DefaultNounPhrase);
|
||||
|
||||
/****
|
||||
** detect mod issues
|
||||
|
|
Loading…
Reference in New Issue